Processors

Gate and expander

What it is and how it works

Gates and expanders are the opposite of a compressor: they act below the threshold. When the signal falls below the threshold, they turn it down.

  • Gate: turns down everything below the threshold by a lot (or all the way to silence). It is a switch with opening and closing times.
  • Expander (downward): turns it down proportionally, with a ratio (1:2, 1:4): 1 dB below the threshold becomes 2 or 4 dB below. Softer and more natural.

Uses: removing background noise, amp hum, bleed (other instruments leaking into the microphones), room sound, breaths; shortening tails (kick, toms, snare); rhythmic effects (trance gate, gated reverb).

Parameters one by one

  • Threshold: opening level. Set it just above the noise or bleed and below the softest hit you want to keep.
  • Range / Floor / Depth: how far it turns down when closed. −∞ = silence; −10/−20 dB sounds much more natural (a bit of room stays). In Fruity Limiter (Noise Gate) the GAIN control sets the level when the gate is closed (default 100% = no gating).
  • Ratio (expander): 1:1.5–1:2 for light noise reduction; 1:4 and above approaches a gate.
  • Attack: opening speed. 0.01–1 ms for drums (don't lose the transient); 1–5 ms for vocals and guitars (avoids clicks).
  • Hold: minimum time it stays open after the signal drops: 10–100 ms. Prevents "chattering" (rapid open-close).
  • Release / Decay: closing speed. Short (20–80 ms) = dry, cut-off sound; long (150–500 ms) = natural tail. On toms and snare, tie it to the tempo.
  • Hysteresis: difference between the opening and closing thresholds (2–6 dB), prevents repeated openings.
  • Key / sidechain filter: the detector listens to a filtered version: on a snare mic, put an HP at 150–200 Hz and an LP at 5–8 kHz in the key so the gate isn't opened by the kick and cymbals.
  • External sidechain (key input): the gate opens from another signal (kick opening a sine sub, hi-hat opening a pad).
  • Lookahead: 1–5 ms so the attack isn't cut off.
  • Flip / duck: inverts the logic (it turns down when the signal exceeds the threshold).

Tools

  • FL Studio: Fruity Limiter Noise Gate tab (GAIN, THRESH, REL); Effector TRANS (tempo-synced rhythmic gate, Release and Drop level); Gross Beat (volume patterns, trance gate); LuxeVerb Envelope (positive scale = gated reverb); Transmitter (separates transient and sustain: you can turn the sustain down like a transparent gate). Edison for manual cutting.
  • Third party: FabFilter Pro-G (gate/expander/ducker with sidechain), Waves C1 Gate, Kilohearts Gate, ReaGate (ReaPlugs, free), Drumgate (Klevgrand/Accusonus) and trigger tools such as Slate Trigger.

When to use it and on what

  • Toms: the classic case; gate with key filter and tempo-matched release to eliminate cymbal noise between hits.
  • Miked snare and kick: reducing cymbal bleed (range −10/−15 dB, not −∞).
  • High-gain distorted guitars: eliminating hiss and hum between riffs (metal: gate before the amp sim and/or after). Threshold just above the hiss, fast attack, release 50–150 ms for staccato riffs.
  • Vocals: light expander (1:2, range −6/−10 dB) to turn down breaths and room between phrases; better than a gate.
  • Drum samples with long tails: shortening the kick or the 808 (today the sampler envelope is often used).
  • Effects: gated reverb (see "Reverb: types"), trance gate on pads, "stutter".

Starting settings

SourceTypeThresholdRangeAttackHoldRelease
Tomsgateabove the cymbals−20/−40 dB0.01–0.5 ms50–100 ms150–400 ms (tempo-synced)
Snare (bleed)expander/gatebelow the softest hit−10/−15 dB0.01 ms20–40 ms80–150 ms
Miked kickgateabove the bleed−20 dB0.01 ms30 ms80–150 ms
Metal guitargateabove the hiss−30/−∞0.1 ms10–20 ms40–120 ms
Vocals (breaths)expander 1:2below the weak words−6/−10 dB1–3 ms50 ms150–250 ms
Trance gate padpattern gate—−∞1 ms—1/16 tempo-synced

By genre

  • Metal: gate is essential on high-gain guitars and bass and on acoustic drums.
  • Rock and pop with real drums: gate or expander on toms, rarely on anything else (hand editing is preferred).
  • Electronic: gate as a rhythmic effect (trance gate) and for gated reverb on snares.
  • Hip hop: rarely needed (clean samples); expander on vocals recorded in noisy rooms.

Common mistakes

  • Range −∞ on everything: unnatural sound, "holes" of silence between hits.
  • Attack too slow: the transient is lost (kick and snare without punch).
  • Release too short: truncated tails, clicks.
  • Gate on vocals with a high threshold: you cut weak consonants and the ends of words.
  • No key filter: the kick opens the snare's gate.

How to hear it

  • Listen to the silence between hits: the noise should drop without the hit changing.
  • Watch the opening indicator: it should open on every intended hit and never on the bleed.
  • Compare range −∞ and −15 dB: the second usually sounds more "in the room".

Starting settings

ParameterValueWhy
Range−10/−20 dB (natural), −∞ (effect, metal)A bit of room avoids holes.
Attack0.01–1 ms drums, 1–5 ms vocalsDon't lose the transient, avoid clicks.
Hold10–100 msPrevents chattering.
Release50–400 ms, tempo-synced on tomsNatural tails.
Hysteresis2–6 dBStable opening and closing.
Vocal expanderRatio 1:2, range −6/−10 dBLower breaths and room without cuts.

Frequencies to watch

RangeWhat to do
150 Hz–8 kHz (snare key filter)The snare gate listens only to its own band: no openings from kick and cymbals.
80–200 Hz (tom key filter)Tom fundamental in the key: precise opening.
Above 3–5 kHzHiss and rustle of high-gain guitars: the zone the gate must remove between riffs.

Example chain

StepToolSettingsWhy
Gate/expander (first slot)Fruity Limiter Noise Gate / Pro-G / ReaGate / Waves C1Key filter, range −10/−20 dBNoise and bleed removed before compression and saturation raise them.
Corrective EQFruity Parametric EQ 2HP, cutsTonal cleanup.
CompressionFruity Compressor / 1176GR 3–6 dBAfter the gate, the compressor doesn't bring the noise up.
Rhythmic effect (alternative)Gross Beat / Effector TRANS / LuxeVerb EnvelopeTempo-synced patternTrance gate and gated reverb.
Trigger (alternative to gates on drums)Slate Trigger / samples in FPCReinforcement or replacementWhen the bleed is excessive.

How to check the result

  • In the silences between hits, the level drops by at least the set range (oscilloscope or peak meter).
  • The peak of the hits after the gate is the same as before (within 0.5 dB): transient intact.
  • No click on opening/closing (zoom in on the waveform in Edison).
  • Vocal with expander: background noise between phrases below −60 dBFS, weak words intact.

Sources

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