Mixing by genre

Hyperpop

Character of the mix

Hyperpop: pop taken to the extreme. Heavily pitched and tuned vocals (Auto-Tune at zero speed, raised formants), saturated and bright synths, 808s and distorted basses, trap or EDM drums, sudden section changes, glitch, bitcrusher, very high loudness. Distortion is an aesthetic, not a mistake: the mix must be chaotic in appearance but controlled in the low end and the vocals.

Typical balance

ElementLevel relative to the mix
Vocals−4/−6 LU
808 / distorted bass−5/−7 LU
Kick−8/−10 LU
Snare/clap−8/−10 LU
Synth lead−7/−10 LU
FX and glitch−10/−14 LU

EQ

  • Vocals: HP 120–200 Hz (high-pitched vocals), presence 3–6 kHz, boosted air; strong de-esser before saturation.
  • Distorted 808: mono below 150 Hz; distortion that brings harmonics at 200 Hz–2 kHz; control mud at 250–500 Hz.
  • Synths: HP 200–300 Hz, resonance suppressor at 2–6 kHz (saturation creates strong harshness).
  • Everything: watch the 2–5 kHz band, where distortion and vocals pile up.

Dynamics

  • Decisive clipping on drums, 808, and master.
  • Vocals: serial compression 8–12 dB, saturation, sometimes parallel distortion.
  • OTT and upward compression on the synths.
  • Master with clipper + limiter, very high loudness.

Space and stereo image

  • Vocals centered and dry (or with rhythmic delays); pitched doubles wide.
  • Very wide synths, glitch and FX moving through the space.
  • Bass mono even if everything else is extreme.

Layering

  • Lead vocal + pitched double (+12 semitones or different formants) + harmonies; vocal chop as an instrument.
  • 808 with a parallel distortion layer above 200 Hz.

Reference loudness

Master −6/−4 LUFS, true peak −1/−0.3 dBTP. Crest factor 4–6 dB.

Reference tracks

100 gecs “money machine”, SOPHIE “Immaterial”, Charli XCX “Vroom Vroom”, Charli XCX “360”, Dorian Electra “Flamboyant”.

Common mistakes

  • Distortion on stereo bass: unstable low end.
  • Vocals buried by synth saturation.
  • Uncontrolled harshness at 2–5 kHz: fatiguing even for the genre.
  • Unintentional aliasing from lack of oversampling (different from the deliberate bitcrusher).

Starting settings

ParameterValueWhy
Vocals8–12 dB, de-esser before saturationUp front and bright.
808Parallel distortion above 200 Hz, mono below 150 HzGrit and stability.
SynthsSuppressor 2–6 kHzHarshness controlled.
Oversampling4×–8× on distortionsNo unintentional aliasing.
Master loudness−6/−4 LUFSGenre level.

Frequencies to watch

RangeWhat to do
Below 150 Hz808 and basses mono, even if distorted.
250–500 HzMud from bass distortion: control.
2–5 kHzBuildup of vocals and distortion: resonance suppressor.
Above 10 kHzBoosted vocal air; control sibilance.

Example chain

StepToolSettingsWhy
VocalsAuto-Tune → EQ → compression → de-esser → saturation8–12 dBIconic vocal.
808Saturation → parallel distortion → clipperMono below 150 HzAggressive bass.
SynthsDistortion → OTT → suppressorOversamplingDensity.
DrumsBus clipper2–4 dBImpact.
MasterClipper → limiter−6/−4 LUFSLoudness.

How to check the result

  • Master crest factor 4–6 dB.
  • Sub and Bass bands Side/Mid at −20 dB or lower.
  • High-mids band without narrow peaks more than 6 dB above the neighboring bands.
  • Ultra-highs band (16–20 kHz): no excess due to aliasing (compare with oversampling on).

Sources

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