Funk and soul100–125 BPM7 progressions

Nu-disco

History and character

Nu-disco is the rebirth of disco in the age of electronic production. Its roots are in the mid-1990s United Kingdom, when DJs and producers began making re-edits of old disco, boogie and Italo records for the dancefloors (Idjut Boys, Faze Action, edit labels such as Black Cock); the term appears in print in 1996. In the early 2000s the scene widens: Norwegian space disco (Lindstrøm, Prins Thomas, then Todd Terje), the French touch of Daft Punk (Homework, Discovery, then Random Access Memories with Nile Rodgers, 2013), Dimitri From Paris, the dance-punk and New York disco of DFA (LCD Soundsystem, The Juan MacLean), Breakbot and the Ed Banger scene, the "deep" nu-disco of Aeroplane and Hercules & Love Affair, and in the 2010s–2020s the chart productions of Purple Disco Machine, Dua Lipa ("Future Nostalgia", 2020), Jessie Ware, Kylie Minogue ("Disco") and The Weeknd.

Compared with disco house (which lives on constant sampled loops), nu-disco often keeps the song structure (verses, choruses, breaks) and the guitar or bass riffs typical of 1970s–'80s disco, but plays them with drum machines, analog and digital synths, samplers, filters, sidechain and the cleanliness of a modern mix. The aesthetic is nostalgic but bright: grooves at 110–122 BPM, octave bass, "chucking" guitars, warm pads, soul or filtered vocals, vocoder and talk box.

Scales and keys

Dorian (the bright minor)

  • Formula: 1 2 b3 4 5 6 b7 — T S T T T S T.
  • On B: B C# D E F# G# A. On F#: F# G# A B C# D# E.
  • Characteristic note: the major 6 (G# on B): it gives the major IV (E) and makes the minor sunny, almost major.
  • Diatonic chords on B: Bm7 (i7), C#m7 (ii7), Dmaj7 (bIIImaj7), E7 (IV7), F#m7 (v7), G#ø7 (viø7), Amaj7 (bVIImaj7).
  • Use: 4-chord loops with sixteenth-note guitar and octave bass; pentatonic melodies on top.
  • Real-world example: Daft Punk — Get Lucky: Bm7 D F#m7 E, all inside B Dorian (i7 bIII v7 IV).
  • Common mistakes: analyzing these loops "in D major" and building melodies on them that resolve to D: the perceived tonal center is B.

Aeolian (natural minor)

  • Formula: 1 2 b3 4 5 b6 b7 — T S T T S T T. On A: A B C D E F G.
  • Characteristic note: the b6 (F), which brings melancholy: it is the color of Italo and of the most nocturnal nu-disco (Hercules & Love Affair, Kavinsky on the synthwave side).
  • Chords: Am7, Bø7, Cmaj7, Dm7, Em7, Fmaj7, G.

Major and Lydian

  • Ionian on C: C D E F G A B. Lydian on F: F G A B C D E — formula 1 2 3 #4 5 6 7.
  • Characteristic note of Lydian: the #4 (B on F) which gives a sense of suspension and an "open sky"; major II chord (G in F).
  • Use: space disco pads and leads (Lindstrøm, Todd Terje), Imaj7–II progressions (Fmaj7–G/F).

Minor and major pentatonic

  • Minor on B: B D E F# A. Major on D: D E F# A B (the same notes!).
  • Use: vocal hooks, bass and guitar riffs; the pentatonic works over the whole Dorian loop.

Harmonic minor (Italo touches)

  • On A: A B C D E F G#. Characteristic note: G# (major 7), for the E7 that returns to Am: "dramatic" Moroder-style arpeggios and Italo.

How to choose

ColorScaleExample
Sunny, funkyDorianDaft Punk — Get Lucky
Nocturnal, melancholicAeolianHercules & Love Affair — Blind
Cosmic, openLydianNorwegian space disco
Dramatic, ItaloHarmonic minorMoroder-style arpeggios

Harmony

Loops and function

The harmony is almost always a loop of 2–4 chords repeated throughout the track, with sevenths and ninths. The tonal "function" is weak: the center is modal (Dorian or Aeolian) and the tension is left to filters and arrangement. Many tracks use the same loop in verse and chorus and change only the orchestration.

Typical elements

  • Dorian i7–IV7 and i7–bIII–v7–IV (Get Lucky).
  • IV/V and sus chords as soft dominants.
  • Bass pedal under moving chords (Am7, G/A, F/A).
  • Jazzy ii–V–I in the more "boogie" choruses.
  • Lydian borrowings (major II in major).

Voicing

Guitar on 3–4 high strings (m7, m9, 9), wide pads (Juno, Jupiter) with the third and seventh in the mid register, Rhodes in tight inversions, strings in octaves. Avoid doubling the bass root in the low-mid register (200–400 Hz).

Harmonic rhythm

One chord per bar or every two bars; in the breakdown the harmony is suspended (a single filtered chord) before the loop returns.

Typical progressions

NameKeyChordsDegreesHow to use it
Get Lucky-style Dorian loopB DorianBm7 D F#m7 Ei7 bIII v7 IVDaft Punk — Get Lucky. The major IV (E, with G# = Dorian 6) is the bright color of the loop.
Filtered vampA minor (Dorian)Am7 D9i7 IV9Two chords for an entire track: dynamics through an automated low-pass filter (filter disco).
Boogie turnaroundEb majorCm7 Fm7 Bb7sus4 Bb7 Ebmaj7vi7 ii7 V7sus4 V7 Imaj7"Boogie" choruses by Breakbot and Purple Disco Machine.
Space discoF LydianFmaj7 G/F Fmaj7 G/FImaj7 II/IThe major II over the F pedal: cosmic suspension in the style of Lindstrøm and Todd Terje.
Minor nightA minorAm7 Fmaj7 G Em7i7 bVImaj7 bVII v7Melancholic nu-disco and modern Italo.
Italo octavesD minorDm C Bb A7i bVII bVI V7"Andalusian" descent with dominant: dramatic, perfect for sixteenth-note arpeggios.
Nu-disco soulF majorBbmaj9 Am7 Gm9 C9sus4IVmaj9 iii7 ii9 V9sus4From Jessie Ware to Kylie: 1980s soul harmony over a four-on-the-floor kick.

Rhythm and groove

Feel

Four-on-the-floor kick with a disco groove, but with the precision of machines and a slight swing on the sixteenth notes (52–56%, that is 5–15) on the hi-hats and percussion. Bass and guitar create the funk interlocking on top of the regular grid.

Accents

Clap or snare on 2 and 4, open hat on the offbeats, syncopated percussion. In the pop versions the backbeat is heavier; in the club ones the kick dominates.

Long sections and filters

The dynamics come from filters (a low-pass that opens over 8–16 bars), subtractions (kick removed in the break) and fills (shaker, snare in crescendo).

Microtiming

Hi-hat and shaker with swing and small velocity variations, clap slightly late (+5/+10 ms) to sound played; bass quantized at 90% to hold the pocket.

Drums

Principle

Electronic or sampled drums (disco breaks, TR-707/909/LinnDrum, samples of real kits) that combine the regularity of house with the groove of disco. The pattern is simple; the character is in the sounds and the movement of the percussion.

Kick

Quarter notes (pos. 1, 5, 9, 13). A softer sound than house: round attack, tail 200–350 ms, fundamental 50–65 Hz tuned to the key (or to the fifth).

Clap and snare

On 2 and 4 (pos. 5 and 13); often clap + snare together, or clap with a room reverb. Variation: a snare ghost note on the "a" of 4 (pos. 16) in the fourth bar.

Hi-hat and shaker

  • Open hat on the offbeats (pos. 3, 7, 11, 15), medium decay (120–200 ms).
  • Closed hi-hat or shaker in sixteenth notes with swing and accents on the offbeats.
  • Ride in eighth notes in the choruses to open up.

Percussion

Congas (pos. 4, 7, 12, 14), bongos, cowbell, tambourine on the backbeat; sampled disco percussion loops.

Dynamics and velocity

Constant kick; closed hats 60–90 with accents; shaker 50–80. The build is left to the entrance of percussion and cymbals.

Interaction with the bass

The octave bass occupies the offbeats and syncopations; the kick stays on the quarter notes. Light sidechain of the bass (and pads) from the kick.

Sections

Intro: kick and hat; verse: + clap and percussion; chorus: + crash, ride, tambourine; breakdown: no kick, with filtered percussion; drop/final chorus: everything.

Fills and transitions

Snare in crescendo (eighth notes → sixteenth notes → sixteenth-note triplets) in the last 2–4 beats, noise sweeps, reverse crash, an opening filter.

Sounds

Sampled disco kits processed with tape, 707/909 for the claps and hats, LinnDrum for boogie. Kick tuned to the key.

Typical mistakes

A kick that is too house (long and "sub"), lack of swing, open hats that are too long, absent percussion, a clap with no space.

Bass

Sound

Electric bass (light slap or fingerstyle) or synth bass (Minimoog, Juno, SH-101, Prophet). A bright sound with a clear fundamental and a growl at 700–1000 Hz that makes it audible.

Register and kick

Octaves between E1–E2 / B0–B1 (watch out below 40 Hz). Light sidechain from the kick (2–3 dB, release 80–120 ms) or separation with EQ.

Notes

Broken octaves, root–5–b7, melodic lines in the Bernard Edwards style, slides between octaves; in pop tracks, simpler lines in eighth notes.

Rhythm

Constant eighth and sixteenth notes, with syncopation on the offbeats. The line is often the main riff of the track.

Examples

Get Lucky (Nathan East on bass), Purple Disco Machine — Hypnotized, Dua Lipa — Don't Start Now (synth bass in octaves).

Harmonic instruments

  • "Chucking" guitar in sixteenth notes (Nile Rodgers on Get Lucky), often doubled and compressed.
  • Analog pads (Juno-60/106, Jupiter-8, OB-Xa) with chorus, sometimes filtered.
  • Rhodes and piano in tight inversions on the offbeats.
  • Sampled strings or string machine (Solina), octaves and stabs.
  • Synth arpeggios in sixteenth notes (space disco).
  • Vocoder and talk box as a harmonic instrument (Daft Punk, Breakbot).

Melody and vocals

Vocal

Pop or soul voice in the mid register, short repeated choruses, male falsetto (Pharrell in Get Lucky), clear female voices (Dua Lipa, Jessie Ware). Filtered disco vocal samples used as hooks in the club versions.

Backing vocals

Backing vocals in thirds and octaves, doubled and wide; answers to the hook; "gang vocals" in the slogans.

Vocoder and talk box

Robotic second voice or instrumental hook (Daft Punk, Chromeo).

Effects

Medium plate/hall, dotted-eighth delay, automated filters, light chorus on the doubles.

Instruments

  • Drum machines and samples (TR-707, TR-909, LinnDrum, disco breaks)
  • Electric bass or synth bass
  • Funk electric guitar
  • Analog and digital synths (pads, arpeggios, leads)
  • Rhodes, piano, string machine, sampled strings
  • Vocoder, talk box
  • Sampled percussion (congas, bongos, cowbell, shaker)
  • Lead vocal and backing vocals

Drum patterns

Synths and sounds

  • Jun-6 V — Pads and chords: One sawtooth oscillator + sub, soft filter, chorus I/II: warm chords and short chord stabs (decay 300 ms) in the choruses.
  • Mini V — Synth bass: Two sawtooth oscs, 24 dB filter with medium-low cutoff and fast envelope, glide 30–60 ms for the legato octaves.
  • Jup-8 V — Pads and brass: Wide pads with two detuned oscs and unison, filter with slow attack for the breakdown swells.
  • Vocoder V — Vocoder: Sawtooth carrier from the Jun-6 or built-in, voice as modulator; Daft Punk-style hooks.
  • Solina V — Strings: String machine for retro pads; ensemble at maximum.
  • Prophet-5 V — Arpeggios and leads: Sixteenth-note space disco arpeggios with light poly-mod and tempo-synced delay.
  • Stage-73 V — Rhodes: m9 and maj9 chords on the offbeats, light stereo tremolo.

Song structure

Pop version (3:00–3:40)

Intro 4–8 – Verse 1 (16) – Pre (8) – Chorus (8–16) – Verse 2 (8–16) – Pre – Chorus – Bridge/break (8) – Final chorus (16) – Short outro.

Club version (6:00–8:00)

Intro 16–32 (kick, hat, percussion) – Bass and guitar (16) – Theme/hook (16) – Verse (16) – Chorus (16) – Filtered breakdown (16–32) – Build (8) – Chorus/drop (16–32) – Outro 16–32.

Arrangement

Layers entering every 8–16 bars: hat, bass, guitar, pad, strings, vocal. The breakdown removes the kick and leaves pads, filtered vocal and percussion; the filter opens in the build.

Mixing and mastering

Sonic goal

A "warm but modern" groove: clean, powerful kick and bass, bright guitar and hats, wide pads, vocal up front. References: Daft Punk — Get Lucky (dynamic, about −10/−9 LUFS), Purple Disco Machine — Hypnotized, Dua Lipa — Levitating (−8/−7 LUFS pop).

Kick

  • EQ: HP 30 Hz; body 55–70 Hz (+2 dB); cut 250–400 Hz (−3 dB); click 2–4 kHz.
  • Compression/transient: transient shaper to define the attack, compression 2–3 dB; light clipper (Fruity Soft Clipper, KClip) to gain 1–2 dB without losing punch.
  • Dry, center.

Clap and snare

HP 150–200 Hz, body 1–2 kHz for the clap, crack 4–6 kHz; room/plate reverb 0.8–1.2 s pre-delay 10–20 ms, return HP 300 Hz; slight widening (double clap ±10–20%).

Hi-hat, shaker, percussion

HP 300–500 Hz, shelf +2 dB at 10–12 kHz; pan hat 15–25%, shaker opposite, congas 40–60%; light saturation for a "vintage" feel.

Bass

  • EQ: HP 30 Hz; fundamental 50–100 Hz; cut 200–300 Hz; growl 700 Hz–1 kHz (+2 dB).
  • Compression: 4:1 3–5 dB; saturation (Saturn 2, Decapitator) for the harmonics.
  • Sidechain from the kick: 2–3 dB, attack 0–1 ms, release 80–120 ms (or LFOTool/Kickstart). Mono below 120 Hz.

Guitar, pads, synths, strings

  • Funk guitar: HP 150–200 Hz, heavy compression (6:1, 5 dB), presence 3–4 kHz, double L/R 50–80%; short delay or room.
  • Pads: HP 150–250 Hz, cut 400 Hz, chorus, wide 100%; sidechain from the kick 2–4 dB.
  • Arpeggios and leads: HP 200 Hz, dotted-eighth ping-pong delay, plate reverb.
  • Strings: HP 200 Hz, air 10–12 kHz, wide, hall 2 s.

Lead vocal

  • EQ: HP 90–100 Hz; cut 250–350 Hz; presence 3–5 kHz (+2 dB); air 12 kHz (+2 dB); de-esser 6–8 kHz.
  • Compression: 1176 4 dB + opto 2–3 dB (or Pro-C 2 "Vocal").
  • Light saturation (tape, tube).
  • Space: plate 1.2–1.8 s pre-delay 40–60 ms; filtered dotted-eighth delay at 15–20% mix; throws at phrase ends.

Backing vocals and vocoder

Backing vocals: HP 150–200 Hz, compression 6 dB, wide 80–100%, more reverb. Vocoder: HP 150 Hz, presence 2–3 kHz, chorus, wide stereo pan.

FX

Automated filters (Fruity Filter, Pro-Q 3 with automation) on the music bus in the breakdowns; noise sweeps and reverse crashes; phaser on guitar and pads.

Buses and groups

Drum bus (glue 2:1, 2 dB, tape), music bus without drums (glue 1–2 dB), vocal bus (2 dB). Tape saturation on the buses for character.

Sidechain

Bass and pads from the kick (2–4 dB), lighter than house and EDM; no audible pumping on the vocal.

Master

Chain: EQ (HP 25 Hz, shelf +0.5/+1 dB at 12 kHz) – bus compressor 2:1 attack 30 ms 1–2 dB – tape – clipper – limiter. Target: club −9/−7 integrated LUFS, pop −8/−7, "dynamic" version −10/−9; true peak −1 dBTP; chorus short-term −7/−6.

Common mistakes

Sidechain that is too strong (it becomes EDM), a house kick that is too long, an uncompressed guitar that comes and goes, pads that fill the mids and cover the vocal, a master that is too loud and flattens the groove.

Reference tracks for the mix

Daft Punk — Get Lucky; Purple Disco Machine — Hypnotized; Dua Lipa — Levitating; Todd Terje — Inspector Norse; Jessie Ware — Spotlight.

Reference listening

  • Lindstrøm — I Feel Space (2005)
  • Hercules & Love Affair — Blind (2008)
  • Breakbot — Baby I'm Yours (2010)
  • Todd Terje — Inspector Norse (2012)
  • Daft Punk — Get Lucky (2013)
  • Jessie Ware — Spotlight (2020)
  • Dua Lipa — Levitating (2020)
  • Purple Disco Machine — Hypnotized (2020)

Sources

More Funk and soul genres