Processors

Multiband compression

What it is and how it works

A multiband compressor splits the signal into 2–6 bands with a crossover, compresses each band independently and sums them back. This way you can control the bass without making the highs pump, or tame the harshness at 3 kHz only when it explodes. It is powerful but risky: every band changes the tonal balance dynamically, and heavy use makes the sound unnatural.

Crossover

  • Typical split points (4 bands): below 100–120 Hz (sub/bass), 120 Hz–500 Hz or 1 kHz (body), 1–5 kHz (presence), above 5–6 kHz (brilliance). With 3 bands: < 150 Hz, 150 Hz–4 kHz, > 4 kHz.
  • Filter type: IIR (Linkwitz-Riley or Butterworth, zero latency, small phase rotation at the crossover) or linear phase FIR (no rotation, latency and pre-ringing). Fruity Multiband Compressor offers IIR (Butterworth 24 dB/oct) and linear FIR (recommended by the manual for mastering). Frequency Splitter (2 or 3 bands, slopes from 6 to 96 dB/oct, Normal or Linear Phase) lets you send the bands to different mixer tracks.
  • Watch out for gaps: in Fruity Multiband Compressor the four cutoffs are independent and can leave frequencies out; verify that the bands are perfectly crossed over (the cutoffs “snap” when they are).

Parameters per band

  • Threshold: in Fruity Multiband Compressor from 0 to −60 dB.
  • Ratio: 1.5–3:1 for control; 4–8:1 for specific problems (ratio up to ∞:1).
  • Attack: proportional to the band. Lows: 10–30 ms (attacks that are too fast distort). Mids: 5–20 ms. Highs: 1–5 ms. In Fruity Multiband Compressor 0.1–100 ms.
  • Release: lows 100–300 ms, mids 80–200 ms, highs 30–100 ms (10–1000 ms in the FL plugin).
  • Knee: soft (Fruity MB: 0% soft – 100% hard).
  • Gain: make-up per band: it also becomes a static EQ.
  • Solo/Bypass/Mute of the band (A/M/B in Fruity MB): always listen to the isolated band to understand what you are compressing.
  • External sidechain per band (Pro-MB, Maximus with sidechain): ducking of the bass only.
  • Upward/downward: some multibands also compress upward (see “Upward compression”).

Maximus (FL Studio)

Three bands (Low, Mid, High) plus a wideband Master band; for each band: drawable compression curve (even below the threshold), saturation (two types), stereo separation, look-ahead. The manual recommends it mainly as the last effect on the Master to maximize, and suggests Fruity Limiter or Fruity Compressor for individual sounds. The “phase-free” mix between bands and Master also allows parallel/NY compression. Soundgoodizer is a simplified interface with Maximus presets.

When to use it and on what

  • Bass/808: control the 40–100 Hz band, which varies a lot from note to note (ratio 3:1, attack 20 ms, release 150 ms, GR 2–4 dB).
  • Vocal: tame the 200–400 Hz that swells on some notes (proximity effect) or the 2–4 kHz that gets harsh on high notes; the de-esser is a one-band multiband.
  • Distorted guitars: 150–300 Hz that swells with palm mutes (Metal), harsh 2–4 kHz.
  • Drum bus: control the kick in the lows without compressing cymbals.
  • Music bus: low band in sidechain from the kick (ducking in the lows only).
  • Mastering: slight corrections (1–2 dB) on a band that pops out in certain sections; never as a generic “improve the sound”.
  • Often a dynamic EQ does the same job with fewer side effects: prefer it for narrow problems.

Starting settings

UseBandRatioAttackReleaseGR
Uneven 808/bass30–120 Hz3:120–30 ms150–250 ms2–4 dB
Muddy vocal on low notes150–400 Hz2–3:110 ms100 ms2–3 dB
Harsh vocal on high notes2–4 kHz3:13–5 ms60–100 ms2–4 dB
Palm-muted guitars120–300 Hz3:110 ms80 ms2–4 dB
Master: bass control< 120 Hz1.5–2:130 ms200 ms0.5–1.5 dB
Master: chorus harshness2–6 kHz1.5–2:110 ms100 ms0.5–1.5 dB

By genre

  • Trap, drill: useful on the 808 (sub stability from note to note) and on aggressive vocals.
  • Metal: guitars and bass with palm mutes; triggered kick.
  • EDM: OTT and “extreme” multiband as a sound design effect on synths (see upward).
  • Pop mastering: light, only if needed.

Common mistakes

  • Compressing all the bands “because they're there”: the spectrum flattens and the mix loses character.
  • Crossovers that are too steep or misaligned: gaps and phase shifts at the crossover (listen with all the bands bypassed: it must be identical to the original).
  • Attack too fast in the low band: waveform distortion.
  • Using the multiband to fix an unbalanced mix: go back to the tracks.
  • Forgetting that per-band make-up is an EQ: always compare at equal volume.

How to hear it

  • Solo the band and lower the threshold: you should clearly hear the problem (mud, harshness) and then its reduction.
  • With all the bands active but ratio 1:1 and gain 0, the plugin must be transparent (crossover test).

Starting settings

ParameterValueWhy
Number of bands2–4More bands = more risk of coloration.
Typical crossovers120 Hz, 1 kHz, 5 kHzSeparation between sub, body, presence, brilliance.
Attack per bandLows 10–30 ms, mids 5–20 ms, highs 1–5 msLows have long cycles: fast attacks distort them.
Release per bandLows 100–300 ms, mids 80–200 ms, highs 30–100 msMusical recovery.
GR1–4 dB per band (0.5–1.5 in master)Invisible control.
Crossover filterIIR for mixing, linear FIR for masteringPhase versus latency.

Frequencies to watch

RangeWhat to do
30–120 HzLow band: stabilizes sub and 808 from note to note; slow attacks.
150–400 HzNote-dependent mud (vocal, guitars, piano).
2–5 kHzHarshness that explodes on high notes or in choruses.
5–10 kHzSibilance/fizz: the job of the de-esser or a fast band.

Example chain

StepToolSettingsWhy
Corrective EQFruity Parametric EQ 2 / Pro-QStatic problemsMultiband only for the dynamic ones.
Wideband compressionFruity Compressor / Pro-C 2GR 2–4 dBOverall level.
MultibandFruity Multiband Compressor / Maximus / Pro-MB / Waves C4-C6 / Ozone DynamicsOne or two active bandsProblems that depend on frequency and time.
AlternativeDynamic EQ (Pro-Q, TDR Nova)Narrow bandFewer side effects for narrow problems.
Bands on separate tracksFrequency Splitter → mixer tracks or Patcher2–3 bands, Linear Phase if neededDifferent processing (e.g. saturation only on the 808's highs).

How to check the result

  • With ratio 1:1 and gain 0 on all bands, the null against the original (phase inversion) is below −60 dB: transparent crossover.
  • Average track spectrum unchanged within ±1 dB outside the bands you want to control.
  • 808 low band: level variation between notes reduced to 2–3 dB (short-term with a low-pass filter or analyzer).
  • In mastering: GR per band no more than 1.5–2 dB at the loudest points.

Sources

More guides