Instruments

Acoustic guitar

Role in the mix

The acoustic guitar (steel-string flat-top, nylon-string classical, 12-string) is rhythmic and harmonic in pop, folk, country, singer-songwriter music, Latin pop and romantic reggaeton, bossa nova and flamenco; it is the protagonist in unplugged tracks and fingerpicking. It has a wide range: body and boom 80–200 Hz (the resonant body), wood 200–500 Hz, note and articulation 1–3 kHz, brightness and string “shimmer” 5–12 kHz. In a full mix it is filtered drastically (above 200 Hz it becomes a harmonic shaker); in a sparse arrangement it has to stay full and natural.

Recording and choosing the sound

  • Small-diaphragm condenser mic aimed at the 12th fret, at 15–30 cm (attack and clarity); avoid the sound hole (boom). Second option: a large-diaphragm condenser behind/above the guitarist’s shoulder, or a stereo pair (XY on the 12th fret and the bridge, or spaced).
  • Piezo pickup: useful live; in the studio it sounds “plasticky”, so blend it in under the mic.
  • Doubles: in pop and country, two strummed takes panned L/R (often one with the capo in a different position for different voicings, “Nashville tuning” on a 12-string or with the high strings an octave up).
  • Sound On Sound: keep EQ and compression to a minimum when recording to preserve flexibility.

Gain staging

Peaks −12/−8 dBFS. Strums have strong, short peaks: judge the volume by ear.

Corrective EQ

  • HP 80–100 Hz (in a voice-and-guitar solo setting) up to 150–250 Hz in a full mix. SOS: cutting below 100 Hz thins the guitar and reduces mud with kick, bass or electric guitars.
  • Boom 100–300 Hz: find the frequency with a swept parametric band and cut 2–3 dB (SOS).
  • Mid cut 1–3 kHz (SOS): a light cut makes the sound more open and transparent.
  • Piezo: nasality at 800 Hz–1.5 kHz, −2/−4 dB.
  • Finger and slide noises on the strings (squeaks at 2–5 kHz): de-esser or editing.

Creative EQ

  • Presence +2/+3 dB at 5–7 kHz (SOS).
  • Sparkle +2/+3 dB above 10 kHz (SOS: without overdoing it, otherwise it sizzles).
  • Carving for the vocal: SOS suggests a thin cut on the guitar in the zone where the vocal dominates (use the analyzer to find it).
  • Body +1/+2 dB at 200–250 Hz only in sparse arrangements.

Compression

  • SOS: starting ratio 2:1, threshold that reduces only the peaks, attack 10–20 ms (attacks that are too fast make the strum weak), auto release, or shorter on fast strums.
  • Opto (LA-2A) for fingerpicking: 3–5 dB.
  • VCA/FET for dense pop strums: 4–6 dB.
  • Multiband (SOS): lower the low band and raise the bands around 6 kHz and 12–14 kHz.
  • Parallel compression to bring out the fine dynamics of fingerpicking.

Transient shaper

Attack + for strums that need to be percussive (pop, romantic reggaeton); Attack − if the pick is too hard.

Saturation

SOS suggests a little tape emulation for warmth (with caution on fast strums, it softens the attacks). Light tube saturation for warm folk tracks.

Delay

  • Rare on rhythm parts; a short stereo delay to widen.
  • SOS: doubling effect by duplicating the mono track, panning the copies in opposite directions and delaying one slightly; check in mono (a real second take is better).
  • Tempo-synced delay on arpeggios in atmospheric pop.

Reverb

SOS: use little. Short room for a tight ambience, plate for something more spacious. Pre-delay 10–30 ms, HP 200–300 Hz on the return. In ballads: soft hall 1.8–2.5 s.

Modulation

Rare: light chorus in 1980s/1990s productions and acoustic pop; tremolo as an effect.

Stereo and panning

  • Two mics in stereo: pan 50–80% L/R (watch the correlation).
  • Doubles: 70–100% L/R.
  • Single guitar with vocal: guitar in the center or slightly off, vocal in the center with the guitar carved where needed.
  • In a full mix: one guitar on one side balanced by a hi-hat/shaker or another guitar on the other.

Sidechain

  • Dynamic EQ at 1–4 kHz from the vocal.
  • SOS also mentions using an expander/gate to let the strum attacks through and lower the level between them (makes the rhythm more pronounced).

Automation

  • Volume in vocal-and-guitar-only passages vs full band.
  • Higher HP in full choruses, lower in sparse verses.

Differences by genre

GenreTreatment
Folk / singer-songwriternatural, low HP, light opto, room
Pophigh HP, compression, sparkle, L/R doubles
Countrydoubles, 12-string or Nashville tuning, compression
Latin pop / romantic reggaetonnylon or percussive steel, emphasized attack
Bossa nova / flamenconylon, natural, room, little compression
Rockacoustic under the electrics as harmonic noise (HP 200 Hz+)
Lo-fisampled, LP, tape saturation

Common mistakes

  • Mic in front of the sound hole: unmanageable boom.
  • No HP in a full mix: mud under the vocal.
  • Fast compression: flat strum.
  • Too much reverb: the rhythm part loses definition.
  • Piezo pickup used alone in the studio.

Starting settings

ParameterValueWhy
Channel peak−12/−8 dBFSStrums with short peaks.
MicSmall condenser toward the 12th fret, 15–30 cmClarity without boom.
High-pass80–100 Hz (solo) / 150–250 Hz (full mix)Room for the low end.
Ratio2:1 to startPeak control.
Attack10–20 msLively strums.
ReleaseAuto or short on fast strumsRecovery before the next stroke.
Opto (fingerpicking)3–5 dBEven dynamics.
Doubles70–100% L/RReal width.
ReverbShort room or plate, pre-delay 10–30 msLittle and defined.
Dynamic EQ in SCFrom the vocal, 1–4 kHzCoexistence with the vocal.

Frequencies to watch

RangeWhat to do
below 80–100 HzHigh-pass (150–250 Hz in full mixes): reduces mud with kick and bass.
100–300 HzBody boom: sweep and cut 2–3 dB.
200–250 HzBody: +1/+2 dB only in sparse arrangements.
800 Hz–1.5 kHzPiezo nasality: −2/−4 dB.
1–3 kHzLight mid cut for a more open sound; vocal zone.
2–5 kHzFinger noises and squeaks: de-esser or editing.
5–7 kHzPresence: +2/+3 dB.
above 10 kHzSparkle: +2/+3 dB without overdoing it.
12–14 kHzHigh band of the multiband: air.

Example chain

StepToolSettingsWhy
Mic/piezo alignmentPlaylist / Fruity Phase InverterPhase checkedFull sum.
Corrective EQFruity Parametric EQ 2 / Pro-Q 3–4HP 100 Hz; −3 dB on the 150–250 Hz boom; −1 dB at 2 kHzCleanup and openness.
CompressionFruity Limiter COMP / CLA-2A / Pro-C 22:1, attack 15 ms, auto releaseControl.
Noise de-esserMaximus / Pro-DS2–5 kHz band on the squeaksFinger noises.
Creative EQFruity Parametric EQ 2 / Pultec+2 dB at 6 kHz, shelf +2 dB at 11 kHzPresence and air.
SaturationDistructor (tape) / Kramer Master TapeLightWarmth.
Reverb (send)LuxeVerb / Fruity Reeverb 2Room 0.8 s or plate 1.5 sAmbience.
Dynamic EQ in SCPro-Q 3–4 / TrackspacerFrom the vocalCoexistence.

How to check the result

  • Correlation of the stereo pair or doubles > +0.3 (stereo) and 0.2–0.7 (different doubles).
  • Acoustic guitar energy below 100 Hz negligible in a full mix.
  • 1–4 kHz band below the vocal in the sung parts.
  • Crest factor after compression 10–14 dB (strumming) or 14–18 dB (fingerpicking).
  • No boom note standing out by more than 4–6 dB in the analyzer.
  • In mono the artificial double (if used) does not create comb filtering.

Sources

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