What it is and how it works
Gates and expanders are the opposite of a compressor: they act below the threshold. When the signal falls below the threshold, they turn it down.
- Gate: turns down everything below the threshold by a lot (or all the way to silence). It is a switch with opening and closing times.
- Expander (downward): turns it down proportionally, with a ratio (1:2, 1:4): 1 dB below the threshold becomes 2 or 4 dB below. Softer and more natural.
Uses: removing background noise, amp hum, bleed (other instruments leaking into the microphones), room sound, breaths; shortening tails (kick, toms, snare); rhythmic effects (trance gate, gated reverb).
Parameters one by one
- Threshold: opening level. Set it just above the noise or bleed and below the softest hit you want to keep.
- Range / Floor / Depth: how far it turns down when closed. −∞ = silence; −10/−20 dB sounds much more natural (a bit of room stays). In Fruity Limiter (Noise Gate) the GAIN control sets the level when the gate is closed (default 100% = no gating).
- Ratio (expander): 1:1.5–1:2 for light noise reduction; 1:4 and above approaches a gate.
- Attack: opening speed. 0.01–1 ms for drums (don't lose the transient); 1–5 ms for vocals and guitars (avoids clicks).
- Hold: minimum time it stays open after the signal drops: 10–100 ms. Prevents "chattering" (rapid open-close).
- Release / Decay: closing speed. Short (20–80 ms) = dry, cut-off sound; long (150–500 ms) = natural tail. On toms and snare, tie it to the tempo.
- Hysteresis: difference between the opening and closing thresholds (2–6 dB), prevents repeated openings.
- Key / sidechain filter: the detector listens to a filtered version: on a snare mic, put an HP at 150–200 Hz and an LP at 5–8 kHz in the key so the gate isn't opened by the kick and cymbals.
- External sidechain (key input): the gate opens from another signal (kick opening a sine sub, hi-hat opening a pad).
- Lookahead: 1–5 ms so the attack isn't cut off.
- Flip / duck: inverts the logic (it turns down when the signal exceeds the threshold).
Tools
- FL Studio: Fruity Limiter Noise Gate tab (GAIN, THRESH, REL); Effector TRANS (tempo-synced rhythmic gate, Release and Drop level); Gross Beat (volume patterns, trance gate); LuxeVerb Envelope (positive scale = gated reverb); Transmitter (separates transient and sustain: you can turn the sustain down like a transparent gate). Edison for manual cutting.
- Third party: FabFilter Pro-G (gate/expander/ducker with sidechain), Waves C1 Gate, Kilohearts Gate, ReaGate (ReaPlugs, free), Drumgate (Klevgrand/Accusonus) and trigger tools such as Slate Trigger.
When to use it and on what
- Toms: the classic case; gate with key filter and tempo-matched release to eliminate cymbal noise between hits.
- Miked snare and kick: reducing cymbal bleed (range −10/−15 dB, not −∞).
- High-gain distorted guitars: eliminating hiss and hum between riffs (metal: gate before the amp sim and/or after). Threshold just above the hiss, fast attack, release 50–150 ms for staccato riffs.
- Vocals: light expander (1:2, range −6/−10 dB) to turn down breaths and room between phrases; better than a gate.
- Drum samples with long tails: shortening the kick or the 808 (today the sampler envelope is often used).
- Effects: gated reverb (see "Reverb: types"), trance gate on pads, "stutter".
Starting settings
| Source | Type | Threshold | Range | Attack | Hold | Release |
|---|---|---|---|---|---|---|
| Toms | gate | above the cymbals | −20/−40 dB | 0.01–0.5 ms | 50–100 ms | 150–400 ms (tempo-synced) |
| Snare (bleed) | expander/gate | below the softest hit | −10/−15 dB | 0.01 ms | 20–40 ms | 80–150 ms |
| Miked kick | gate | above the bleed | −20 dB | 0.01 ms | 30 ms | 80–150 ms |
| Metal guitar | gate | above the hiss | −30/−∞ | 0.1 ms | 10–20 ms | 40–120 ms |
| Vocals (breaths) | expander 1:2 | below the weak words | −6/−10 dB | 1–3 ms | 50 ms | 150–250 ms |
| Trance gate pad | pattern gate | — | −∞ | 1 ms | — | 1/16 tempo-synced |
By genre
- Metal: gate is essential on high-gain guitars and bass and on acoustic drums.
- Rock and pop with real drums: gate or expander on toms, rarely on anything else (hand editing is preferred).
- Electronic: gate as a rhythmic effect (trance gate) and for gated reverb on snares.
- Hip hop: rarely needed (clean samples); expander on vocals recorded in noisy rooms.
Common mistakes
- Range −∞ on everything: unnatural sound, "holes" of silence between hits.
- Attack too slow: the transient is lost (kick and snare without punch).
- Release too short: truncated tails, clicks.
- Gate on vocals with a high threshold: you cut weak consonants and the ends of words.
- No key filter: the kick opens the snare's gate.
How to hear it
- Listen to the silence between hits: the noise should drop without the hit changing.
- Watch the opening indicator: it should open on every intended hit and never on the bleed.
- Compare range −∞ and −15 dB: the second usually sounds more "in the room".
Starting settings
| Parameter | Value | Why |
|---|---|---|
| Range | −10/−20 dB (natural), −∞ (effect, metal) | A bit of room avoids holes. |
| Attack | 0.01–1 ms drums, 1–5 ms vocals | Don't lose the transient, avoid clicks. |
| Hold | 10–100 ms | Prevents chattering. |
| Release | 50–400 ms, tempo-synced on toms | Natural tails. |
| Hysteresis | 2–6 dB | Stable opening and closing. |
| Vocal expander | Ratio 1:2, range −6/−10 dB | Lower breaths and room without cuts. |
Frequencies to watch
| Range | What to do |
|---|---|
| 150 Hz–8 kHz (snare key filter) | The snare gate listens only to its own band: no openings from kick and cymbals. |
| 80–200 Hz (tom key filter) | Tom fundamental in the key: precise opening. |
| Above 3–5 kHz | Hiss and rustle of high-gain guitars: the zone the gate must remove between riffs. |
Example chain
| Step | Tool | Settings | Why |
|---|---|---|---|
| Gate/expander (first slot) | Fruity Limiter Noise Gate / Pro-G / ReaGate / Waves C1 | Key filter, range −10/−20 dB | Noise and bleed removed before compression and saturation raise them. |
| Corrective EQ | Fruity Parametric EQ 2 | HP, cuts | Tonal cleanup. |
| Compression | Fruity Compressor / 1176 | GR 3–6 dB | After the gate, the compressor doesn't bring the noise up. |
| Rhythmic effect (alternative) | Gross Beat / Effector TRANS / LuxeVerb Envelope | Tempo-synced pattern | Trance gate and gated reverb. |
| Trigger (alternative to gates on drums) | Slate Trigger / samples in FPC | Reinforcement or replacement | When the bleed is excessive. |
How to check the result
- In the silences between hits, the level drops by at least the set range (oscilloscope or peak meter).
- The peak of the hits after the gate is the same as before (within 0.5 dB): transient intact.
- No click on opening/closing (zoom in on the waveform in Edison).
- Vocal with expander: background noise between phrases below −60 dBFS, weak words intact.