Processors

Mastering: EQ and dynamics

Principles

In mastering you work on the whole mix at once: every move touches all the instruments in that region. That is why you use small, broad moves (0.25–2 dB, Q 0.5–1.5), prefer clean or high-quality color tools, and listen at a constant level with loudness-matched comparison. If a correction is needed for a single instrument (sibilant vocal, kick too loud), the best solution is to go back to the mix or work on the stems.

EQ in mastering

Corrective

  • HP: 20–30 Hz, 12–18 dB/oct, only to remove rumble and offset; in genres with sub (trap, EDM) at 18–22 Hz or none.
  • Mix resonances: narrow cut (Q 3–6) of 1–2 dB on a peak that sticks out in the spectrum and is heard as a "hum" or a note that sounds louder.
  • Mud: 200–400 Hz −0.5/−1.5 dB, Q 0.7–1.
  • Harshness: 2–5 kHz −0.5/−1.5 dB, often with dynamic EQ (acts only during loud passages).
  • Residual sibilance: de-esser in mastering at 6–9 kHz, 1–2 dB, preferably on the Mid only.

Color

  • Air: high shelf or Baxandall +0.5/+1.5 dB at 10–16 kHz (Pultec 12–16 kHz with wide bandwidth, Maag Air Band).
  • Weight: low shelf +0.5/+1 dB at 30–60 Hz (Pultec 30 or 60 Hz with the boost+atten trick).
  • Presence: broad bell +0.5/+1 dB at 2–4 kHz if the mix is muffled (with care).
  • Tilt: ±0.5–1 dB around 700 Hz–1 kHz to balance dark/bright.

Linear or minimum phase?

  • Linear phase: for moves on the bass and on M/S without phase rotation; watch out for pre-ringing (softened kick transients) with narrow boosts/cuts in the bass.
  • Minimum phase / analog: for color and broad moves; it sounds more "natural" and punchy.
  • M/S: HP on the Side at 100–150 Hz; high shelf on the Side +0.5/+1 dB; slight cut on the Mid at 300 Hz if the center is muddy; slight boost on the Mid at 1–3 kHz to bring the vocal forward.

Dynamics in mastering

Wideband compression (glue)

  • Ratio 1.2:1–2:1; attack 10–30 ms (to let transients through); release auto or 100–300 ms (tempo-synced); soft knee; GR 0.5–2 dB; HP filter in the sidechain at 60–120 Hz so the kick doesn't make the mix pump.
  • Types: VCA (SSL, Shadow Hills, API 2500), vari-mu (Manley), opto (rare), transparent digital (Kotelnikov, Pro-C 2 Mastering).
  • Parallel: stronger compression (3–6 dB) blended in at 20–40% for density without losing the peaks (Pro-C 2 mix, Maximus).

Multiband

  • Three or four bands: < 120 Hz, 120 Hz–1 kHz, 1–5 kHz, > 5 kHz. Use only the bands you need.
  • Bass: control of the low end that grows in the chorus (ratio 1.5–2:1, attack 20–40 ms, release 150–300 ms, GR 1–2 dB).
  • Upper mids: harshness in loud passages (ratio 1.5–2:1, attack 5–15 ms, release 80–150 ms, GR 0.5–1.5 dB).
  • Highs: sibilance and cymbals (ratio 2:1, attack 1–5 ms, release 50–100 ms, GR 1 dB).
  • Linear (FIR) crossovers for maximum transparency.

Dynamic EQ

Often preferable to multiband: it acts on a narrow band only above the threshold. Examples: 2.5–3.5 kHz −1/−2 dB when the vocal shouts in the chorus; 60–80 Hz −1/−2 dB when kick and 808 add up; 7 kHz −1/−2 dB on sibilance.

Upward compression and expansion

  • Light upward compression (Ozone, Pro-MB, Waves MV2): +1/+2 dB in quiet passages for density (with caution: it brings up noise and tails).
  • Upward expansion of transients (Ozone Dynamics, transient shaper on the master): recovers punch in over-compressed mixes; 0.5–1.5 dB.

Order

  1. Corrective EQ → 2. corrective dynamics (dynamic EQ/multiband) → 3. glue → 4. color EQ → 5. saturation → 6. stereo → 7. clipper → 8. limiter. Variations: color EQ before the compressor if you want the compressor to react to the added air (more "glue" on the highs).

Starting settings by genre

GenreEQGlueMultiband/dynamicNotes
Pop / K-popair +1 dB 12 kHz, −1 dB 300 Hz2:1, 1–2 dBdynamic 3 kHz if the vocal shoutsvery bright and controlled
Trap / drillHP 20 Hz or none, controlled weight 40–50 Hz1–1.5 dB or nonemultiband < 100 Hz 1–2 dBstable low end, loudness from clipper/limiter
EDM / houseair +1 dB, mono low end2:1, tempo-synced releasebass 1–2 dBkick punch intact
Rock / metal−1 dB 2–4 kHz if harsh, +0.5 dB 80–100 Hz2:1, 1–2 dBlow mids (guitars) 1 dBdensity without harshness
R&B / soulwarmth 100–200 Hz +0.5 dB, soft airvari-mu 1 dBde-ess 1 dBsmooth
Jazz / acoustic / orchestralminimal moves0–1 dB, ratio 1.2–1.5:1rarelynatural dynamics

When to go back to the mix

  • You need more than 3 dB of EQ in one region.
  • A single instrument causes the problem (vocal, kick, 808, cymbals).
  • Corrective dynamics are working all the time (not just intermittently).
  • The low end changes a lot between the 808's notes (a sound design problem).

Common mistakes

  • Lots of small boosts that add up to +4 dB in one region.
  • Compression with a fast attack: loss of punch.
  • Multiband on every band "just in case".
  • Linear-phase EQ with narrow boosts in the bass (pre-ringing).
  • Judging without level matching.

How to hear it

  • Bypass at equal loudness every 2–3 changes.
  • Listen to the master at low volume: if the vocal and kick stay clear and the bass remains present, the tonal balance holds up.

Starting settings

ParameterValueWhy
EQ boosts/cuts0.25–2 dB, Q 0.5–1.5Gentle global moves.
Glue ratio/attack/release1.2–2:1 / 10–30 ms / auto or 100–300 msCohesion with punch.
Glue GR0.5–2 dBTransparency.
Sidechain HP60–120 HzNo pumping from the kick.
Multiband bass1.5–2:1, attack 20–40 ms, GR 1–2 dBStable low end.
Multiband upper mids1.5–2:1, attack 5–15 ms, GR 0.5–1.5 dBControlled harshness.
Dynamic EQ−1/−2 dB only above thresholdCorrection only where needed.

Frequencies to watch

RangeWhat to do
20–30 HzLight HP or none (genres with sub).
30–60 HzWeight: shelf/Pultec +0.5/+1 dB; multiband control if it grows in the choruses.
60–120 HzKick+808 sum: dynamic EQ −1/−2 dB if it builds up.
200–400 HzMud: −0.5/−1.5 dB Q 0.7–1.
2–5 kHzHarshness: dynamic EQ −0.5/−2 dB.
6–9 kHzResidual sibilance: de-esser 1–2 dB on the Mid.
10–16 kHzAir: +0.5/+1.5 dB shelf/Baxandall; Side +0.5/+1 dB.

Example chain

StepToolSettingsWhy
Corrective EQFruity Parametric EQ 2 (LIN) / Pro-Q (linear) / Ozone EQHP 20–25 Hz, cuts 0.5–1.5 dBFoundation.
Dynamic EQ / multibandMaximus / Fruity Multiband Compressor (FIR) / Pro-MB / Pro-Q dynamic / OzoneTargeted bands, 0.5–2 dBIntermittent problems.
GlueFruity Compressor / SSL G / Shadow Hills / Kotelnikov / Manley Vari-Mu2:1, attack 20–30 ms, GR 1 dBCohesion.
Color EQPultec / Baxandall / Fruity Parametric EQ 2+0.5/+1.5 dB air and weightCharacter.
LimiterEmphasis / Pro-L 2Ceiling −1 dBTPEnd of chain.

How to check the result

  • Sum of the EQ moves in each band within ±2 dB (check the overall curve).
  • Glue GR 0.5–2 dB; multiband and dynamic processors working only in critical passages.
  • Master spectrum: slope similar to the references, no band sticking out by more than 2 dB.
  • Master crest factor/PLR before the limiter not lower than expected for the genre (corrective dynamics must not squash).

Sources

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