Workflow stages

Corrective and Creative EQ

Goal

Use EQ in two distinct passes: corrective (removing what disturbs: rumble, mud, resonances, harshness, masking) and creative (giving each element the timbre suited to its role). Always work in the context of the mix, with the static balance already done.

Step-by-Step Procedure

1. Cleanup (Corrective)

  • High-pass on everything that shouldn't carry sub, using the frequencies in the table of the "Equalizer" guide. Slope 12–24 dB/oct.
  • Low-pass on elements that don't need air (bass, 808 above 5–8 kHz if there is hiss, distorted guitars at 8–12 kHz, reverb returns at 6–10 kHz).
  • Resonances: narrow sweep (+10 dB, Q 6–8), then cut by 3–8 dB; at most 3–4 narrow cuts per track.
  • Wide zones: mud 200–400 Hz, boxiness 400–800 Hz, harshness 2–4 kHz, cuts of 1.5–4 dB with Q 1–2.

2. Separation (Corrective in Context)

  • Identify the pairs that mask each other: kick/bass, vocal/guitars, vocal/synths, snare/guitars, pad/everything.
  • Complementary EQ: where the main instrument has its identity, the secondary one gets a cut of 2–4 dB.
  • If the conflict is intermittent: sidechained dynamic EQ (see "Dynamic EQ").
  • If the conflict is one of register (two instruments playing the same notes), the solution is the arrangement: a different octave, removing one part, alternating.

3. Character (Creative)

  • Wide boosts (Q 0.5–1.2) of 1–3 dB to define the role: kick weight (50–70 Hz), snare body (180–250 Hz), vocal presence (2–5 kHz), air (10–16 kHz), bass definition (700 Hz–1.5 kHz).
  • Character EQs (emulated Pultec, API, Neve) for coloring: "musical" boosts are wide and light.
  • Creative filters: telephone (band-pass 300 Hz–3 kHz) on intros and bridges, automated LPs for transitions.
  • Order relative to compression: corrective first, creative after (or before, if you want the compressor to react to that zone).

4. Overall Balance

  • Compare the mix's spectrum with the references at equal loudness.
  • Correct out-of-range bands on the responsible tracks, not on the mix bus.
  • Check at low volume and in mono.

Target Values

CheckValue
Narrow cuts per trackMaximum 3–4
Creative boosts1–3 dB, rarely above 4–5 dB
Complementary cuts2–4 dB
Mix energy per band relative to the referenceswithin ±2 dB
Low-mid band (250–500 Hz)no higher than the Bass band (60–120 Hz) in modern genres
Air band (8–16 kHz)no sibilance peaks beyond 3 dB relative to the average
Mix loudnessunchanged within 1 LU after EQ (compensate for boosts)

Order of Intervention on the Mix Zones

  1. Below 40 Hz: cleanup (only kick, 808, and sub can live there).
  2. 60–150 Hz: kick/bass separation.
  3. 200–500 Hz: mud, the most frequent point of buildup.
  4. 2–5 kHz: harshness and intelligibility.
  5. 5–10 kHz: sibilance and harshness.
  6. 10–16 kHz: air.

Common Mistakes

  • EQing in solo: sounds perfect alone and too full in the mix.
  • Boosts that raise the volume and fool you: compensate the gain.
  • All instruments boosted at 3 kHz: aggressive mix.
  • HPs too high everywhere: the mix loses warmth (the sum of 100–250 Hz is missing).
  • Fixing a single track's problem on the mix bus.

Starting settings

ParameterValueWhy
HPEQ guide table, 12–24 dB/octCleaning up useless lows.
Narrow corrective cuts3–8 dB, Q 6–8, maximum 3–4 per trackResonances.
Wide cuts1.5–4 dB, Q 1–2Mud and harshness.
Creative boosts1–3 dB, Q 0.5–1.2Character.
Complementary−2/−4 dB on the secondary instrumentSeparation.
ComparisonAt matched volume, in the mixCorrect judgment.

Frequencies to watch

RangeWhat to do
20–40 HzCleanup: HP on everything except kick, 808, sub.
60–150 HzKick/bass separation with complementary cuts of 2–3 dB.
200–500 HzMud: wide cuts of 1.5–4 dB on the instruments that build up.
2–5 kHzHarshness and intelligibility: make room for the vocal over the instruments.
5–10 kHzSibilance and harshness: de-esser and narrow cuts.
10–16 kHzAir: wide boosts of 1–2 dB on the main elements.

Example chain

StepToolSettingsWhy
Corrective EQFruity Parametric EQ 2 / Pro-QHP, cutsCleanup.
CompressionTrack compressorRole valuesLevel.
Dynamic EQNova / Pro-Q dynamicSidechain for intermittent conflictsSeparation.
Creative EQPultec / API / Pro-QWide boostsCharacter.
AnalysisAnalyzer + referencesComparison by bandBalance.

How to check the result

  • Mix energy per band within ±2 dB of the references at equal loudness (Sub, Bass, Low-mid, Mid, Upper-mid, Presence, Air).
  • Low-mid band (250–500 Hz) no higher than the Bass band (60–120 Hz) in modern genres; in acoustic genres within 2 dB.
  • Ultra-high band (16–20 kHz): present but 10–20 dB below the Air band; total absence indicates excessive LPs.
  • Integrated loudness unchanged within 1 LU compared to the static balance.
  • Crest factor unchanged within 1 dB (EQ must not change the dynamics).

Sources

More guides