Processors

Delay and reverb times calculated from BPM

The formula

The duration of a quarter note (1/4) in milliseconds is 60,000 ÷ BPM. All other values derive from this one:

  • 1/2 = 1/4 × 2; a bar in 4/4 = 1/4 × 4
  • 1/8 = 1/4 ÷ 2; 1/16 = 1/4 ÷ 4; 1/32 = 1/4 ÷ 8; 1/64 = 1/4 ÷ 16; 1/128 = 1/4 ÷ 32
  • Dotted = value × 1.5 (dotted 1/8 = 1/4 × 0.75)
  • Triplet = value × 2/3 (1/8 triplet = 1/4 ÷ 3)

In FL Studio, Fruity Delay 3 and Fruity Reeverb 2 (pre-delay) can be synced to tempo; when a plugin accepts only milliseconds, use the table.

Time table (ms)

BPM1/4dotted 1/81/81/4 triplet1/161/641/1281/2bar
70857643429571214542717143429
80750563375500188472315003000
90667500333444167422113332667
100600450300400150381912002400
110545409273364136341710912182
120500375250333125311610002000
12448436324232312130159681935
12846935223431211729159381875
14042932121428610727138571714
15040030020026710025128001600
1603752811882509423127501500
1743452591722308622116901379

For trap and drill at 140–150 BPM with a half-time feel, delays of 1/4 and 1/8 work like the 1/8 and 1/16 of the half-time pulse.

Reverb pre-delay

Pre-delay is the time between the direct sound and the start of the tail. It serves to separate the source from its reverb: the vocal stays in front and the tail is heard behind.

  • Musical values: 1/64 or 1/128 of a bar, that is 10–60 ms. At 120 BPM: 1/128 = 16 ms, 1/64 = 31 ms. At 90 BPM: 21 and 42 ms.
  • Pop vocal: 20–40 ms (1/64 at 90–150 BPM).
  • Vocal in a slow ballad: 40–80 ms (1/32 at 70–90 BPM: 107–94 ms is the limit beyond which the pre-delay is heard as an echo).
  • Snare: 0–15 ms for a reverb attached to the hit; 20–30 ms for a snare that “blooms” after the attack.
  • Background instruments and pads: 0–10 ms, you want them behind.
  • Beyond 80–100 ms the pre-delay stops being perceived as separation and becomes a distinct echo.

Reverb length (decay)

A rule of thumb: have the tail end (down to −60 dB, or when it is no longer audible in the mix) within a musical value.

  • Decay ≈ musical value − pre-delay. Example at 100 BPM, tail within 1/2 (1200 ms) with a pre-delay of 38 ms: decay ≈ 1160 ms.
  • Snare: tail within 1/4 or 1/2 (the tail must close before the next hit).
  • Pop vocal: tail within 1/2 or one bar in the choruses; shorter in the verses.
  • Ballad: 1–2 bars.
  • In a dense mix the ear hears only the first 20–30 dB of the tail: the “musical” decay can exceed the theoretical value.

Delay: typical choices

UseTimeFeedbackNotes
Slapback on rock/rockabilly vocal80–140 ms (not synced)0–10%Mono, LP 3–5 kHz
Pop vocal delay1/4 or dotted 1/815–30%HP 200–300 Hz, LP 4–6 kHz, sidechain from the vocal
Throw at the end of a phrase1/4 or 1/230–50%Send automation
Ping-pong on synths and guitars1/8 or dotted 1/820–40%Width without reverb
“Dub” delaydotted 1/4, 1/250–80%Filters and saturation in the loop
Artificial double (ADT)15–35 ms0%With slight modulation

Common mistakes

  • Zero pre-delay on a vocal with a long reverb: the vocal recedes and loses intelligibility.
  • Synced delay but with high feedback and no filters: the repeats accumulate mud and harshness.
  • Reverbs longer than the time between two snare hits: the drums lose definition.
  • Calculating times on the wrong BPM (project at 140 with a 70 feel): repeats that are out of the groove.

Starting settings

ParameterValueWhy
Formula60,000 ÷ BPM = 1/4 in msBasis of all times.
Vocal pre-delay1/64 of a bar (20–40 ms)Separation between vocal and tail.
Maximum pre-delayAbout 80–100 msBeyond that it becomes a distinct echo.
Snare decayTail within 1/4 or 1/2It closes before the next hit.
Pop vocal delay1/4 or dotted 1/8, feedback 15–30%Depth in time.
Slapback80–140 ms, feedback 0–10%Thickness without an obvious echo.

Frequencies to watch

RangeWhat to do
150–300 HzHP on delay and reverb returns: the repeats do not add mud.
2–6 kHzCut or ducking on the reverb return: the direct vocal stays more intelligible than the tail.
4–6 kHzLP on vocal delays: darker repeats that sit behind.

Example chain

StepToolSettingsWhy
SendReturn mixer trackPre or post faderShared reverbs and delays.
Delay or reverbFruity Delay 3 / Fruity Reeverb 2 / Valhalla100% wet, times from the tableSpace in time.
Return EQFruity Parametric EQ 2HP 150–300 Hz, LP 5–10 kHzClean tail.
DuckingFruity Limiter with sidechain from the vocal2–4 dBThe tail opens up in the pauses.

How to check the result

  • High-bass and Low-mid bands of the mix: with the sends active, relative energy must not rise by more than 1 dB (filtered returns).
  • In the Mid band (500 Hz–2 kHz) Side/Mid width increases with the reverb: values above −4 dB indicate a reverb that is too loud or too wide.
  • Mix crest factor unchanged within 1 dB with and without effects: tails that are too long fill the pauses and reduce the crest factor.
  • Listening in mono: ping-pong delays and reverbs must not vanish completely nor cover the vocal.

Sources

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