The pattern
160 BPM · 4/4 · 16 step
| Instrument | Beat 1 | Step 2 | Step 3 | Step 4 | Beat 2 | Step 6 | Step 7 | Step 8 | Beat 3 | Step 10 | Step 11 | Step 12 | Beat 4 | Step 14 | Step 15 | Step 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kick | hit | rest | rest | hit | rest | rest | rest | rest | hit | rest | hit | rest | rest | rest | hit | rest |
| 808 | hit | rest | rest | hit | rest | rest | rest | rest | hit | rest | hit | rest | rest | rest | hit | rest |
| Snare | rest | rest | rest | rest | hit | rest | rest | rest | rest | rest | rest | rest | hit | rest | rest | hit |
| Clap | rest | rest | rest | rest | hit | rest | rest | rest | rest | rest | rest | rest | hit | rest | rest | rest |
| Closed hi-hat | hit | hit | hit | hit | hit | rest | hit | rest | hit | hit | hit | hit | hit | hit | hit | hit |
How to play it and where it comes from
Hyperpop (PC Music, SOPHIE, 100 gecs, Charli XCX) is deliberately excessive: high tempos, often read in half time (80–100 in the references), a mix of trap, EDM and bubblegum pop. Heavily distorted kick and 808 in unison, clap and snare on 2 and 4 of the double time, sixteenth-note hats with glitch rolls. Variants: sudden switches between four on the floor and trap, kick with rising pitch, sections with everything bit-crushed, pitched vocals as a rhythmic instrument.