Instruments

Toms

Role in the mix

Toms play rarely (fills, tribal grooves, intros, "tom grooves" à la Phil Collins or Tool) but when they do they must be big, tuned and not boomy. Their problem is the opposite: for 90% of the track the tom mics pick up only bleed from kick, snare and cymbals, and resonate sympathetically (especially the floor tom when the kick hits). Each tom has a fundamental (rack 10–12": ~120–250 Hz; floor 14–16": ~60–120 Hz), a stick attack (3–6 kHz) and a long tail. In electronic drums (808, 909, tom samples) the toms are melodic and often tuned to the track's chords.

Recording and sound selection

  • Dynamic mics (Sennheiser MD421, e604, Shure Beta 98) or condensers 3–5 cm from the head, angled at 30–45° toward the center.
  • Tuning: a badly tuned tom has a "wah" tail that droops in pitch; better to solve it at recording. The intervals between toms (thirds, fourths) matter: they sound better if they don't clash with the key.
  • Samples: reinforcement with triggered samples in modern genres (metal, pop rock). Nail The Mix describes the technique of splitting the tom into two tracks, "attack" and "body", to control them separately.

Gain staging and editing (the most important part)

  • Manual editing instead of the gate: cut the sections without hits in the playlist, leaving a small pre-roll (5–10 ms) before the hit and a fade on the tail (200–800 ms depending on the tom and the tempo). It is more reliable than any gate and doesn't "eat" weak hits.
  • Alternatively a gate/expander: Fruity Limiter (NOISE GATE section: GAIN, THRESH, REL) or FabFilter Pro-G with a filtered sidechain (HP at 80 Hz and LP at 1–2 kHz on the detector so it doesn't open with the kick), attack 0.1–1 ms, hold 50–150 ms, release 150–500 ms, range −10/−20 dB (an expander is more natural than a gate at −∞). Sound On Sound has specific guides on gating toms.
  • Peaks −10/−6 dBFS after editing.

Corrective EQ

  • HP: rack 60–80 Hz, floor 30–50 Hz (don't cut the fundamental!).
  • Box/mud 300–600 Hz: cut 3–6 dB Q 1.5–2; it is the most characteristic cut of modern toms (the "scooped" toms of '80s rock and metal).
  • Prolonged ring: narrow notch on the unwanted note or dynamic EQ on the tail.
  • Cymbal bleed: low-pass at 8–10 kHz if the tom is full of cymbals.

Creative EQ

  • Fundamental: +2/+4 dB Q 1.5 on the note (find it with boost-and-sweep: 100–150 Hz on racks, 60–100 Hz on floors).
  • Attack: +2/+4 dB at 3–5 kHz (rack) and 2–4 kHz (floor).
  • Air: rarely; better from the overheads.

Compression

  • Serial: VCA or FET, ratio 4:1, attack 10–30 ms (punch), release 100–200 ms (the tail breathes), 3–6 dB GR.
  • Parallel: toms benefit greatly from parallel compression of the drum bus (10–15 dB of GR, fast attack) which lengthens their tail.
  • Opto for soft "jazz" toms.

Transient shaper

Attack + for the fill in a dense mix; Release − to shorten boomy toms (an alternative to editing in fast mixes); Release + for big tribal toms. Transient Processor with a low Split (80–120 Hz) to work on the body.

Saturation and distortion

  • Light tape/tube for body and cohesion with the kit.
  • In metal: light saturation on the tom bus; the samples carry the definition.
  • Electronic toms (808): saturation to make them read on small speakers; they can become bass lines.

Delay

Rare. Transition effects: dotted 1/8 delay on a tom fill in an intro (psychedelic rock, dub).

Reverb

  • Natural room (from the ambient mics) + plate or hall (1.5–2.5 s) on a send from the tom close mics for big rock and ballad fills.
  • HP 150 Hz and LP 6–8 kHz on the return.
  • Gated reverb on the toms ('80s) as on the snare.

Modulation

None; historical exception: flanger or phaser on electronic toms (Simmons) for '80s sounds.

Stereo and panning

Panning consistent with the overheads and the chosen perspective (drummer: rack tom from left to center-right, floor tom on the right; audience: mirrored). Example with 3 toms in drummer perspective: rack 1 at −30/−40, rack 2 at +10/+20, floor at +50/+70. No hard-panning: the toms follow their position in the overheads.

Sidechain

  • Gate with a filtered detector (see above).
  • Rarely, a light ducking of the pads during a fill.

Automation

  • Fill volume: raise the toms by 1–2 dB in important fills instead of compressing more.
  • Automated reverb send on the last hit of a fill.

Differences by genre

GenreApproach
Classic rocktuned, room and plate, little mid cut
Metaltriggered samples, 300–600 Hz scoop, 4–5 kHz attack, precise editing
Pop / balladbig toms with long plate/hall in fills
Jazzalmost only overheads; low close mics
Electronic / traptuned sampled toms, often with pitch automation
Afro / latintoms as melodic percussion, wide panning

Common mistakes

  • Gate that cuts weak or ghost hits: better to edit by hand.
  • HP above the floor tom's fundamental: it loses weight.
  • Leaving the tom mics open for the whole track: resonances and mud at 100–300 Hz across the whole mix.
  • Panning that contradicts the overheads: the fill "jumps" in space.

Starting settings

ParameterValueWhy
EditingPre-roll 5–10 ms, fade 200–800 msEliminates bleed and resonances between hits.
Gate/expander – attack0.1–1 msIt must not eat the transient.
Gate/expander – hold50–150 msKeeps the body open.
Gate/expander – release150–500 msNatural tail, depends on the tempo of the track.
Gate – range−10/−20 dBMore natural than a full gate.
Gate detectorHP 80 Hz, LP 1–2 kHzDoesn't open with kick or cymbals.
Compression4:1, attack 10–30 ms, release 100–200 ms, 3–6 dBPunch and controlled tail.
Transient ProcessorAttack +20%, Release −10/−30%More defined, less boomy fills.
Reverb (send)Plate/hall 1.5–2.5 s, HP 150 HzBig fills.
PanConsistent with overheads (e.g. −35 / +15 / +60)Stable image.

Frequencies to watch

RangeWhat to do
30–50 HzHP on the floor tom (60–80 Hz on racks): below that there is only rumble and kick bleed.
60–100 HzFloor tom fundamental: +2/+4 dB on the real note.
100–250 HzRack tom fundamental: narrow emphasis on the note.
300–600 HzBox and mud: cut 3–6 dB Q 1.5–2, the typical cut of modern toms.
600 Hz–1 kHzNasality of the head: small cuts if they sound 'boxy'.
2–5 kHzStick attack: +2/+4 dB for definition in fills.
6–10 kHzCymbal bleed: gentle LP if the tom is full of crash.
tail resonanceNotch or dynamic EQ on the note that 'sings' after the hit.

Example chain

StepToolSettingsWhy
EditingPlaylist (cut + fade) / EdisonRemove everything except hits and tailCleanliness is worth more than any gate.
PolarityFruity Phase Inverter / mixer track polarityCompare with overheadsMaximum body.
Gate/expander (optional)Fruity Limiter NOISE GATE / FabFilter Pro-GRange −15 dB, hold 100 ms, release 300 msIf there is no time for editing.
Corrective EQFruity Parametric EQ 2 / Pro-Q 3–4HP 50 Hz; −5 dB at 400 Hz Q 1.8Mid scoop.
CompressionFruity Limiter COMP / CLA-76 / Pro-C 24:1, attack 20 ms, release 150 msPunch.
Creative EQFruity Parametric EQ 2 / SSL E-Channel+3 dB on the fundamental, +3 dB at 4 kHzWeight and definition.
Tom bus → drum busMixerParallel compression of the drum busTail and cohesion.
ReverbFruity Reeverb 2 / LuxeVerb / Valhalla PlatePlate 2 s, pre-delay 20 msSize in the fills.

How to check the result

  • No energy between hits in the tom tracks ('clean' spectrogram between fills).
  • Floor tom: fundamental visible between 60 and 100 Hz, not cut by the HP.
  • The 300–600 Hz band at least 4–6 dB below the fundamental's peak.
  • Drum bus in mono: fills don't lose body (phase with overheads).
  • Tom fills don't create peaks that make the master limiter work more than 1–2 dB beyond average.
  • Tom panning consistent with the overheads' vectorscope during fills.

Sources

More guides