Mixing by genre

Funk, disco, and nu-disco

Character of the mix

Funk and disco live on groove: precise drums with prominent open and closed hi-hats, a very present and melodic slap or fingerstyle electric bass, “scratch” rhythm guitars in sixteenth notes, horn sections, strings (disco), soul vocals and backing vocals. Nu-disco and French touch add synths, filters, sidechain, and samples. Tempo 100–125 BPM (classic disco 110–125). The mix is warm and bouncy, with defined mids and a round low end.

Typical balance

ElementLevel relative to the mix
Bass−5/−7 LU (star of the mix)
Kick−7/−9 LU
Snare/clap−7/−9 LU
Vocals−4/−6 LU
Rhythm guitar−10/−13 LU
Hi-hats−10/−13 LU
Horns, strings−9/−12 LU

EQ

  • Bass: fundamental 60–100 Hz, “growl” 700 Hz–1.5 kHz, slap 2–4 kHz; the funk bass must be heard in the notes, not just as weight.
  • Kick: 60–80 Hz, beater 2–4 kHz; disco: four-on-the-floor kick that is defined but not huge.
  • Rhythm guitar: HP 150–250 Hz, presence 2–4 kHz, sometimes band-passed to leave room; panned to the side.
  • Hi-hats: HP 300–500 Hz, brightness 8–12 kHz; in disco the open hat on the offbeat is central.
  • Horns: body 300–600 Hz, bite 2–4 kHz.
  • Disco strings: HP 150 Hz, air 8–12 kHz.

Dynamics

  • Bass: 4–6 dB of compression (opto or FET), constant level between slapped and plucked notes.
  • Drums: moderate compression, room and parallel for warmth.
  • Rhythm guitar: 3–6 dB of compression to even out the strums.
  • Nu-disco: sidechain from the kick on bass, pads, and strings.

Space and stereo image

  • Bass, kick, snare, and vocals in the center; rhythm guitar on one side, second guitar or clavinet on the other; horns and strings wide.
  • Short reverbs and plates (1970s), tempo-synced delays on the horns and vocals.
  • Disco: strings with hall; vocals with plate.

Layering

  • Horns: section (trumpet, sax, trombone) mixed as a single instrument, with a double take for width.
  • Backing vocals with multiple voices, wide.
  • Nu-disco: electric bass + synth bass an octave lower.

Reference loudness

Classic remastered funk and disco −12/−9 LUFS; modern productions (nu-disco, funk pop) −9/−7 LUFS. True peak −1 dBTP.

Reference tracks

Chic “Le Freak”, Earth, Wind & Fire “September”, Daft Punk “Get Lucky”, Mark Ronson & Bruno Mars “Uptown Funk”, Dua Lipa “Don't Start Now”, Vulfpeck “Dean Town”.

Common mistakes

  • Bass without mids: the groove disappears on small speakers.
  • Rhythm guitar too loud and full of lows.
  • Excessive drum compression: the groove loses its ghost notes.
  • Long reverbs on the drums: the swing gets muddy.

Starting settings

ParameterValueWhy
Bass−5/−7 LU from the mix, 4–6 dB of compressionStar of the groove.
Rhythm guitarHP 150–250 Hz, panned to the sideGroove without mud.
Hi-hatsHP 300–500 Hz, brightOffbeat in the spotlight.
ReverbsShort plates and rooms1970s sound.
Modern master loudness−9/−7 LUFSLevel.

Frequencies to watch

RangeWhat to do
60–100 HzBass and kick fundamental: separate by frequency.
700 Hz–1.5 kHzBass growl: note audibility.
2–4 kHzSlap, rhythm guitar, horns: crowded zone, choose your priorities.
8–12 kHzHi-hats and strings: brightness.

Example chain

StepToolSettingsWhy
DrumsEQ → bus → room/parallel2–4 dBWarm groove.
BassEQ → opto/FET → saturation4–6 dBEven notes.
Guitars and clavinetEQ → compression3–6 dBPrecise rhythm.
Horns and stringsSection bus → EQ → plate/hall1–3 dBTight sections.
MasterGlue → limiter−9/−7 LUFSLevel.

How to check the result

  • Master crest factor 8–11 dB (remastered classics 10–13 dB).
  • Mids band (500 Hz–2 kHz): enough energy for the bass to be heard (no more than 3 dB below the references).
  • Correlation +0.3/+0.8.
  • Air band: hi-hats and strings present without harshness.

Sources

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