Workflow stages

Session Preparation

Goal

Turn the production project (or the received tracks) into an orderly mixing session: every element identifiable, correct starting levels, routing ready, references loaded, no unnecessary processors. A well-prepared session saves hours and makes every later decision reversible.

Step-by-Step Procedure

1. Gathering the Material

  • Audio tracks as 24-bit WAV (or 32-bit float) at the project sample rate, all with the same start point (from the beginning of the song, even if the track comes in later).
  • The producer's or artist's reference version (rough mix): it is the starting idea to respect or surpass.
  • BPM, key, structure with section timings, any notes on the desired sound.
  • For FL Studio projects: decide whether to mix in the original project (editable synths and samples) or in a new project with the printed tracks (lighter and more stable). For a long mix it pays to print heavy synths and creative chains that are already decided.

2. Printing the Tracks (If Starting from the Production Project)

  • Each instrument on its own mixer track; export with "Split mixer tracks" at 24-bit or 32-bit float.
  • Print the effects that are part of the sound (lead distortion, automated filter, creative sidechain); leave without space effects (mix reverbs and delays) whatever needs to be balanced in the mix.
  • Check that no exported track clips (in 32-bit float there is no internal clipping, in 24-bit there is).

3. Organization

  • Fixed order, always the same: drums (kick, snare, clap, hat, percussion, overheads/room, loops), bass (808, bass, sub), harmony (piano, guitars, pads), melodies and leads, vocals (lead, doubles, harmonies, ad-libs), FX.
  • Short, clear names, colors by group, mixer in the same order as the Playlist.
  • Delete empty tracks and duplicates; put unused takes in an "Archive" group (muted).

4. Routing

  • Group buses (drums, bass, harmony, lead, vocals, FX) → "Mix" track → Master (see "Buses, Groups, and VCAs").
  • Sends ready: short reverb (room/plate 0.8–1.2 s), long reverb (hall/plate 1.8–2.5 s), dotted 1/4 and 1/8 delay, drum parallel compression. Returns at a low fader level until needed.
  • Reference track routed outside the mix bus chain.

5. Starting Gain Staging

  • Each track with a peak of −12/−6 dBFS and an average around −18 dBFS RMS (Fruity Balance or clip gain, not the fader).
  • All faders at 0 dB at the start: balancing comes afterward.
  • Master free of processors; meters only (loudness, peak, spectrum, correlation).

6. Initial Listening and Mix Plan

  • Listen to the whole song twice without touching anything, with the rough mix alongside.
  • Write down: the main element of each section, obvious problems (noises, phase, tracks out of time or out of tune), strengths to preserve, 2–3 commercial references.
  • Measure the rough mix: loudness, peak, spectrum. These are the starting values to compare against at the end.

Target Values at the End of Preparation

ElementValue
Peak per track−12/−6 dBFS
Average level per trackabout −18 dBFS RMS
Sum peak (faders at 0, no processors)below −3 dBFS; if it exceeds that, lower all tracks by the same amount
Raw sum loudness−20/−14 LUFS
Format24-bit WAV or 32-bit float, project sample rate
Aligned tracksAll from the same start point

Common Mistakes

  • Starting to mix without having listened to the whole song.
  • Tracks imported with different starts: out of sync.
  • Initial sum already at 0 dBFS: every plugin works beyond its intended point.
  • Leaving production presets on the master in the project (limiter, maximizer) that skew every judgment.
  • No references: decisions are based on the ear's habit.

Starting settings

ParameterValueWhy
Track format24-bit WAV / 32-bit float, same startSync and quality.
Peak per track−12/−6 dBFSHeadroom for the processors.
Average per track−18 dBFS RMSWorking level of analog-emulation plugins.
Raw sumPeak below −3 dBFS, −20/−14 LUFSHeadroom on the mix bus.
Basic sends2 reverbs, 2 delays, 1 parallelConsistent, ready-made space.
References2–3 tracks + rough mixDirection of the work.

Frequencies to watch

RangeWhat to do
Below 30 HzIn the raw sum: if there is a lot of rumble, note which tracks produce it; it gets cleaned up in EQ.
200–500 HzFirst assessment of mud in the raw sum, to note in the mix plan.
2–5 kHzFirst assessment of harshness: which elements are competing for this zone.

Example chain

StepToolSettingsWhy
Import and printingExport Split mixer tracks / import into the Playlist24-bit WAV, same startWorking material.
OrganizationMixer and PlaylistNames, colors, orderQuick orientation.
Gain stagingFruity Balance / clip gainAverage −18 dBFS RMSStarting levels.
RoutingBuses, sends, Mix trackFixed structureWorking by groups.
MeasurementYoulean / Wave Candy on the MasterLoudness, peak, spectrumStarting values.

How to check the result

  • Raw sum exported: peak below −3 dBFS and integrated loudness between −20 and −14 LUFS.
  • No track with a peak above −6 dBFS or an average below −30 dBFS RMS (out-of-range levels).
  • Rough mix measured and noted (integrated, maximum short-term, peak, correlation, energy per band) for the final comparison.
  • Raw sum spectrum: note the bands that deviate by more than 3 dB from the references at equal loudness.

Sources

More guides