Digital synths and samplersE-mu Systems (Emulator II) · 1984

Emulator II V

8-bit companded digital sampler with analog filters, 8 voices in the original (up to 32 per voice in Arturia)
Sampled strings (Marcato Strings) · Choirs and voices · Ethnic flutes (Shakuhachi) · Orchestra hit and stabs · Sampled brass and sections · Sampled pianos · EPs and organs · Sampled basses and synth bass

How it works

Sampling and playback

A sample is a digital recording: the sample rate (here about 27.7 kHz) determines the maximum reproducible frequencies (about half, 13–14 kHz), the number of bits the precision of each measurement. To play different notes the sample is read faster or slower: each octave up doubles the reading speed (and shortens the sound), each octave down halves it.

Companding

The Emulator II stored only 8 bits per sample, but with companding (non-linear compression-expansion, similar to the μ-law of telephony, applied to a differential DPCM encoding): the quantization steps are small for weak signals and large for strong ones. This way the noise stays low in quiet parts and the apparent dynamic range approaches that of a converter with many more bits, with a slight audible compression and coloration.

Variable sample rate

The system read samples at a variable speed for each voice (clock dividers): transposition requires no digital interpolation, and the resulting aliasing has a specific character, part of the E-mu sound.

The analog path

After the converter, each voice passes through an analog resonant 24 dB/octave low-pass filter with its own ADSR envelope and a VCA with its own ADSR: the sample is shaped as in a subtractive synth (filter opening with velocity, decays, swells). An LFO adds vibrato or filter and volume modulation.

Voices and maps

A preset is made of several voices (up to 8): each contains a sample assigned to a keyboard zone with root note, loop and its own filter and VCA parameters. Overlapping or placing zones side by side creates splits, layers and multisamples.

Character and tone

8-bit sampling with digital companding that sounds cleaner and more dynamic than linear 8-bit, at about 27.7 kHz (usable bandwidth up to about 13 kHz), followed by 4-pole analog low-pass filters and analog VCAs per voice. The result is warm, round and cinematic, with a slight grain and natural compression: strings and choirs become soft and wide, flutes and ethnic sounds intimate, drums full-bodied. Compared with CMI V it is less raw and more musical, with a real resonant analog filter; compared with synthesis (DX7 V, Synclavier V) it offers sampled realism but less timbral transformation. Limits: limited high-frequency bandwidth (no air above 13–15 kHz in vintage mode), aliasing when transposing high, and a strongly '80s aesthetic that needs to be dosed in modern productions.

Architecture

Original E-mu Emulator II (1984)

  • Successor to the Emulator (1981, linear 8-bit, a few hundred units); launch price about $7,995 ($9,995 for the version with more memory), about a third of a Fairlight Series II.
  • 8-bit sampling with digital companding (DPCM with μ-255 law), 27.7 kHz sample rate, 512 kB of memory (expandable), 5.25'' floppy and later an optional hard disk.
  • 8 voices of polyphony; 8-voice architecture (samples with keyboard zone) per preset.
  • Per voice: analog 4-pole 24 dB/oct resonant low-pass filter (SSM2045 chip) with ADSR envelope, analog VCA with ADSR, LFO for vibrato and modulation; velocity and real-time controls; internal sequencer and separate outputs.
  • Famous libraries: Marcato Strings, Shakuhachi (used by Peter Gabriel in Sledgehammer and by Enigma), choirs, and some samples resampled from Fairlight and Synclavier.

Emulator II V (Arturia, 2020)

  • Rebuild of the engine with 8 voices per preset, each with sample browser, Start/End, Transpose ±24, Detune, Gain, playback directions (forward, backward, forward+backward, backward+forward with balance), Trig Delay (also synced), loop with crossfade and loop in release.
  • Import of WAV, AIFF and FLAC without the memory limits of the original.
  • Emulated 24 dB/oct filter (65 Hz–20 kHz) with ENV, KBD, LFO, VEL, Q Vel, velocity on envelope attack; LFO with Sync and Variation (random rate per note); VCA with Alternate > Pan and Pan.
  • Polyphony per voice from mono to 32 notes; vintage DAC Mod (emulation of the original converter) or modern, per voice.
  • Voice link with offsets relative to the main panel controls; graphic map of keyboard and velocity zones with crossfades and root note.
  • Arpeggiator (6 modes, 1–5 octaves, sync); Controls matrix with 5 fixed sources (Velocity, Keyboard, Aftertouch, Pitch wheel, Mod wheel) and many destinations that can be enabled per voice.
  • One insert effect per voice (Chorus, Phaser, Distortion, Bitcrusher, Reverb, Delay, 3-band EQ, Multimode Filter) and 3 master slots in series or parallel with 11 effects (Reverb, Delay, Chorus, Flanger, Phaser, Overdrive, Compressor, BitCrusher, Multi Filter, Param EQ, Stereo Pan); undo/redo.

The controls, one by one

Main Panel — Master Control

Volume
Output volume.
Tune
Tuning 400–480 Hz (center 440 Hz).
Transpose
±24 semitones in semitone steps.
Voicelink
Links the voices to the panel controls: moving a control moves all the linked voices (with optional per-voice offsets).

Main Panel — Filter

Frequency
Cutoff of the 24 dB/oct low-pass, 65 Hz–20 kHz. Strings and choirs: 3–6 kHz; basses: 400–1200 Hz.
Resonance
Emphasis at the cutoff; raising it attenuates the rest of the spectrum. 10–30% for color, beyond for wah effects.
ENV
Amount (positive or negative) of the filter envelope on the cutoff.
KBD
Key tracking: the cutoff rises with high notes, keeping the brightness constant.
LFO
LFO modulation of the cutoff (cyclic wah).
VEL
Filter opening with velocity: playing hard makes the sample brighter.
A, D, S, R (Filter Envelope)
Attack, decay, sustain and release of the filter envelope: decay 200–600 ms for plucks and stabs, slow attack for swells.

Main Panel — LFO

Rate
LFO speed (5–6 Hz for natural vibrato).
Delay
Delay before the LFO kicks in: vibrato that enters after the attack.
Vibrato
Amount of LFO on the pitch.

Main Panel — VCA

LFO
LFO modulation of the volume (tremolo).
VEL
Sensitivity of the volume to velocity.
A, D, S, R (Loudness Envelope)
Volume envelope: attack 0 for percussion, 200–600 ms for strings and choirs, release 300 ms–2 s.

Main Panel — Arpeggiator

On
Turns the arpeggiator on.
Rate
0.01–50 Hz free-running or from 1 to 1/64 synced.
Sync
Free or locked to the tempo.
Pattern
As Played, Up, Down, Up-down Inclusive, Up-down Exclusive, Random.
Octave
Range of 1–5 octaves.

Main Panel — FX and wheels

FX 1–3 type and amount
Choice of the master effect for the three slots and their Dry/Wet.
Pitchbend Wheel / Mod Wheel
Bend (range settable 0–24 in the Controls section) and assignable modulation.

Advanced — Offset Assign and Voice Selector

Offset Assign
With linked voices, drag the ring around a knob to define a single voice's offset relative to the panel value.
Voices 1–8: Solo, Mute, Copy/Paste, Volume, Link
Selection and management of the preset's eight voices.

Advanced — Edit: Voice (sample)

Sample Browser
Factory and user banks; click to audition, double-click to load. Accepts WAV, AIFF, FLAC.
Start / End
Played region (0–100%): remove silences and unwanted attacks.
Transpose
±24 semitones for the sample.
Detune
Fine ±50 cents: two voices with the same sample at ±5–8 cents = ensemble.
Gain
Sample level from −80 to +24 dB.
Play direction
Forward, Backward, Forward+Backward, Backward+Forward.
Play direction balance
Mix between forward and backward phases in the combined modes.
Trig delay (bypass, time, sync)
Delays the whole voice by 0–2000 ms or 1/32–1 bar: internal echoes, flams, layers that enter later.
Loop on/off, Loop start/end
Loop within the sample, limited by Start/End.
Loop fade
Loop crossfade 0–1: eliminates clicks on imperfect loops (needs distance between Start and Loop start).
Loop in release
The loop continues during the envelope release (natural long tails).

Advanced — Edit: Filter and LFO

F Vel
Velocity on the filter frequency.
Cutoff, Resonance, LFO amount, KBD, ENV
As on the main panel, for the individual voice.
Q Vel
Velocity on resonance: hard hits are more nasal.
Vel (attack)
Velocity on the filter envelope attack: 50–100% = original behavior, 0–50% = high velocity shortens the attack.
Attack, Decay, Sustain, Release
Voice filter envelope.
LFO Rate, Sync, Delay, Vibrato
Voice LFO with tempo sync.
Variation
Slightly different, random rate for each note: ensemble vibrato, more natural on strings and choirs.

Advanced — Edit: VCA, Voice FX, Output

Alternate > Pan
Each new note goes alternately left and right (bipolar to choose the starting side).
Pan, Level
Stereo position and level of the voice.
LFO amount, Vel, Attack, Decay, Sustain, Release
Voice VCA modulation and envelope.
Voice FX
Per-voice insert: Chorus (Freq, Depth), Phaser (LFO Rate, Amount), Distortion (Tone, Drive), Bitcrusher (Bit Depth, Downsampling), Reverb (Damping, Decay), Delay (tempo sync, Feedback), 3-band EQ, Multimode Filter (mode, cutoff, resonance), with Dry/Wet.
Polyphony
Notes per voice from 1 (mono) to 32.
DAC Mod
Vintage (emulation of the converter of the era, with grain) or Modern (clean), per voice.

Advanced — Assign: map and controls

Zone map
Rectangles of all the voices on the keyboard with root note.
KEY (Key Assignment)
Moves the zone, adjusts lower and upper limits, creates crossfades between zones by dragging the white bar.
VEL (Velocity Assignment)
Limits the voice to a velocity range (e.g. 30–100) with crossfade: dynamic layers.
Root note
Note at which the sample plays at its original pitch (C-2–G8).
Controls (matrix)
Fixed sources Velocity, Keyboard, Aftertouch, Pitch wheel, Mod wheel to: VCA level and attack, Filter frequency and resonance, Pitch, LFO Rate, LFO → VCA, LFO → filter, Vibrato, Dry/Wet of the Voice FX, Dry/Wet and parameter of the Master FX; bipolar amount and buttons 1–8 to choose the voices involved. Pitch wheel with range 0–24 semitones.

Advanced — Effects (3 master slots)

Serial / Parallel
Effects in a chain or in parallel (summed).
Reverb
Reverb with pre-delay, decay, damping and mix.
Delay
Free-running or synced echo with feedback and filters.
Chorus
Chorus to widen strings and choirs.
Flanger
Modulated comb filter.
Phaser
Phase sweep.
Overdrive
Saturation.
Compressor
Dynamics control.
BitCrusher
Bit and sample-rate reduction to accentuate the lo-fi.
Multi Filter
Master multimode filter.
Param Eq
Parametric EQ.
Stereo Pan
Autopan with Amount and Rate (free or sync).

Bottom bar

Undo, Redo, Undo History
Management of edits.
CPU meter / Panic
CPU load; click to silence hanging notes.

Sound design tips

Filter and envelopes bring the sample to life

  • The sample is static: it is the filter envelope with velocity that makes it expressive. For strings and winds use VEL on the filter and a filter attack slightly slower than the VCA's, so the sound opens after the bow or the breath.
  • Strings and choirs sit well with a cutoff between 3 and 6 kHz and KBD at 30–60%: they remove the harshness of the aliasing at the top while keeping presence.
  • High resonance on full samples thins them a lot: for basses and drums don't exceed 20–30%.

Loops

  • Choose loop points in the stable sustain and use Loop fade (0.2–0.5) to hide timbre jumps; for sounds with recorded vibrato, make the loop last at least one full vibrato cycle.
  • Loop in release on for pads and choirs with long tails; off for instruments that should end naturally.

Transposition and multisamples

  • Beyond ±7–9 semitones from the root the timbre changes a lot (shifted formants): for realistic sounds place several samples side by side with zones and crossfades; for the '80s aesthetic transpose freely.
  • Transposing up increases aliasing: lower the cutoff or enable negative KBD in the high zones.

Frequency management

  • The vintage bandwidth ends around 13 kHz: in a modern mix pair it with an element that has air (shaker, modern pad) or use DAC Modern on layers that need to shine.
  • Sampled basses and drums: high-pass below 30–40 Hz and control the 150–300 Hz zone, where the 8-bit sample accumulates mud.
  • Choirs and strings occupy 300 Hz–4 kHz like the voice: keep them in the background with EQ or a higher register.

Expression

  • LFO with Delay 300–500 ms and Variation for natural vibratos on flutes and strings; Mod Wheel → Vibrato for live control.
  • Alternate > Pan on percussion and plucks creates movement without effects.
  • Velocity layers (VEL Assignment) with crossfade for dynamic drums and pianos.

Common mistakes

  • Long VCA release with low Polyphony: the tails get cut off by new notes.
  • Linked voices (Voicelink) when you want to edit only one voice: unlink it or use the offsets.
  • Forgetting the correct root note after loading an external sample.
  • Loop without crossfade on noisy material: periodic clicks.

Presets to recreate

West End Girls — Marcato Strings

Strings · Pet Shop Boys — West End Girls (1985)

Short, decisive strings from the Marcato Strings sample of the Emulator II library. In the original, the strings running through West End Girls are a blend of string sounds from an Emulator I and an Emulator II; here with Emulator II V.

  1. Oscillators (samples): Voice 1 marcato strings sample, correct Root, zone C1–C6, Detune -6 cents; Voice 2 same sample, Detune +6 cents, Trig delay 15 ms; DAC Mod Vintage on both.
  2. Mixer: Voice 1 and Voice 2 at the same level, Pan -40 and +40.
  3. Filter: 24 dB/oct low-pass, Frequency 4 kHz, Resonance 10%, KBD 40%, ENV +30%, VEL +40%.
  4. Filter envelope: A 5 ms, D 300 ms, S 60%, R 300 ms.
  5. Amplitude envelope: A 8 ms, D 400 ms, S 70%, R 250 ms, VEL 50%.
  6. LFOs and modulation: LFO Vibrato 0.
  7. Voice and glide: polyphonic, Portamento off; staccato chords in sixteenth notes.
  8. Effects: light Chorus (Wet 15%) → hall Reverb (Wet 22%).

Sledgehammer — shakuhachi

Ethnic lead · Peter Gabriel — Sledgehammer (1986); Enigma — MCMXC a.D. (1990)

The breathy Japanese flute of Sledgehammer. In the original it is the shakuhachi sample from the E-mu library, resampled and layered with Fairlight CMI sounds; the same sample is on MCMXC a.D. by Enigma. Here with Emulator II V.

  1. Oscillators (samples): Voice 1 shakuhachi sample, Loop on on the sustained part, Loop fade 0.4, Loop in release on.
  2. Mixer: Voice 1 at 0 dB, pan center.
  3. Filter: 24 dB/oct low-pass, Frequency 6 kHz, Resonance 0, VEL +30%.
  4. Filter envelope: A 0, D 400 ms, S 80%, R 400 ms.
  5. Amplitude envelope: A 30 ms, D 0, S 85%, R 400 ms, VEL 60%.
  6. LFOs and modulation: Rate 5 Hz, Delay 400 ms, Variation 20%; Mod wheel → Vibrato.
  7. Voice and glide: Polyphony 1 (mono), Portamento off.
  8. Effects: Delay 1/4 (feedback 25%, Wet 20%) → wide Reverb (Wet 30%).

Sampled synth choir

Choir / pad · New age, synthwave, film scores

A warm, wide vocal pad: the same choir sample on three voices at different octaves.

  1. Oscillators (samples): Voice 1 ooh/aah choir, Loop on with Loop fade 0.5, Loop in release on; Voice 2 same sample Transpose +12, Detune +5; Voice 3 Transpose -12.
  2. Mixer: Voice 1 at 0 dB, Voice 2 at -10 dB, Voice 3 at -8 dB.
  3. Filter: 24 dB/oct low-pass, Frequency 3.5 kHz, Resonance 5%, KBD 50%, ENV +20%.
  4. Filter envelope: A 600 ms, D 0, S 80%, R 1.5 s.
  5. Amplitude envelope: A 400 ms, D 0, S 100%, R 1.5 s.
  6. LFOs and modulation: Variation 30%, low Vibrato with Delay 500 ms.
  7. Voice and glide: polyphonic, Portamento off.
  8. Effects: Chorus on Voice 1 → long master Reverb (Wet 35%) → Param EQ with -2 dB at 2.5 kHz.

E-mu sampled drums

Drum kit · Synthpop, '80s hip hop

A grainy percussive kit with '80s sampler character, with a two-layer velocity snare.

  1. Oscillators (samples): Voices 1–4 with kick, snare, closed hi-hat, open hi-hat, each on one key (C1, D1, F#1, A#1); snare with two velocity layers (0–80 and 81–127) crossfaded; DAC Mod Vintage.
  2. Mixer: kick 0 dB, snare -2 dB, hats -6 dB; open hat pan +20.
  3. Filter: open low-pass (12–20 kHz), VEL +20% on the snare.
  4. Filter envelope: not used.
  5. Amplitude envelope: A 0; kick D 300 ms, snare D 220 ms, closed hat D 80 ms, open hat D 400 ms; VEL 70%.
  6. LFOs and modulation: none.
  7. Voice and glide: polyphonic, Portamento off.
  8. Effects: light Distortion on the kick, light Bitcrusher on the hats, short Reverb only on the snare; master Compressor (attack 10 ms, release 100 ms).

Cinematic reverse pad

Texture / FX · Film scores, ambient

A pad that grows backward and flips over: the same sample played backward and then forward.

  1. Oscillators (samples): Voice 1 piano, bell or guitar sample with a long tail in Play direction Backward; Voice 2 the same sample Forward with Trig delay synced to a half bar.
  2. Mixer: Voice 1 at 0 dB, Voice 2 at -3 dB with Alternate > Pan at 40%.
  3. Filter: 24 dB/oct low-pass, Frequency 2 kHz on Voice 1, ENV +50%.
  4. Filter envelope: Voice 1 A 1.5 s, S 100%, R 300 ms.
  5. Amplitude envelope: Voice 1 A 50 ms, R 300 ms; Voice 2 A 0, R 2 s.
  6. LFOs and modulation: none.
  7. Voice and glide: polyphonic, Portamento off.
  8. Effects: in parallel long Reverb (Wet 40%), synced dotted 1/4 Delay (Wet 20%), Chorus (Wet 15%).

Keyboard vocal chop

FX · Pop, electronic metalcore, EDM

A very short vocal fragment sampled and mapped across the whole keyboard, to be played like a melodic instrument.

  1. Oscillators (samples): Voice 1 with a sustained vocal syllable (open vowel, 200–400 ms) pitched at C4, Root at C4, zone across the whole keyboard; sample start shifted to remove the consonant (or left in for a percussive attack); Loop off.
  2. Mixer: Voice 1 at 0 dB, pan center.
  3. Filter: 24 dB/oct low-pass, Frequency 70% of travel, Resonance 10%, ENV +20%.
  4. Filter envelope: A 0, D 120 ms, S 70%, R 80 ms (a small click).
  5. Amplitude envelope: A 0, D 250 ms, S 60%, R 80 ms.
  6. LFOs and modulation: none.
  7. Voice and glide: polyphonic, Portamento off; melody in the C4–C6 register.
  8. Effects: dotted 1/8 Delay (Wet 20%) → plate Reverb (1.5 s, Wet 20%).

Enjoy the Silence — choir and strings

Pad · Depeche Mode — Enjoy the Silence (1990)

The sampled choir and layered strings of Enjoy the Silence. In the original the choir comes from an Emulator II library floppy, with strings from another floppy on top, a bell pad and a brass; the bass is a Minimoog. Here with Emulator II V and its factory library.

  1. Oscillators (samples): Voice 1 factory-library choir preset; Voice 2 layered strings sample; DAC Mod Vintage.
  2. Mixer: choir at 100%, strings at 65%.
  3. Filter: 24 dB/oct low-pass, Frequency 62% of travel (softens the 8-bit hiss), Resonance 5%, ENV +10%.
  4. Filter envelope: A 200 ms, D 0, S 90%, R 900 ms.
  5. Amplitude envelope: A 200 ms, long D, S 90%, R 900 ms.
  6. LFOs and modulation: LFO 4.5 Hz on the pitch with minimum depth, from the mod wheel only.
  7. Voice and glide: polyphonic, Portamento off; long chords between C3 and C5.
  8. Effects: long hall Reverb (2.8 s, Wet 30%). For the bass use Mini V.

In genres and records

  • Synthpop and new wave: Depeche Mode use Emulator I, II and III in the studio and live, including on the choir and strings of Enjoy the Silence; Neil Tennant states that every instrumental sound of West End Girls by the Pet Shop Boys comes from an Emulator II, including the Marcato Strings from the library. Users also include New Order, Orchestral Manoeuvres in the Dark, ABC, Simple Minds and Yes.
  • Art pop and singer-songwriter pop: the shakuhachi from the E-mu library, resampled and layered with the Fairlight, is the flute of Sledgehammer by Peter Gabriel; David Bowie, Paul McCartney, Brian Wilson and Stevie Nicks among the users.
  • New age and world chill-out: Enigma use the same shakuhachi on MCMXC a.D.; Enya and Kitaro among the users.
  • EBM and industrial: Front 242.
  • Electronic music and film scores: Tangerine Dream, Jean-Michel Jarre, Vangelis; Brad Fiedel uses it in the Terminator score, Michael Kamen in Lethal Weapon and Highlander, John Carpenter in nearly all his '80s films.
  • Jazz-funk and R&B: Herbie Hancock and Stevie Wonder (who receives the first Emulator I produced).
  • Progressive rock and AOR: Tony Banks (Genesis), Mr. Mister, Brent Mydland with the Grateful Dead.
  • Hip hop, boom bap and lo-fi: the grain of the E-mu samplers.
  • Synthwave, vaporwave and chillwave.

Sources

Genres that use the Emulator II V