Processors

Equalizer (EQ): principles and the parametric EQ

What it is and how it works

An equalizer is a set of filters that raise or lower the level of a region of frequencies. Each band has three quantities: frequency (center or corner point, in Hz), gain (dB) and width (Q or bandwidth in octaves). A “bell” (peaking) EQ adds a band-pass-filtered copy to the signal, either positive (boost) or negative (cut); a shelf raises or lowers everything above or below a point; a filter (HP/LP) progressively removes whatever lies beyond the cutoff.

Almost all “normal” digital EQs are minimum phase (IIR): every change in amplitude also produces a small phase rotation around the frequency you touched. This is how analog EQs behave and it sounds natural; it becomes a problem only when you EQ two correlated signals differently (multiple microphones, layers, parallel bands). The variants (linear phase, dynamic, M/S, Pultec, graphic) are covered in the “EQ types” guide.

In the mix, EQ has four jobs: cleaning (rumble, mud, resonances), separating (making room between instruments that mask each other), balancing the tone (steering the sound toward its role) and coloring (emphasizing a character).

Q and bandwidth

Q = center frequency / bandwidth at −3 dB. Useful equivalents:

QWidthUse
0.5about 2.5 octavesvery wide color, soft “tilt”
0.7about 2 octavespresence, body, air
1.41 octavezone correction (mud, boxiness)
2.91/2 octavewell-defined annoying zone
4.31/3 octavewide resonance, nasality
8–20less than 1/6 octavesnare ring, whistles, 50 Hz hum and harmonics

Some EQs (API, Neve, many plugins in “proportional Q” mode) narrow the Q as you increase the gain: a small boost is wide, a large one is narrower. In Fruity Parametric EQ 2 the width is set with the BW control, with Shift+drag on the point, or with the mouse wheel.

Parameters one by one

  • Frequency: where the band acts. Move in octaves and half octaves, not a few Hz at a time: by ear the difference between 3.0 and 3.2 kHz is minimal, between 2 and 4 kHz it is enormous.
  • Gain: corrective cuts 2–6 dB (up to 10–15 dB on narrow resonances), color boosts 1–3 dB, rarely beyond 4–5 dB. Beyond 6–8 dB of boost, the source sound is usually wrong.
  • Q / BW: see the table. Rule of thumb: cut narrow, boost wide.
  • Band type: peaking (bell), low/high shelf, high-pass/low-pass, band-pass, notch. Fruity Parametric EQ 2 has 7 bands and all of these types.
  • Slope (only for filters and some shelves): 6, 12, 18, 24, 36, 48 dB/oct. In Fruity Parametric EQ 2 the filter slopes range from 12 to 48 dB/oct, in “Steep” or “Gentle” versions.
  • Output / output gain: used to compare at equal volume. An EQ that raises the volume always seems “better”.
  • Analyzer: Fruity Parametric EQ 2 shows a histogram or heatmap from 20 Hz to 20 kHz with a −60/−90/−120 dB range and a display slope (pivot, default 4.5 dB/oct) that makes a typical musical spectrum look “flat”. It is an aid, not a judge.
  • Compare: in Fruity Parametric EQ 2 the Compare button stores a second setting for comparison (A/B).

Subtractive and additive EQ: the order of work

  1. High-pass on everything that shouldn't carry sub (see the table below). Slope 12–24 dB/oct. Raise the cutoff until you hear the sound thin out, then back off by about a third.
  2. Resonance cleanup with the sweep technique: narrow band (Q 6–10), +10/+12 dB boost, sweep until one spot “whistles” or booms more than the others, then turn it into a 3–8 dB cut. Don't make more than 3–4 narrow cuts per track: if you need more, the problem is upstream (microphone, room, preset).
  3. Wide zones: mud (200–400 Hz), boxiness (400–800 Hz), nasality (800 Hz–1.5 kHz), harshness (2–4 kHz). Cuts of 1.5–4 dB with Q 1–2.
  4. Color: wide boosts after compression (or before, if you want the compressor to react to that zone).
  5. Comparison at equal volume with the bypass, and always in the context of the mix, not in solo.

Masking and complementary EQ

Two sounds with energy in the same zone cover each other: the louder and denser one wins. The classic solution is complementary EQ: where the main instrument has its identity zone, the secondary one gets a 2–4 dB cut with the same Q. Examples: vocal with presence at 3 kHz → −2/−3 dB at 3 kHz on guitars and synths; kick with body at 60 Hz and bass at 100 Hz → −2 dB at 60 Hz on the bass and −2 dB at 100 Hz on the kick. If the conflict only occurs at certain moments, use a dynamic EQ with sidechain (see “EQ types” and “Sidechain”).

Frequency map (reference)

BandHzFeelingTypical problem
Sub20–60pressure, physical weightrumble, headroom consumption
Bass60–150body, kick punch, bass fundamentalbloat, buildup
Low mids150–400warmth, fullnessmud
Mids400 Hz–1.5 kHzinstrument presence, “wood”boxiness, nasality, telephone sound
Upper mids1.5–4 kHzattack, intelligibilityharshness, fatigue
Presence4–7 kHzdefinition, consonantssibilance (5–9 kHz)
Brilliance7–12 kHzshine, cymbalsdigital harshness
Air12–20 kHzspace, opennessbreath, hiss

Starting high-pass by instrument

InstrumentSuggested high-pass
Kick20–30 Hz (cleanup only), never above the fundamental (40–60 Hz)
808 / sub20–25 Hz
Electric bass30–40 Hz
Snare60–100 Hz
Hi-hat, cymbals200–500 Hz (overheads 80–150 Hz if they carry the drums)
Male vocal70–100 Hz
Female vocal100–150 Hz
Backing vocals150–250 Hz
Acoustic guitar80–120 Hz
Distorted electric guitar70–100 Hz (+ LP 8–12 kHz)
Piano (full mix)40–80 Hz
Pads, synth strings100–250 Hz
Leads and plucks150–300 Hz
Reverb returns150–400 Hz (+ LP 6–10 kHz)

Starting settings by instrument

  • Kick: HP 25 Hz; boost 50–70 Hz +2 dB Q 1 (weight); cut 250–400 Hz −3 dB Q 1.5 (cardboard); boost 3–5 kHz +2 dB Q 1 (beater click).
  • 808: HP 25 Hz; control 100–200 Hz (−2 dB if it clashes with the kick); saturation instead of boosting to make it audible on phones.
  • Snare: HP 80 Hz; 180–250 Hz +2 dB (body); find the 400 Hz–1 kHz ring with a sweep (−4/−8 dB, Q 8); 5–8 kHz +2 dB (snare wires).
  • Vocal: HP 80–120 Hz; 200–350 Hz −2/−3 dB (mud, proximity effect); 800 Hz–1.2 kHz −1/−2 dB if nasal; 3–5 kHz +1/+3 dB (presence); shelf 10–12 kHz +2 dB (air) after the de-esser.
  • Distorted guitars: HP 80 Hz, LP 10–12 kHz; 300–500 Hz −2 dB; 2–4 kHz watch the harshness; sweep for the 6–8 kHz “fizz”.
  • Piano/Rhodes: 200–300 Hz −2 dB in a full mix; 2–3 kHz +1 dB for the attack.
  • Pad: HP 150–250 Hz; wide cuts at 1–3 kHz to leave room for the vocal.

By genre

  • Trap/drill: low end dominated by the 808; everything else with a generous HP (melodies and pads above 150–250 Hz); rap vocal with marked 3–5 kHz presence.
  • Pop/K-pop: vocal well forward (2–5 kHz) and air at 10–16 kHz; bright mix, tight control of 200–400 Hz.
  • Rock/metal: guitars occupying 100 Hz–5 kHz; HP and LP on guitars to leave sub and air to kick, bass and cymbals; cuts at 2–4 kHz if they fatigue.
  • Jazz/acoustic/orchestral: minimal, wide EQ; microphone technique and arrangement are preferred.
  • House/techno: kick and bass carefully separated below 120 Hz; upper mids controlled for loud club listening.

Common mistakes

  • EQing in solo: the “perfect” sound on its own is often too full in the mix.
  • Boosts that raise the volume and fool you: compensate with the output gain.
  • Lots of small boosts in the same zone (3 kHz on vocal, guitars, synths, cymbals): buildup and an aggressive mix.
  • High-passes that are too high on every track: the mix loses warmth (phase summing and absence of 100–250 Hz).
  • Trusting only the analyzer: a peak in the spectrum is not always a problem (the bass fundamental has to be there).
  • Using EQ to fix a wrong sound: if you need more than 8 dB of correction, change the sample, preset or microphone technique.

How to hear it

  • Slow sweep with a narrow band at +10 dB: you learn where each sensation lives (rumble, mud, boxiness, nasality, harshness, sibilance, air).
  • A/B with bypass at equal volume; listen at low volume (the ear is more honest in the midrange) and in mono.
  • Exercise: on a reference track use a wide band-pass and listen one octave at a time; then do the same on your own mix.

Starting settings

ParameterValueWhy
Q for corrective cuts4–10 (resonances), 1–2 (zones)Hits the flaw without hollowing out the sound.
Q for coloring0.5–1.2Wide curves sound natural and musical.
Typical cut2–6 dB (up to 10–15 dB on narrow resonances)Beyond 6–8 dB on wide zones it is better to change the source.
Typical boost1–3 dBLarge boosts increase harshness, clipping and masking.
High-pass slope12–24 dB/oct (48 dB/oct only for surgical cuts)Compromise between cleanup and phase rotation near the cutoff.
Search sweep+10/+12 dB, Q 6–10Makes the resonance to cut obvious.
Output gainCompensates for the perceived gainHonest comparison at equal volume.
PositionCorrective before compression, color afterThe compressor doesn't react to what you would remove anyway.

Frequencies to watch

RangeWhat to do
20–40 HzCleanup with HP on almost everything except kick, 808 and bass: frees up headroom without changing the tone.
60–120 HzKick and bass weight: decide which of the two has the lower peak and separate them with complementary EQ.
200–400 HzCumulative mud: small cuts (1–3 dB) on many tracks are worth more than one big cut on the bus.
400–800 HzBoxy or cardboard sound on kick, toms, vocal, acoustic guitar: cut with Q 1.5–3.
2–5 kHzMaximum ear sensitivity (equal-loudness curves): 1–2 dB moves change the perception a lot.
5–9 kHzSibilance and fizz: de-esser or dynamic EQ first, then static EQ if needed.
10–16 kHzAir: soft shelf or wide bell Q 0.5–0.7; better with character EQs (Pultec, Baxandall).

Example chain

StepToolSettingsWhy
Cleanup / filtersFruity Parametric EQ 2 / FabFilter Pro-Q 3-4 / TDR NovaHP per the table, 12–24 dB/oct; resonance notches Q 6–10Removes what isn't needed before any dynamics processing.
Dynamics controlFruity Compressor / Fruity Limiter (COMP) / Pro-C 2Ratio 2–4:1, GR 3–6 dBStabilizes the level: the EQ after it works on a consistent signal.
De-esser or dynamic EQMaximus (high band) / Pro-DS / Pro-Q in dynamic mode5–9 kHz, −3/−6 dB on peaks onlyControls sibilance and harshness that appear intermittently.
Color EQFruity Parametric EQ 2 / Pultec (UAD, Waves PuigTec, IK) / BaxandallShelf +1/+3 dB, wide bells Q 0.7Gives the final character once the dynamics are under control.
Saturation (optional)Fruity Blood Overdrive / Soundgoodizer / DecapitatorLight drive, mix 20–50%Harmonics change the tonal perception: recheck the EQ afterward.
SendsFruity Reeverb 2 / LuxeVerb / Fruity Delay 3 on separate mixer tracksEQ on the return: HP 150–400 Hz, LP 6–10 kHzEffects should be EQed like instruments.

How to check the result

  • Spectrum before/after: a good subtractive EQ reduces narrow peaks without lowering the band average by more than 2–3 dB.
  • No 1/3-octave band sticking out by more than 6 dB from its neighbors in the track's average spectrum (resonance).
  • Mix: the average spectral curve falls gradually from bass to treble, with a slope similar to the genre's references (with the analyzer tilted by 4.5 dB/oct it looks roughly flat).
  • Track loudness unchanged within 0.5 LU between EQ on and bypass when you judge the tone (output compensated).
  • No energy below 40 Hz on any non-bass track (check with the analyzer on the solo track).
  • Correlation unchanged after the EQ (a normal EQ on a stereo signal must not change the phase between channels).

Sources

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