Processors

Delay: parameters and use in the mix

What it is and how it works

A delay records the signal into a memory (tape, a BBD capacitor chain, or a digital buffer) and plays it back after a set time. Part of the output can return to the input (feedback) to create decaying repeats. With very short times (under 30–50 ms) the repeats fuse with the original and become thickness, doubling or stereo image (Haas effect); with long times they are distinct, rhythmic echoes that add space and depth without the "wash" of a reverb.

Calculating times

  • Quarter note (1/4) = 60,000 / BPM ms. Eighth note (1/8) = half; sixteenth note (1/16) = a quarter.
  • Dotted = × 1.5 (dotted 1/8 = 3/16); triplet = × 2/3.
  • Examples at 90 BPM: 1/4 = 667 ms; 1/8 = 333 ms; dotted 1/8 = 500 ms; 1/16 = 167 ms.
  • At 120 BPM: 1/4 = 500 ms; 1/8 = 250 ms; dotted 1/8 = 375 ms; 1/4 triplet = 333 ms.
  • At 140 BPM: 1/4 = 429 ms; 1/8 = 214 ms; dotted 1/8 = 321 ms; 1/16 = 107 ms.
  • With the plugin's synced time you don't need to calculate; milliseconds are for nudging the time slightly (2–10 ms shorter for a "forward" delay, longer for a "laid-back" one).

Parameters one by one

  • Time / Sync: time in ms or in musical values. In Fruity Delay 3: free 1–1000 ms, or synced from 1/48 of a step up to 16 steps (1 bar), also with tempo automation.
  • Feedback: amount of repeats. 0–15% = a single echo (slap, throw); 20–40% = 2–5 repeats; 50–70% = long tails (dub, ambient); above 100% in Fruity Delay 3 = self-oscillation (dub effect, to be controlled).
  • Filters in the feedback: HP 150–400 Hz and LP 3–8 kHz make each repeat darker and thinner, so "further away" and less intrusive. In Fruity Delay 3: Cutoff, Res and LP/HP/BP type in the feedback loop; Tone on the output wet signal.
  • Modulation: small variation of the time (wow/flutter, chorus on the repeats). In Fruity Delay 3: Rate 0–20 Hz, depth on Time and on Cutoff.
  • Saturation/limit in the feedback: each pass gets a little dirtier (tape, dub). In Fruity Delay 3: Feedback Distortion Limit or Sat with Knee and Symmetry.
  • Diffusion: blurs the repeats toward a reverb (Fruity Delay 3: Level and Spread).
  • Stereo / Ping-pong / Offset / Spread: Mono, Stereo, Ping Pong model; Offset/Pan shifts one channel for a bouncing effect; Stereo Spread for width.
  • Keep pitch / Smoothing: decides whether a change of time produces a pitch variation (tape effect) or not.
  • Sample rate / Bits: lo-fi degradation of the repeats (Fruity Delay 3).
  • Dry / Wet: on a send, Dry 0 and Wet 100%; as an insert, dose the wet (10–30%).
  • Ducking: (EchoBoy, Timeless, H-Delay, Valhalla Delay) the wet signal drops while the original plays; in FL you get it with a sidechained compressor on the return.

Insert or send?

  • Send: a mixer track with the delay at 100% wet; several sources can use it; you can EQ it, compress it, and put a reverb after the delay. It is the standard choice for vocals and main instruments.
  • Insert: when the delay is part of the sound (slap on a guitar, ping-pong on a pluck, doubling).
  • In FL: create a "Delay 1/4" track and a "Delay dotted 1/8" track; from the source track, adjust the send knob (post-fader). For a pre-fader send (the delay keeps going even if you pull down the fader) use Fruity Send.

Starting settings by instrument

SourceTimeFeedbackFiltersLevelNotes
Pop vocal (verse)1/8 or 1/415–25%HP 300 Hz, LP 5 kHz−18/−24 dB below the vocalducking
Pop vocal (chorus)stereo dotted 1/420–30%HP 300 Hz, LP 6 kHz−15/−20 dBwider
Rap vocal1/4 throw on phrase endings20–35%HP 400 Hz, LP 4 kHzautomationselected words only
Ballad vocal1/4 or 1/225–35%LP 4 kHz−20 dBthen reverb
Rockabilly/country guitarslap 90–140 ms0–10%LP 4–6 kHz−8/−12 dBinsert
Ambient guitardotted 1/4 + 1/440–60%modulationmix 30–50%"The Edge" style: rhythm from the repeats
EDM pluck/lead1/8 or 3/16 ping-pong30–45%HP 200 Hz−10/−15 dBsidechain from the kick
Snare/clap1/8 or 1/16 throw20–30%HP 500 Hzautomationfills and section ends
Arpeggiated synth1/16 or 1/8 triplet20–30%LP 6 kHz−12 dBgroove

By genre

  • Pop: discreet tempo-synced delays under the vocal, throws on the last words.
  • Hip hop, trap: obvious throws on key words and ad-libs; 1/4 or 1/2 delays with filters.
  • Reggae and dub: tape delay with high feedback, automated filters, controlled self-oscillation used as an instrument.
  • Rock: slap on vocals and guitars (rockabilly, 1950s), long delays on solos.
  • EDM: tempo-synced ping-pong on plucks and leads, ducking from the kick.
  • Ambient: high feedback, diffusion, modulation: a delay that turns into a reverb.

Common mistakes

  • Delay too loud and unfiltered: the repeats compete with the vocal.
  • Time not tied to the song: echoes that "trip" over the groove (unless intended).
  • High feedback under the verses: buildup, loss of clarity.
  • Wide stereo delays on vocals and bass in mono: mono problems (check).
  • No automation: the same delay for the entire song.

How to hear it

  • Raise the return until you clearly hear the repeats, then lower it until you no longer hear them as echo but only as "space": the right point is between the two (usually 3–6 dB below the point where you hear them clearly).
  • Mute the delay in the middle of the chorus: if the vocal suddenly sounds smaller and "dry", the delay is working.

Starting settings

ParameterValueWhy
TimeSynced: 1/4, 1/8, dotted 1/8, 1/16The repeats support the groove.
Feedback15–35% (mix), 50–70% (dub/ambient)Number of repeats.
Filters on the returnHP 200–400 Hz, LP 4–8 kHzDistant, clean repeats.
Return level on vocal−15/−24 dB below the vocalSpace without losing clarity.
Dry/Wet on a sendDry 0%, Wet 100%The amount is set at the send.
DuckingGR 4–8 dB with sidechain from the vocalEchoes only in the gaps.
ModulationLight (rate 0.3–1 Hz)Lively repeats, tape effect.

Frequencies to watch

RangeWhat to do
Below 150–400 Hz (return)HP on the return: the repeats don't muddy the low end.
3–8 kHz (return)LP on the return: darker, more distant repeats, less conflict with sibilants.
1–3 kHzRepeats that stay here are perceived as a clear echo; for a background delay, attenuate this area.

Example chain

StepToolSettingsWhy
Processed sourceEQ, compression, de-esser on the trackBefore the sendThe delay receives a clean signal.
SendFL mixer: send knob (post-fader) / Fruity Send (pre-fader)Send levelDosage.
DelayFruity Delay 3 / EchoBoy / Valhalla Delay / Timeless 3 / H-DelayTempo-synced time, feedback 20–30%, filtersThe repeats.
EQ on the returnFruity Parametric EQ 2HP 300 Hz, LP 6 kHzThe repeats don't compete.
Ducking on the returnFruity Limiter COMP with sidechain from the vocalGR 4–8 dB, release 200–400 msClarity during phrases.
Reverb after the delay (optional)Fruity Reeverb 2 / LuxeVerbSend from the delay returnRepeats immersed in the space.

How to check the result

  • Spectrum of the return: energy below 200 Hz and above 8 kHz attenuated compared with the source.
  • Mix correlation not significantly changed with the stereo delays active (stays above +0.2).
  • In mono the repeats remain audible but neither disappear nor increase by more than 3 dB.
  • Repeats aligned to the grid: in the oscilloscope or in Edison the echoes fall on the expected note values.

Sources

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