Mixing by genre

Techno

Character of the mix

Techno is club music: everything revolves around the kick and the kick/bass relationship, heard on huge systems with powerful subs. The mix is essential and hypnotic, built on a few elements that evolve slowly (filters, modulation, delays). Typical tempo is 125–135 BPM (hard techno 140–155). The goal is constant energy, a clear low end in mono, and high-mids that don't fatigue at very high volumes.

Typical balance

ElementLevel relative to the mix
Kick−3/−5 LU (loudest element)
Rumble / bass−6/−8 LU
Hi-hats and percussion−10/−14 LU each
Synths, stabs, loops−8/−12 LU
Vocals or vocal samples−8/−12 LU

The kick is always the first thing you hear; the bass lives in the spaces between hits.

The rumble

A signature techno technique: a “rumbling” bass derived from the kick.

  1. Send the kick to a long reverb (2–6 s) at 100% wet.
  2. On the return: distortion or saturation, then LP at 150–300 Hz and HP at 30–40 Hz.
  3. Sidechain compressor keyed from the kick (5–10 dB, release 1/8–1/4): the rumble breathes between hits.
  4. Optionally pitch or EQ it to tune it to the key.

EQ

  • Kick: fundamental 45–60 Hz, punch 80–120 Hz, click 2–5 kHz; HP 20–25 Hz.
  • Rumble and bass: mono, LP 150–300 Hz, separated from the kick with sidechain.
  • Hi-hats and percussion: HP 300–600 Hz, control 2–5 kHz (at club volume, harshness is painful).
  • Synths: HP 150–250 Hz, room in the mids with automated filters.

Dynamics

  • Kick: sharp transients, clipper 1–3 dB for density.
  • Widespread sidechain (bass, rumble, pads, reverbs) from the kick.
  • Drum bus: 2–4 dB of compression, saturation.
  • Mix bus: glue 1–3 dB; be careful not to squash the kick.

Space and stereo image

  • Kick, rumble, and bass mono and centered.
  • Hi-hats and percussion spread out (20–60%), ping-pong delays and long reverbs to create depth.
  • Automate reverb, delay, and filters for the track's evolution (techno “tracks” change by subtracting and adding elements every 8–16 bars).

Layering

  • Kick: often a single processed sample; if layering, use a sub layer (tuned sine) + punch + click, aligned in phase.
  • Percussion: loops and one-shots with different grooves, complementary panning.

Reference loudness

Typical masters are −9/−6 LUFS integrated, true peak −1/−0.5 dBTP; for DJ use, some producers prefer less limited masters (−10/−8 LUFS) to preserve the kick. Intros and outros of 16–32 bars with rhythm elements only, for DJ mixing.

Reference tracks

Jeff Mills “The Bells”, Ben Klock “Subzero”, Adam Beyer & Bart Skils “Your Mind”, Amelie Lens “Feel It”, Charlotte de Witte “Doppler”. Compare the kick/rumble relationship and the high-mid level at high volume.

Common mistakes

  • Rumble not sidechained: it clogs up with the kick and the low end becomes a wall.
  • Stereo bass: in the club the sub is mono and the bass loses power.
  • Hi-hats too bright: fatiguing on the sound system.
  • Excessive limiting: the kick loses its punch and the track sounds weaker than the others in the set.

Starting settings

ParameterValueWhy
Kick−3/−5 LU from the mixMain element.
RumbleReverb 2–6 s, LP 150–300 Hz, sidechain 5–10 dBBass that breathes with the kick.
BassMono below 150 HzClub systems.
Hi-hatsHP 300–600 HzCleanliness.
Master loudness−9/−6 LUFS (−10/−8 for DJs)Impact with the kick preserved.
Intro/outro16–32 rhythmic barsDJ mixing.

Frequencies to watch

RangeWhat to do
40–60 HzKick fundamental: dominant element, mono.
60–150 HzRumble and bass sidechained from the kick.
300–600 HzHP on hi-hats and percussion; rumble mud to control.
2–5 kHzKick click; hi-hat and synth harshness at club volume.

Example chain

StepToolSettingsWhy
KickEQ → transient → clipper1–3 dB of clippingPunch and density.
RumbleSend → reverb → distortion → LP → sidechain100% wetHypnotic bass.
PercussionEQ → bus → saturationHP 300–600 HzClean groove.
EffectsDelay, reverbs, automated filtersEvolution over 8–16 barsMovement.
MasterGlue → clipper → limiter−9/−6 LUFSClub impact.

How to check the result

  • Sub and Bass bands: dominant energy in the mix (the highest spectral peaks sit below 120 Hz); Side/Mid below −25 dB.
  • Master crest factor 6–9 dB; below 5 dB the kick loses its punch.
  • High-mids band (2–4 kHz) no higher than the references at equal loudness: at club volume it's the most fatiguing zone.
  • Mix correlation +0.4/+0.9 (mono bass, wide high elements).

Sources

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