Instruments

Rock, metal and scream vocals

Role in the mix

In rock the vocal has to compete with a wall of distorted guitars and powerful drums: it must be made dense, aggressive and readable in the mids. In metal and metalcore several "voices" coexist: clean singing (treated like the pop vocal but more saturated), screams (fry, high scream), growls (low, guttural) and gang vocals/backing choruses. Screams have very little tonal information and a lot of noise energy between 1 and 6 kHz: they must be intelligible as rhythm and presence, not as a note. The main problem is harshness (2–5 kHz), which heavy compression exaggerates, and the competition with the guitars in the same mids.

Recording and preparation

  • Dynamic (SM7B, SM58, RE20) or a sturdy condenser; for screams at 5–15 cm with a pop filter, lower gain (violent peaks).
  • Doubles and triples of the screams: two or three overlapping takes (one in the center, two at the sides, or all in the center) give wall and consistency. Andy Sneap, on Judas Priest, has the choruses and harmonies doubled and corrects pitch by ear, using VocAlign mainly for backing vocals and timing (not Melodyne on aggressive vocals).
  • Editing: alignment of the doubles, breaths, noises.

Gain staging

Peaks −10/−6 dBFS after clip gain; screams have little dynamics, clean singing a lot: separate tracks for the two styles.

Corrective EQ

  • HP 100–150 Hz (screams), 80–120 Hz (clean); for growl 60–80 Hz.
  • Mud/proximity 200–400 Hz: −2/−4 dB.
  • Boxiness 500–900 Hz: −1/−3 dB.
  • Harshness 2–5 kHz: dynamic EQ (Nail The Mix, Left To Suffer: dynamic EQ to tame harshness without removing aggression) or Soothe2; only a light static cut.
  • LP 12–14 kHz on screams if the hiss is excessive.

Creative EQ

  • Presence +2/+3 dB at 1–2 kHz to make it stand out from the wall of guitars (the guitars are often scooped at 2–4 kHz in sidechain from the vocal).
  • Bite at 3–4 kHz (Nail The Mix, Memphis May Fire: boost around 4 kHz and cut around 5 kHz on compressed harmonies).
  • Body +1/+2 dB at 150–250 Hz on the growl.

Compression

  • Aggressive and serial: FET (1176 4:1–8:1, all-buttons on the harshest parts), then opto or VCA, then a limiter: 8–15 dB in total on screams.
  • Nail The Mix (Memphis May Fire): on harmonies and backing vocals, a 1176 in all-buttons followed by a limiter and by Soothe for the harshness that compression exaggerates.
  • Parallel: send to a very compressed bus (very fast attack, fast release), with an EQ beforehand that lowers the area around 1.3 kHz, blended under the vocal.
  • Clean rock vocals: FET + opto 5–8 dB.

De-esser

Lighter than in pop on screams (few tonal sibilants); normal on clean vocals (5–8 kHz).

Saturation and distortion (central)

  • Saturation on the main vocal (Decapitator, Saturn 2, Distructor): Nail The Mix shows Machine using Decapitator to thicken the Lamb of God vocal.
  • Distortion on the doubles (Nail The Mix, Chelsea Grin) for width and aggression, together with MicroShift.
  • "Air send": saturate only the band above 10 kHz (Saturn 2 multiband) and blend it in for the scream's "spit" (Memphis May Fire).
  • In FL: Fruity Blood Overdrive, Fast Dist, Distructor in parallel with EQ before and after.

Delay

  • Mono 1/8 slap filtered (low and high cut, "telephone" tone) on screams for rhythmic bounce without crowding the mix (Nail The Mix, Memphis May Fire).
  • Throw at 1/4 on the phrase endings of the clean vocal.
  • Returns ducked by the vocal.

Reverb

  • Screams: short room/plate or a brief "slap" reverb on the doubles for blend; hall to push back backing vocals and some yells.
  • Clean rock vocals: plate 1.5–2 s, pre-delay 40–80 ms, low level.
  • HP 300 Hz on the return.

Modulation and pitch

  • Tight doubler (Soundtoys MicroShift with minimal detune) on vocals for width; filtered return.
  • "Fake low": Little AlterBoy an octave down with lowered formant and filtered highs, blended in the choruses (Nail The Mix): in FL, Pitcher/Pitch Shifter in parallel.
  • Harmonizer for deeper growls.

Stereo and panning

  • Lead (clean or scream) in the center.
  • Scream doubles: center (stack) or ±20–60.
  • Alternating growl and scream (dual vocalists): same center, separated by different EQ and saturation, or slightly panned.

Sidechain

  • Dynamic EQ on the guitars at 2–4 kHz in sidechain from the vocal: indispensable in metal.
  • Ducked returns.

Automation

  • Phrase-by-phrase ride (screams "get lost" in long phrases).
  • Delay throws, telephone/megaphone effects (bandpass) in intros and breakdowns.

Differences by genre

GenreApproach
Classic rock / hard rockFET + opto, plate, slap, 2 kHz presence
Grunge / alternativesaturation, doubles, room
Punkdoubles, little processing, slap
Classic metalpowerful clean vocals, hall/plate, harmonies
Metalcorescream + clean, 1/8 slap, parallels, MicroShift, fake low
Death / black metalgrowls and screams with dynamic EQ, heavily compressed, reverb
Post-hardcore / emodouble-tracked screams, distortion on the doubles

Common mistakes

  • Heavy compression without managing harshness: a vocal that "scratches" at 3 kHz.
  • Vocal buried by the wall of guitars: fix it with dynamic EQ on the guitars, not just by raising the vocal.
  • Too much reverb on screams: they lose punch.
  • Unaligned doubles.

Starting settings

ParameterValueWhy
Channel peak−10/−6 dBFSHeadroom.
HP100–150 Hz (scream)Space for guitars and bass.
Total scream compression8–15 dB (FET + opto + limiter)Constant density.
FET all-buttonsOn harmonies and harsh partsAggression.
ParallelVery fast attack, fast release, dip at 1.3 kHzDensity under the lead.
Harshness dynamic EQ−2/−5 dB at 2–5 kHzAggression without scratch.
Mono 1/8 slapLows and highs cutRhythmic bounce.
DoublerMicroShift minimal detuneWidth.
Fake low−12 semitones, formant down, LPWeight in the choruses.
Clean-vocal plate1.5–2 s, pre-delay 40–80 msControlled space.
Guitar dynamic EQFrom the vocal, 2–4 kHzThe vocal gets over the wall.

Frequencies to watch

RangeWhat to do
below 80–150 HzHP: scream 100–150 Hz, clean 80–120 Hz, growl 60–80 Hz.
150–250 HzGrowl body: +1/+2 dB.
200–400 HzMud/proximity: −2/−4 dB.
500–900 HzBoxiness: −1/−3 dB.
1–2 kHzPresence above the wall of guitars: +2/+3 dB.
~1.3 kHzDip before the parallel (Nail The Mix) so the mids aren't exaggerated.
2–5 kHzHarshness: dynamic EQ / Soothe2; boost ~4 kHz and cut ~5 kHz on compressed harmonies.
above 10 kHzSaturated 'air send' for the scream's spit; LP 12–14 kHz if there is hiss.

Example chain

StepToolSettingsWhy
EditingPlaylist / Edison / VocAlignAligned doubles, clip gainPrecision.
Corrective EQFruity Parametric EQ 2 / Pro-Q 3–4HP 120 Hz; −3 dB at 300 HzCleanup.
FET compressionFruity Limiter COMP / CLA-768:1, 6 dBPeaks.
Harshness controlPro-Q 3–4 dynamic / Soothe2 / Maximus2–5 kHzScratch.
Opto/limiter compressionFruity Compressor / CLA-2A / Fruity Limiter3–4 dB + 1–2 dBStability.
SaturationDistructor / Decapitator / Saturn 2Mix 30–50%Density.
ParallelBus + aggressive Fruity Limiter COMPDip at 1.3 kHz firstBody.
Doubler / fake lowPitcher / Pitch Shifter / MicroShift / Little AlterBoyIn parallel, filteredWidth and weight.
SendsFruity Delay 3 / LuxeVerb / EchoBoyFiltered 1/8 slap; short plateSpace.
Sidechain on the guitarsPro-Q 3–4 / TrackspacerFrom the vocalIntelligibility.

How to check the result

  • Vocal short-term LUFS constant (±2 dB) in the screamed sections.
  • No narrow resonance above +6 dB between 2 and 5 kHz.
  • The vocal stays readable with the wall of guitars at chorus level.
  • Vocal bus correlation > +0.5 with doubles and doubler.
  • Doubles aligned within 10–20 ms.

Sources

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