Mixing by genre

Reggae and dub

Character of the mix

Reggae is built on bass and drums (the riddim): deep, round, melodic bass, kick and snare (often the rimshot) on the third beat in the one drop, skank guitar and bubble organ on the offbeats, vocals up front. Dub is reggae transformed by the engineer: instruments are dropped out and brought back in, and tape delays, spring reverbs, filters, and feedback are used as musical instruments. Tempo 60–90 BPM (feel), steppers faster.

Typical balance

ElementLevel relative to the mix
Bass−4/−6 LU (dominant)
Vocals−5/−7 LU
Kick−9/−11 LU
Snare/rimshot−8/−10 LU
Skank guitar−11/−14 LU
Bubble organ, piano−11/−14 LU
Hi-hat−12/−15 LU

The reggae bass is louder and softer than in rock: round, with few highs.

EQ

  • Bass: 50–100 Hz full, LP 2–4 kHz (no bright attack), mids 400–800 Hz moderate.
  • Kick: 60–80 Hz, short.
  • Snare/rimshot: crack 2–5 kHz, body 200 Hz.
  • Skank: HP 200–400 Hz, presence 2–4 kHz, very short; often with delay.
  • Bubble organ: HP 150–200 Hz.
  • Vocals: presence and warmth, obvious reverbs.

Dynamics

  • Bass compressed for evenness (4–6 dB, opto).
  • Lightly compressed drums: rimshot and hi-hat must have transients.
  • Dub: compression and saturation on the delay loop.

Space and stereo image

  • Bass, kick, snare, vocals in the center; skank and organ from opposite sides.
  • Spring reverb and tape delay (dotted quarter, dotted eighth) as the signature of dub, with automated feedback up to controlled self-oscillation.
  • Automated high-pass filters on the returns and instruments to create “holes” and re-entries.

Dub techniques

  1. Instruments muted/unmuted as a live performance (drop outs).
  2. Automated delay sends on single snare hits, skank chords, vocal phrases.
  3. Feedback raised until the repeats build up, then lowered.
  4. HP and LP sweeps on the returns.
  5. Spring reverb struck (the spring “crash” effect).

Reference loudness

Classic remastered reggae −12/−10 LUFS; modern productions −9/−7 LUFS. True peak −1 dBTP.

Reference tracks

Bob Marley & The Wailers “Exodus”, Augustus Pablo “King Tubby Meets Rockers Uptown” (dub by King Tubby), Damian Marley “Welcome to Jamrock”, Chronixx “Skankin' Sweet”.

Common mistakes

  • Bass too bright or too thin.
  • Skank long and full of lows.
  • Dub delays without filters: mud at 200–500 Hz.
  • Excessive drum compression: the one drop loses its breath.

Starting settings

ParameterValueWhy
Bass−4/−6 LU, LP 2–4 kHzFoundation of the riddim.
SkankHP 200–400 Hz, very shortPrecise offbeat.
Dub delayTape delay dotted quarter or dotted eighth, automated feedbackSignature of the genre.
ReverbSpringJamaican character.
Modern master loudness−9/−7 LUFSLevel.

Frequencies to watch

RangeWhat to do
50–100 HzFull, round bass, dominant.
200–400 HzHP on skank and organ; mud from dub delays.
2–5 kHzRimshot and skank: definition.
Above 4 kHzLP on the bass: soft sound.

Example chain

StepToolSettingsWhy
RiddimDrums and bass → bus1–3 dBGroove.
BassEQ → opto4–6 dBEvenness.
Skank and organEQ → delayHP 200–400 HzOffbeat.
DubSends → tape delay / spring → filters → saturationAutomationThe art of dub.
MasterGlue → limiter−9/−7 LUFSLevel.

How to check the result

  • Bass band: the strongest in the mix (dominant bass); Side/Mid at −20 dB or lower.
  • Master crest factor 8–12 dB.
  • Presence band: rimshot and skank present, no harsh peaks.
  • Low-mids band: no higher than the Bass band despite the delays.

Sources

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