Instruments

Clean electric guitar

Role in the mix

The clean electric guitar (clean, light crunch, edge of breakup) is rhythmic, harmonic and a source of color: strummed chords in pop and country, offbeat skanks in reggae, muted sixteenth notes in funk (Nile Rodgers), arpeggios in indie and post-rock, extended voicings in jazz and neo-soul, licks and fills in R&B, requinto in bachata, highlife and soukous in afrobeats. Its useful spectrum runs from 100 Hz to 8 kHz, with the core at 300 Hz–3 kHz, the same zone as the voice: it should therefore be treated as a second voice that steps aside. It has wide natural dynamics (unlike distorted guitar): compression and attack are decisive.

Recording and choosing the sound

  • Miked amp: SM57 on the cone (at the edge of the dust cap for more brightness, toward the rim for more warmth) + optionally a ribbon (R-121, Royer) or condenser; align the two mics.
  • DI + re-amp or simulation (Hardcore Guitar Effects or Fruity Convolver with an IR in FL; alternatives Neural DSP, Line 6 Helix Native, IK AmpliTube, UAD Fender ’55 Tweed). Always record the DI too: you can change the sound in the mix.
  • Pickups: single coils (Strat, Tele) bright and snappy for funk and country; warm humbuckers for jazz and soul; Strat positions 2/4 (“quack”) for funk and R&B.
  • Doubles: in pop and country, clean rhythm parts are often doubled (two different takes L/R); alternatively two different guitars (Tele and acoustic, Strat and 12-string).

Gain staging

Peaks −12/−8 dBFS. Clean strums have a high crest factor (14–20 dB): control them first with compression and only then set the fader.

Corrective EQ

  • HP 80–120 Hz (higher, up to 150–200 Hz, in dense mixes): leave the low end to bass and kick.
  • Boom and mud 150–300 Hz: −2/−4 dB, especially with close-miked amps (proximity effect).
  • Box/nasal 400–800 Hz: −1/−3 dB Q 1.5–2 if it sounds closed.
  • Harshness 2.5–4 kHz from single coils: −1/−3 dB or dynamic EQ.
  • Noise/hum from single coils: notch at 50/100 Hz (European mains) or a light gate in the pauses.

Creative EQ

  • Body +1/+2 dB at 200–250 Hz in jazz.
  • Chime/sparkle shelf +2/+3 dB at 6–10 kHz for pop and indie arpeggios (Pultec, Maag).
  • Carving for the vocal: −1/−3 dB at 2–4 kHz on the guitar in the sung parts (or dynamic EQ sidechained from the vocal).
  • Funk: narrow passband (HP 200 Hz, LP 6 kHz) with emphasis at 1–2 kHz for a “small but precise” rhythm part that leaves room for the bass.

Compression

  • Strummed rhythm: ratio 3:1–4:1, attack 10–20 ms (SOS on acoustic suggests 10–20 ms: attacks that are too fast make the strum limp), release 50–150 ms or auto, 3–6 dB GR.
  • Funk: fast FET (1176) with 4–8 dB: evens out the muted notes and adds “spit”.
  • Arpeggios and ambient clean: opto (LA-2A, CLA-2A) 3–5 dB for even sustain.
  • Pedal compressor (Dyna Comp, Keeley) when recording for country “chicken picking” and funk: part of the sound.
  • Chris Lord-Alge uses opto compressors (LA-3A) with 2–5 dB on guitars.

Transient shaper

Attack + on funk and reggae rhythm parts to make them “snap”; Attack − on arpeggios that are too hard; Sustain + on ambient arpeggios.

Saturation and overdrive

  • Edge of breakup: a light overdrive (Tube Screamer, Klon, Distructor, Hardcore Tubedrive, Fruity Blood Overdrive with little drive) gives density and presence without becoming distorted.
  • Tape (Studer, Kramer Master Tape) to soften digital attacks and thicken.
  • Bitcrush/lo-fi: for sampled guitars in hip hop and lo-fi (LP 4–6 kHz, saturation, wow & flutter with a modulated Fruity Delay 3 or RC-20).

Delay

  • Slap 80–140 ms, feedback 0–10%: rockabilly, country, surf (with plenty of spring).
  • Tempo-synced dotted 1/8 (The Edge style) with feedback 25–40% in indie and post-rock: the guitar becomes rhythmic.
  • Ping-pong 1/4 or 1/8 filtered (HP 300 Hz, LP 4–5 kHz) for pop arpeggios.
  • Modulated tape echo (EchoBoy, Fruity Delay 3 with slow modulation) for dub and reggae on the skanks.
  • Filtered returns and, if needed, ducked by the vocal.

Reverb

  • Spring: surf, rockabilly, reggae, blues, indie: decay 1.5–3 s. In FL: Fruity Convolver with a spring IR; alternatives Softube Spring, UAD AKG BX-20.
  • Short room (0.4–0.8 s) for pop rhythm parts.
  • Plate/hall 1.5–2.5 s for arpeggios and ballads, pre-delay 20–40 ms to keep the guitar up front.
  • Shimmer and very long reverbs (Valhalla Supermassive, Shimmer) in post-rock and ambient.
  • HP 200–300 Hz and LP 6–8 kHz on the returns.

Modulation

  • Chorus (Vintage Chorus, CE-1/CE-2 style): 1980s, new wave, The Police, 1990s R&B; mix 20–40%.
  • Tremolo (Fruity PanOMatic in volume mode, Soundtoys Tremolator): surf, ballads, indie; synced to 1/8 or triplets.
  • Phaser (Vintage Phaser): 1970s funk, reggae, psychedelic rock.
  • Leslie/rotary: for psychedelic guitars.
  • Vibrato/uni-vibe: blues and 1970s rock.

Stereo and panning

  • Doubles: 70–100% L/R (different takes, never a duplicated copy).
  • Two different parts: one at −50/−70, the other at +50/+70.
  • Single guitar: off-center (±30–60) to leave the center to vocal, kick, snare and bass; balance it with another instrument (keyboard, shaker) on the other side.
  • Stereo from mono: Haas delay 10–25 ms or a stereo reverb; a second take is better.

Sidechain

  • Dynamic EQ at 1.5–4 kHz on the guitar sidechained from the vocal (Pro-Q, Trackspacer): the guitar steps aside only when the vocal sings.
  • In nu-disco and house, funk rhythm parts with sidechain from the kick (2–4 dB).

Automation

  • Volume: rhythm guitars drop 1–2 dB under the vocal and come up in the instrumental gaps.
  • Delay and reverb sends on the last notes of a phrase.
  • Filters (LP that opens up) in the intros.

Differences by genre

GenreSound and treatment
Funk / discosingle coil pos. 2/4, sixteenth notes, 1176, narrow band, pan ±40–60
Reggaeoffbeat skank, high HP, spring/delay, compression
PopL/R doubles, compression, 8 kHz sparkle, short room
CountryTele, pedal compressor, slap delay, chicken picking
Indie / post-rocktempo-synced delay, long reverbs, arpeggios, chorus
Jazzhumbucker, 200 Hz body, little compression, room
R&B / neo-soulchorus, panned licks, plate reverb
Afrobeats / highlifehigh clean arpeggios, delay, wide pan

Common mistakes

  • Duplicating the same take to make a double: it is not stereo, it is a shifted mono.
  • Leaving low end (below 100 Hz) in the guitars: mud under the vocal.
  • Guitar in the center with the vocal: masking at 1–4 kHz.
  • Compression with an attack that is too fast: lifeless strums.
  • Long reverbs on fast rhythm parts: muddy groove.

Starting settings

ParameterValueWhy
Channel peak−12/−8 dBFSHigh crest factor of the strums.
High-pass80–120 Hz (150–200 Hz dense mixes)Room for the low end.
Strummed compression3:1–4:1, attack 10–20 ms, release 50–150 ms, 3–6 dBEven but lively strums.
Funk FET1176 ratio 4, fast attack, 4–8 dBEven muted notes.
Arpeggio opto3–5 dBEven sustain.
Slap delay80–140 ms, feedback 0–10%Country, rockabilly, surf.
Tempo-synced delayDotted 1/8, feedback 25–40%Indie/post-rock rhythm.
Spring reverb1.5–3 sSurf, reggae, blues.
Plate/hall1.5–2.5 s, pre-delay 20–40 msDepth without pushing the guitar back.
ChorusMix 20–40%, rate 0.3–1 Hz1980s/1990s color.
Double pan70–100% L/RWidth and a free center.
Dynamic EQ in SC from the vocal−1/−3 dB at 1.5–4 kHzThe vocal gets through.

Frequencies to watch

RangeWhat to do
below 80–120 HzHigh-pass (up to 150–200 Hz in dense mixes): low end for bass and kick.
150–300 HzBoom and mud (proximity effect): −2/−4 dB; body +1/+2 dB at 200–250 Hz in jazz.
400–800 HzBox/nasal: −1/−3 dB Q 1.5–2.
1–2 kHzCore and funk “quack”: zone to emphasize in tight rhythm parts.
2–4 kHzPresence/harshness: vocal zone, carve 1–3 dB in the sung parts.
50 / 100 Hz (narrow)Mains hum from single coils: notch.
6–10 kHzChime/sparkle: shelf +2/+3 dB on pop arpeggios.
above 10–12 kHzHiss: light LP if brightness is not needed.

Example chain

StepToolSettingsWhy
Amp / IR (from DI)Hardcore Guitar Effects / Fruity Convolver / Neural DSP / Helix NativeClean or edge of breakup, 1x12/2x12 IRBase sound.
CleanupFruity Limiter NOISE GATE / editingLight gate in the pausesHum and noises.
Corrective EQFruity Parametric EQ 2 / Pro-Q 3–4HP 100 Hz; −3 dB at 250 Hz; −2 dB at 600 HzRoom for bass and vocal.
CompressionFruity Limiter COMP / CLA-2A / CLA-763:1, attack 15 ms, 4 dBConsistency.
SaturationDistructor / Fruity Blood Overdrive (a little) / DecapitatorLightDensity.
Creative EQFruity Parametric EQ 2 / PuigTecShelf +2 dB at 8 kHzSparkle.
Modulation (opt.)Vintage Chorus / Vintage Phaser / TremolatorMix 25%Color.
Delay (send)Fruity Delay 3 / EchoBoyDotted 1/8, HP 300 Hz, LP 5 kHzRhythmic space.
Reverb (send)LuxeVerb / Fruity Convolver (spring) / Valhalla PlatePlate 1.8 s pre-delay 30 msDepth.
Dynamic EQ in SCPro-Q 3–4 / TrackspacerFrom the vocal, 2–3 kHzCoexistence with the vocal.

How to check the result

  • Guitar bus correlation 0.2–0.7 with real doubles (close to +1 = doubles too similar or duplicated).
  • Guitar energy below 100 Hz negligible.
  • Guitar 2–4 kHz band below the vocal in the sung parts.
  • Mix L/R balance stable when the panned guitar enters/exits.
  • Delay and reverb returns filtered (no energy below 200 Hz).
  • Crest factor of the rhythm part after compression 10–14 dB.

Sources

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