How it works
Two signals, one output
A vocoder has two inputs. The modulator is the signal that speaks (usually the voice, but also drums or a loop); the carrier is the sound that will be made to speak (here, an internal synth). The output is the carrier shaped by the spectral envelope of the modulator.
Filter banks
The modulator passes through a bank of 16 band-pass filters that splits it into 16 frequency bands, from low to high, like a graphic equalizer. For each band an envelope follower measures, moment by moment, how much energy there is in that band. The carrier passes through an identical bank of 16 filters; the output of each filter goes through an amplifier (VCA/DCA) whose volume is controlled by the envelope of the corresponding modulator band. So when the voice pronounces an “a” with energy at 700 Hz and 1.2 kHz, exactly those synth bands open: the synth says the vowel.
Why you need a rich carrier
The vocoder does not add harmonics: it can only let through those the carrier already has. A sawtooth or a square wave (or noise) contains energy in all the bands and makes words clear; a sine contains only one and the word disappears.
Sibilant consonants
Fricatives (s, f, z, sh) have energy above 4–5 kHz, often outside the carrier: for this reason vocoders inject noise (hiss) or pass the modulator's high frequencies straight through when they detect them, improving intelligibility.
Pitch
The carrier decides the pitch: the notes you play on the keyboard (or, with pitch tracking, those detected from the voice) become the notes of the vocoded voice. By playing chords you get a harmonized choir from a single voice.
Attack, release and Shift
The times of the envelope followers decide how fast the vocoder reacts (crisp or soft articulation); shifting the frequencies of the carrier bands relative to those of the modulator (Shift) changes the formant and therefore the character of the voice (darker or higher).
Character and tone
The synthetic, metallic, robotic voice par excellence: the word stays understandable but takes on the timbre of the synth carrying it. With 16 bands it has the classic resolution of high-end analog vocoders: enough for intelligibility, with a soft, warm character compared with digital many-band vocoders (more surgical but less musical). The internal 2-VCO synth with wavefolding, FM and Ensemble gives bright carriers (saw and square) ideal for making words understood. Hiss/Buzz improve the sibilants. Strengths: wide choirs, robot voices, sung leads with pitch tracking, rhythmic articulation of pads through drums. Limitations: it requires a clean, well-leveled modulator signal, latency and routing in the DAW need care, and words lose intelligibility with carriers poor in harmonics (sine, triangle) or with too many bands attenuated.
Architecture
Original
- The vocoder was born at Bell Labs (Homer Dudley, 1930s) to compress the telephone band; it was used in cryptography during World War II.
- Robert Moog built a solid-state vocoder in 1968; in 1978–79 Moog Music produced the 16 Channel Vocoder (designed with Harald Bode), with two banks of 16 filters, envelope followers and VCAs, separate inputs for modulator and carrier, sibilance control and a matrix for rerouting the bands; it is the declared reference for Vocoder V (Bob Moog's 16-band voice box from 1979).
- The original had no internal synth: it required an external synthesizer as the carrier.
Vocoder V (Arturia, 2020)
- Virtual-analog modeling (TAE) of the 16-band banks with Attack (1 ms–1 s), Release (10 ms–30 s), Shift and Width of the bands, 16 per-band level faders with meters, High Freq section (Switched/Direct, Level, Hiss/Buzz Balance, Fast/Slow), Sample and Hold (freeze), modulator→carrier patch bay with presets, dry/vocoded Mix and Master Volume.
- Voice input with Gain, Threshold (generates note on/off), pitch tracking with Quantize, input Param EQ and compressor.
- Sample Player with 12 cells (WAV, AIFF, FLAC; over 700 factory samples), Keyboard modes (lowest octave reserved for triggers) and Cycle (forward, backward, forward/backward, random), time-stretch in multiples or bars, start/end, loop, Legato.
- Carrier synth: 2 VCOs (triangle, sawtooth, square, white noise) with Shape (PWM, noise color or wavefolding), Freq ±60 semitones, Level; Sync on VCO 1, FM from VCO 2 to VCO 1, VCO 2 Fixed and Fine; Bend Range, Glide up to 10 s, Hold, Chord (11 types plus Custom), Attack and Release 2 ms–20 s, Ensemble, Master Tune.
- Modulation: Envelope Follower (Gain, Rise, Fall; two destinations), polyphonic LFO (6 waveforms, 0.001–200 Hz or sync with straight/dotted/triplet values, Single/Cycle, Retrig, Unipolar; two destinations), 6-slot Assign (Carrier Envelope, Velocity, Keyboard, Aftertouch, Mod Wheel) to 30 destinations; 4 macros (Brightness, Timbre, Time, Movement).
- 3 effect slots in series or parallel with 11 effects: Reverb, Delay, Chorus, Flanger, Phaser, Overdrive, Compressor, BitCrusher, Multi Filter, Param EQ, Stereo Pan.
The controls, one by one
Top bar
- Voice / Sample Player
- Selects the modulator source: real-time audio input or internal samples (not both).
- Advanced
- Shows the advanced panel with Voice, Mods and Effects.
- Gear icon (side panel)
- Settings, MIDI learn, macros and tutorials.
Voice — Voice Input
- Help
- Routing instructions for the supported DAWs (sidechain or plug-in audio input).
- Gain
- Input preamplification from −36 to +24 dB; target: peaks around −18 dBFS in the display.
- Threshold
- −70/+6 dB: above the threshold the input generates note-ons for the synth, below it note-offs. Set it after Gain to prevent background noise from making the carrier sound.
- Pitch Track (on/off)
- Detects the pitch of a monophonic signal (voice, guitar, wind instrument) and plays the corresponding note on the synth: you sing the synth part.
- Quantize
- Snaps the detected notes to the chromatic scale (more robotic effect, perfect intonation).
- Param EQ and Compressor (input)
- Parametric EQ before the vocoder (cut below 100 Hz, emphasize 2–5 kHz for the consonants) and a single-slider compressor with automatic make-up to level the voice.
Voice — Sample Player
- 12 cells
- Load WAV, AIFF, FLAC by drag & drop or from the browser (Factory, User, +Add Sample, +Add Folder); Alt+drag copies a cell.
- Keyboard mode
- The lowest octave (from C1) triggers the 12 samples, the rest of the keyboard plays the carrier.
- Cycle mode and Play Direction
- Each new note or chord starts the next sample: forward, backward, forward/backward, random; Reset returns to the start (also MIDI Start).
- Lock
- Locks a cell in Cycle so it always plays.
- Stretch (Multi or Bars)
- Time-stretch of the sample from 0.125× to 4× or from 1/32 to 8 bars, synced to the tempo.
- Start / End
- Start and end points (isolate single words of a phrase).
- Gain
- −36/+24 dB to even out the samples.
- Loop
- Forward loop within the region.
- Legato
- In Cycle: with legato notes the sample continues instead of moving to the next one.
Carrier Synthesizer — VCO 1 and VCO 2
- Waveform
- Triangle, Sawtooth, Square, White noise. Saw and square give maximum intelligibility; noise produces whispered voices or crowds.
- Shape
- On square: pulse width; on noise: color; on triangle and saw: wavefolding that adds high harmonics (more brightness and clarity).
- Freq
- Transposition ±60 semitones: VCO 2 at +12 for higher voices, −12 for deeper voices.
- Level
- Oscillator level.
- Sync (VCO 1)
- Hard sync: moving the Freq of VCO 1 changes the timbre, while VCO 2 decides the pitch.
- FM
- VCO 2 frequency-modulates VCO 1: metallic, dissonant timbres, alien voices.
- Fixed (VCO 2)
- VCO 2 at fixed pitch independent of the keyboard (drone or constant noise).
- Fine (VCO 2)
- Fine tuning in cents: a few cents of difference thicken the carrier.
Carrier Synthesizer — Globals
- Bend Range
- ±1–24 semitones.
- Glide
- Portamento up to 10 s, also on chords (rises or falls depending on the first note played).
- Hold
- Holds a note or chord indefinitely (with Voice Input) or for the length of the sample: you play the chord once and sing over it.
- Sel and Chord
- Selects one of the 11 chord types or a Custom chord; with Chord on, one note plays the whole chord.
- Attack
- Carrier fade-in 2 ms–20 s.
- Release
- Carrier tail 2 ms–20 s.
- Ensemble
- Ensemble effect that thickens and widens the stereo image: essential for choirs.
- Master Tune
- 400–480 Hz.
Keyboard and bottom bar
- Virtual keyboard and wheels
- Velocity depends on the click position; Bend with return to center; assignable Mod wheel.
- Polyphony selection
- Carrier polyphony (mono for leads and monotone robot, poly for choirs).
- Undo, Redo, History, CPU/Panic
- Edit management and note reset.
- Macro 1–4
- Brightness, Timbre, Time, Movement (configurable in the side panel with limits for each control).
Vocoder — Input, Times, Bands
- Voice level and Synth level
- Modulator and carrier levels into the vocoder (−75/0 dB); avoid the red light.
- Preview (headphones)
- Listen to the modulator alone or the carrier alone (diagnostics, not saved). The carrier in preview is played like a normal synth.
- Attack
- 1 ms–1 s: response time of the followers. 2–10 ms = crisp articulation; slower = soft, fewer transients.
- Release
- 10 ms–30 s: how long the carrier stays open after the modulator falls silent. 40–120 ms for clear speech; long for pads and freeze.
- Shift
- Shifts the band frequencies: to the left a darker, bigger voice, to the right a higher, smaller one.
- Width
- Width of the 16 filters: narrow = more synthetic and robotic; wide = more natural and full.
- 16 band faders with meters
- Output level of each carrier band: lower the bands that clash with other instruments, raise 2–5 kHz for intelligibility; you can draw them by dragging.
Vocoder — High Freq, Master, Patch Bay, S&H
- Switched / Direct
- Switched: adds high frequencies only when the sibilants are strong (more robotic); Direct: always (more natural).
- Level (High Freq)
- Amount of high frequencies injected: set it to balance vowels and consonants.
- Balance (Hiss/Buzz)
- Mix between white noise (Hiss) and generated buzz (Buzz) for the sibilants; center positions are more natural.
- Fast / Slow
- The sibilants arrive as percussive bursts (Fast) or softer (Slow).
- Master Volume
- Output −60/0 dB.
- Mix
- Balance between dry and vocoded signal: a bit of dry voice increases intelligibility.
- Patch Bay
- Connects one modulator band (top row) to up to three carrier bands (bottom row); each carrier band receives only one signal. Inversions and shifts create alien voices. Bypass on/off and presets (Blank to clear).
- Sample / Hold
- Freezes the band levels: the carrier keeps the captured vowel or timbre while you play new notes.
Mods — Envelope Follower
- On/Off
- Enables modulation from the envelope of the input signal (after EQ and compressor).
- Gain
- −60/+30 dB to adapt the amplitude to the control range.
- Rise
- 0.001–5 s: slows down the rise of the envelope.
- Fall
- 0.001–5 s: slows down the fall.
- Destinations 1 and 2 with Amount
- Two destinations with amount ±1 (e.g. more voice = more Shape or more Ensemble).
Mods — LFO
- Waveform
- Sine, Triangle, Sawtooth, Ramp, Square, SnH.
- Rate and type
- 0.001–200 Hz or rhythmic values (8 bars–1/32), straight, dotted or triplet.
- Single / Cycle
- A single cycle per note (envelope) or continuous cycle.
- Retrig
- In Cycle, restarts the LFO on every note.
- Unipolar
- Positive modulation only.
- Destinations 1 and 2 with Amount
- Polyphonic LFO (one per voice) to two destinations (e.g. slow Shift for breathing voices).
Mods — Assign (6 slots)
- Source
- Carrier Envelope, Velocity, Keyboard (bipolar around C3), Aftertouch (channel or polyphonic in standalone), Mod Wheel.
- Destination and Amount
- One of 30 destinations (VCO parameters, synth globals, vocoder parameters such as Shift, Width, Attack, Release, High Freq…) with amount ±1.
Effects (3 slots)
- Series / Parallel
- Post-vocoder effects in a chain or in parallel; each slot with bypass, selection and Wet/Dry.
- Reverb
- From room to hall.
- Delay
- Time, feedback, tone, stereo width, ping-pong, sync.
- Chorus
- Multiplies and widens the voice.
- Flanger
- Metallic effect and sweep, with sync.
- Phaser
- Phase sweep.
- Overdrive
- Solid-state saturation with tone.
- Compressor
- Peak control and tightness.
- BitCrusher
- From 16 to 1.5 bits and sample rate reduction: broken-radio or video game voices.
- Multi Filter
- Multimode filter with various slopes and resonance.
- Param EQ
- 5 bands: 3 parametric plus low and high shelving.
- Stereo Pan
- Autopan.
Sound design tips
The modulator matters most
- Record or send a dry voice, close to the microphone, without reverb: reverb dirties the followers and the words blur together.
- Compress the input voice (internal compressor at halfway or more) and work at a constant level: a vocoder with uneven dynamics sounds patchy.
- Cut below 80–120 Hz in the input Param EQ (pops, rumble) and, if the words are unclear, boost the 2–5 kHz area by 3–6 dB.
- Set Threshold just above the noise floor: otherwise the carrier sounds even when you aren't speaking.
The carrier must be rich
- Sawtooth or square, possibly with Shape (wavefolding) and a touch of noise: more harmonics = more intelligibility. Avoid pure triangles as the only source.
- Two VCOs at +0 and +12, or slightly detuned with Fine and Ensemble, give wide choirs; a single VCO in mono gives the classic robot.
- Play chords in the middle range (C3–C5) for natural choirs; voicings that are too low muddy the low bands.
Bands and frequencies
- Vowels live between 300 Hz and 3 kHz, consonants between 2 and 8 kHz: don't lower the high bands too much if you want the words to be understood. Bands below 150 Hz can be attenuated to leave room for kick and bass.
- Use the band faders as a creative EQ before the effects: it is more musical than equalizing afterward.
- Narrow Width and Shift to the right = small, synthetic voice; wide Width and Shift to the left = big, dark voice.
Times
- Attack 2–10 ms and Release 40–120 ms for clear speech; long Releases (300 ms–1 s) for choir pads; too short gives a grainy sound.
- High Freq Switched for robotic voices, Direct for natural voices; set Level carefully to avoid disproportionate sibilants.
Non-vocal uses
- Drums as the modulator and a held chord (Hold) as the carrier: the pad moves in rhythm; lower the low bands if the kick opens the carrier too much.
Common mistakes
- Forgetting the routing in the DAW: with no modulator signal the vocoder stays silent.
- Monitoring with high latency while recording live: reduce the buffer.
- Mix all the way to vocoded with a barely intelligible voice: add 10–20% of dry signal.
- Using Sample Player and Voice Input together: not possible, choose one source.
Presets to recreate
Classic robot voice
Robot voice · 1970s German electronic music, French house
The monotone robot: a voice spoken and enunciated on a single carrier note, narrow bands and well-present sibilants for intelligibility. It is the kind of synthetic voice heard on Kraftwerk's The Robots and on Daft Punk's robotic tracks; here with Vocoder V.
- Oscillators (carrier): VCO 1 Sawtooth, Shape 0, Freq 0, Level 100%; VCO 2 Square, Freq -12, Level 50%.
- Mixer: Mix 100% vocoded; Voice source with Gain at peaks of -18 dBFS and Threshold just above the noise.
- Filter: input Param EQ with a cut below 100 Hz and +4 dB at 3 kHz; vocoder bank with Width to the left (narrow bands), Shift at center.
- Filter envelope (bands): Attack 3 ms, Release 60 ms; High Freq Switched, Level medium, Balance toward Hiss, Fast.
- Amplitude envelope (carrier): Attack 2 ms, Release 50 ms; Ensemble 0.
- LFO and modulation: none; input compressor at 60%.
- Voice and glide: Polyphony mono, Glide 0; a single held note (Hold on) between A2 and C3, or Pitch Track with Quantize on.
- Effects: Compressor → light BitCrusher (12 bit) → short Delay (Wet 10%).
Vocoder choir
Choirs / pad · Synthpop, nu disco, electronic ballads
A wide, warm harmonized choir from a single voice: chords on the carrier, wide bands and high Ensemble.
- Oscillators (carrier): VCO 1 Sawtooth with Shape 20%; VCO 2 Sawtooth, Fine +8 cents, Level 80%.
- Mixer: Mix 85% vocoded; Voice source with long vowels.
- Filter: vocoder bank with Width toward the right (wide bands), Shift slightly to the left; first 2–3 bands attenuated with the band faders.
- Filter envelope (bands): Attack 8 ms, Release 250 ms; High Freq Direct with low Level.
- Amplitude envelope (carrier): Attack 80 ms, Release 600 ms; Ensemble 70%.
- LFO and modulation: none.
- Voice and glide: polyphonic, Glide 0; chords of 3–4 notes between C3 and C5 in open voicings.
- Effects: Chorus (Wet 20%) → large Reverb (Wet 25%).
Sung lead with pitch tracking
Lead · Electro-pop, French house
A synth melody that follows the pitch of the voice, for electronic hooks and solo parts.
- Oscillators (carrier): VCO 1 Square with Shape (pulse width) 30%; VCO 2 Sawtooth, Freq +12, Level 40%.
- Mixer: Mix 90% vocoded; Voice source with Pitch Track on and Quantize on.
- Filter: vocoder bank with Width at center, Shift slightly to the right.
- Filter envelope (bands): Attack 5 ms, Release 90 ms.
- Amplitude envelope (carrier): Attack 5 ms, Release 150 ms.
- LFO and modulation: LFO Sine 5.5 Hz on the pitch of the VCOs via Mod Wheel (on-demand vibrato).
- Voice and glide: Polyphony mono, Glide 80 ms.
- Effects: Delay synced to dotted 1/8 ping-pong (Wet 20%) → medium Reverb (Wet 20%).
Rhythmic pad from drums
Rhythmic pad · French house, electro
A held chord that moves in rhythm with a drum loop used as the modulator.
- Oscillators (carrier): VCO 1 Sawtooth; VCO 2 Square, Freq -12, Level 60%.
- Mixer: Sample Player source in Keyboard mode with a drum loop in cell 1, Stretch in Bars (1 or 2 bars); Mix 100% vocoded.
- Filter: bands 1–3 lowered so the kick doesn't open the lows too much; Width at center.
- Filter envelope (bands): Attack 2 ms, Release 120 ms.
- Amplitude envelope (carrier): Attack 5 ms, Release 300 ms; Ensemble 50%.
- LFO and modulation: Envelope Follower → Shape of VCO 1 (+0.4) for dynamic brightness.
- Voice and glide: polyphonic, Hold on a chord (for example Fm7) triggered with the C1 key.
- Effects: high-pass Multi Filter at 150 Hz → Compressor → short Reverb (Wet 15%).
Alien voice from patch bay
Sci-fi effect · Sci-fi soundtracks, video games
An intelligible but unnatural voice: the modulator bands are rerouted to shifted carrier bands.
- Oscillators (carrier): VCO 1 Sawtooth with FM at 30% from VCO 2; VCO 2 Fixed with low Freq (drone).
- Mixer: Voice source or a speech sample in the Sample Player; Mix 100% vocoded.
- Filter: Patch Bay On, modulator bands connected to carrier bands shifted 2–3 positions upward; Shift fully to the right, Width narrow.
- Filter envelope (bands): Attack 5 ms, Release 150 ms.
- Amplitude envelope (carrier): Attack 2 ms, Release 200 ms.
- LFO and modulation: LFO S&H 4 Hz on Shift (Amount 0.3) for instability.
- Voice and glide: polyphonic, Glide 0.
- Effects: Flanger with high feedback → BitCrusher 8 bit → 30 ms Delay with feedback → Reverb (Wet 25%).
In genres and records
- Electronic and synthpop: the Moog 16-channel vocoder is among the instruments used by Yellow Magic Orchestra, Devo and Saga; Kraftwerk make the vocoder a central element of their music, for example with the synthetic voices of The Robots, and on Autobahn some vocal parts are run through the vocoder.
- Funk, soul and jazz-funk: Sly and the Family Stone already used it in 1969 on Sex Machine; Stevie Wonder on Send One Your Love and A Seed's a Star; Herbie Hancock in the second half of the '70s; Midnight Star on Freak-A-Zoid.
- Pop and rock: Neil Young uses a Sennheiser vocoder on six tracks of Trans (1982); Phil Collins a Roland VP-330 on In the Air Tonight; Laurie Anderson a VP-330 on O Superman.
- French house and dance: Daft Punk use it from their first album to their last, from Around the World (vocals entirely run through the vocoder) to Get Lucky and Instant Crush.
- Film scores and TV: Wendy Carlos and John Carpenter are among the users of the Moog vocoder; the Cylon voices of Battlestar Galactica come from an EMS Vocoder 2000, and part of the melody of the 1980 Doctor Who theme from a Roland SVC-350.
- Electro and old-school hip hop: robotic voices and choirs.
- Nu disco, synthwave, electro-pop and indietronica: harmonized choirs and sung leads.
- Hyperpop and experimental pop: transformed and harmonized voices.
- Detroit techno and electro; video game and radio music.