What it is and how it works
A compressor automatically lowers the volume when the signal exceeds a threshold. A detector measures the level (peak or RMS), a calculator decides how much reduction to apply (threshold, ratio, knee), an envelope sets how fast (attack, release), and a gain element (VCA, FET, opto, tube, or a digital multiplier) applies the reduction. Afterward the volume is recovered with the make-up gain. Result: less difference between loud and soft parts (reduced dynamics), a denser and more controlled sound, and, with the right attack and release, a change in the shape of the envelope (punch, sustain, groove).
Gain reduction (GR) above the threshold: GR = (level − threshold) × (1 − 1/ratio). Example: threshold −20 dB, ratio 4:1, peak at −8 dB (12 dB above) → output 3 dB above threshold, GR 9 dB.
Parameters one by one
- Threshold: the level beyond which the compressor works. Lower it until the GR meter shows the desired amount. In Fruity Compressor it ranges from 0 to −60 dB.
- Ratio: how many dB of input above the threshold correspond to 1 dB of output. 1.5–2:1 gentle (bus, already controlled vocal), 3–4:1 standard (vocal, bass, snare), 6–10:1 firm (peak control, effect), 20:1 and above = limiting. In Fruity Compressor it ranges from 0.4:1 (below 1:1 = expansion) to 30:1.
- Knee: the transition around the threshold. Hard knee = compression starts abruptly (precise, aggressive); soft knee = it starts gradually over a 6–15 dB zone (natural). In Fruity Compressor the knee is chosen with Type: Hard (0 dB), Medium (6 dB), Vintage (7 dB, a curve that eases off on strong peaks), Soft (15 dB).
- Attack: how quickly the reduction arrives after the signal exceeds the threshold (usually the time to reach about 63% of the final reduction; definitions vary between brands). Short (0.1–3 ms) = squashes transients; medium (5–15 ms) = lets the initial part through; long (20–50 ms) = obvious punch, compression works on the body. In Fruity Compressor 0–400 ms.
- Release: how quickly the reduction returns to zero when the signal drops. Short (20–80 ms) = more density, risk of distortion on the lows and “breathing”; medium (100–300 ms) = natural; long (400 ms–1.5 s) = soft leveling, risk that the compressor doesn't reopen between notes. Golden rule: the release must bring the GR indicator close to zero before the next hit and move in time with the song. In Fruity Compressor 1–4000 ms; the “/R” types enable automatic release (Transient Controlled Release).
- Make-up gain / output: recovers the lost level. Set it to get the same perceived volume as the bypass, otherwise you are judging the volume and not the compression. In Fruity Compressor ±30 dB.
- Detection: peak or RMS: peak reacts to instantaneous peaks (transient control); RMS reacts to the average level over a window (10–300 ms), closer to perception, more musical on vocals and buses. Fruity Limiter has the SUSTAIN control (0–1000 ms) that sets the RMS averaging window.
- Hold: keeps the reduction for a time after the signal has dropped (useful against distortion on bass with short releases).
- Lookahead: delays the audio signal relative to the detector so that compression starts before the transient (0.5–5 ms). Introduces latency; FL compensates for it. In Fruity Limiter the limiter's ATT also sets the look-ahead.
- Feed-forward / feedback: the detector reads the input (feed-forward, precise, modern) or the output (feedback, softer and more “vintage”, like the 1176 and LA-2A).
- Sidechain and sidechain filter: the detector can listen to another signal (ducking) or a filtered version of the same one: an HP at 80–150 Hz in the sidechain keeps kick and bass from making a bus “pump”.
- Stereo link: with 100% link, L and R are reduced together (the image stays stable); with low link each side compresses on its own (wider but the image shifts).
- Mix (dry/wet): internal parallel compression (see the dedicated guide).
- Range: limits the maximum reduction (e.g. never more than 6 dB).
How much to compress: reference values
| Source | Ratio | Attack | Release | Typical GR |
| Pop vocal (1st stage, peak control) | 4–8:1 | 1–5 ms | 50–100 ms | 3–6 dB on peaks |
| Pop vocal (2nd stage, leveling) | 2–3:1 | 10–30 ms | 100–300 ms or auto | 2–4 dB |
| Rap vocal | 4:1 | 3–10 ms | 60–120 ms | 4–8 dB |
| Kick (punch) | 4:1 | 15–30 ms | 50–100 ms (in time) | 3–6 dB |
| Snare | 4:1 | 5–20 ms | 80–150 ms | 3–6 dB |
| Electric bass | 4:1 | 10–30 ms | 100–200 ms | 4–6 dB |
| 808 | 2–4:1 | 20–50 ms | 100–300 ms | 2–4 dB (often just saturation) |
| Acoustic guitar | 3:1 | 10–20 ms | 100–200 ms | 3–5 dB |
| Piano | 2–3:1 | 10–30 ms | 150–300 ms | 2–4 dB |
| Drum bus | 2–4:1 | 10–30 ms | 100 ms–auto | 2–4 dB |
| Mix bus | 1.5–2:1 | 10–30 ms | auto or 100–300 ms | 1–2 dB |
Release in time
A quarter note lasts 60,000 / BPM ms. At 120 BPM: 1/4 = 500 ms, 1/8 = 250 ms, 1/16 = 125 ms. At 140 BPM: 1/4 ≈ 429 ms, 1/8 ≈ 214 ms. At 90 BPM: 1/4 ≈ 667 ms, 1/8 ≈ 333 ms. On drums and buses try a release equal to 1/8 or 1/16 and watch the GR “breathe” with the groove.
Order and serial compression
- Two light compressors in series (e.g. fast FET 3–5 dB + slow opto 2–3 dB) sound more natural than a single one doing 8–10 dB.
- Corrective EQ first (the compressor doesn't react to rumble or resonance), color EQ after.
- The de-esser usually after compression (compression raises sibilance), sometimes before as well.
Starting settings by genre
- Pop/K-pop: heavily compressed vocal (series of 2–3 compressors, 8–12 dB overall), mix bus 1–2 dB.
- Trap/rap: aggressive vocal (4:1, medium-fast attack, 6–8 dB), 808 lightly compressed and heavily saturated.
- Rock: drums with parallel compression and drum bus 3–4 dB; distorted guitars already compressed by the amp (little compression).
- Jazz/acoustic: 1–3 dB, ratio 2:1, slow attacks.
- EDM: compression and sidechain as a rhythmic element; bus with 2–3 dB of glue.
Common mistakes
- Judging with the wrong make-up (louder = seems better).
- Attack too short on drums and bass: flat sound with no punch.
- Release too short on bass: distortion (the compressor follows the individual waveform).
- Release too long: the compressor doesn't reopen, the sound “sinks” and the groove is lost.
- Compressing without a purpose: always ask yourself “what needs to change?” (level, punch, sustain, density).
- Threshold set in solo and never rechecked in the mix.
How to hear it
- Exaggerate first: ratio 10:1, GR 10–15 dB, then move attack and release and listen to how the transient changes; then return to sensible values.
- Watch the GR meter: it should “dance” in time, not stay still.
- Bypass at equal volume, in context, at low volume.
Starting settings
| Parameter | Value | Why |
|---|
| Ratio | 1.5–2:1 bus, 3–4:1 instruments, 6–10:1 peaks, 20:1+ limiting | Determines how much of what exceeds the threshold gets squashed. |
| Threshold | Until you get the desired GR | The threshold has no absolute value: it depends on the input level. |
| Attack | 0.1–3 ms (squashes), 5–15 ms (natural), 20–50 ms (punch) | Decides how much of the transient gets through. |
| Release | 50–300 ms or auto; in time (1/8, 1/16) | Must return close to zero before the next note. |
| Knee | Soft 6–15 dB on vocal and bus; hard on drums and peak control | Naturalness versus precision. |
| GR | 2–6 dB per stage | Several light stages sound better than one heavy one. |
| Sidechain HP | 80–150 Hz | Avoids bass-induced pumping. |
| Make-up | Same volume as the bypass | Honest comparison. |
Frequencies to watch
| Range | What to do |
|---|
| Below 100–150 Hz (sidechain) | HP filter in the sidechain: kick and bass don't make the vocal, bus or master pump. |
| 2–8 kHz | Compression raises the perception of sibilance and harshness: recheck the de-esser and EQ afterward. |
Example chain
| Step | Tool | Settings | Why |
|---|
| Corrective EQ | Fruity Parametric EQ 2 / Pro-Q | HP, resonance cuts | The compressor reacts only to what matters. |
| Compressor 1 (peaks) | Fruity Limiter in COMP / 1176 (UAD, Waves CLA-76) / Pro-C 2 (Punch) | 4–8:1, attack 1–5 ms, release 50–100 ms, GR 3–5 dB | Tames the loudest transients. |
| Compressor 2 (leveling) | Fruity Compressor (Soft or Vintage/R) / LA-2A / Pro-C 2 (Opto or Vocal) | 2–3:1, attack 10–30 ms, release auto, GR 2–3 dB | Makes the average level consistent. |
| De-esser | Maximus / Pro-DS / Waves Sibilance | 5–9 kHz, −3/−6 dB | Compression accentuates sibilance. |
| Color EQ | Fruity Parametric EQ 2 / Pultec | Air shelf, presence | Final color on a stable signal. |
| Sends | Fruity Reeverb 2 / Fruity Delay 3 | On separate mixer tracks | Effects fed by an already controlled signal. |
How to check the result
- Crest factor of the track after compression: vocal 8–12 dB, kick 10–16 dB, bass 6–10 dB, drum bus 8–12 dB.
- Average GR 2–6 dB per stage; no stage that stays pinned above 10 dB.
- Equal integrated loudness (±0.5 LU) between compressor on and bypass during the comparison.
- Short-term LUFS of the vocal: variation between phrases reduced to about 3–6 LU (versus 8–12 LU without compression).
- No distortion on the lows: in the oscilloscope the bass waveform shows no deformation at every cycle with short releases.