Processors

Dynamic EQ

What it is

A dynamic EQ is an equalizer in which each band can change its own gain depending on the level of the signal in that frequency region. Each band behaves like a small compressor (or expander) that acts only on a bell or a shelf: when the energy in the band exceeds the threshold, the cut (or boost) kicks in; when it drops, the band returns to neutral.

The difference from a multiband compressor is structural: a multiband splits the signal with crossover filters into adjacent bands and compresses each whole band; a dynamic EQ leaves the signal intact and applies a single EQ curve that moves. The result is more surgical (you can work on half an octave at 3.2 kHz without touching 2 or 5 kHz), with fewer phase artifacts and no crossover bands to align.

When to use it instead of a static EQ

  • The problem exists only at certain moments: a boomy bass note, a vocal that gets harsh only on high notes, a guitar that flares up at 2.5 kHz only in loud passages.
  • A static cut would make the sound hollow in the moments when the problem is not there.
  • You need a de-esser on a precise zone (5–9 kHz) with a bell shape instead of a shelf.
  • You need spectral ducking: lowering 2–4 kHz of the guitars only when the vocal is singing (external sidechain).
  • In mastering: taming a resonance peak in the mix that appears only in the chorus.

Parameters

  • Frequency, Q, band type: as in a parametric EQ. Q 2–6 for pinpoint problems; Q 0.8–1.5 for wide areas (mud, harshness).
  • Threshold: the level above which the band starts to act. Many EQs (FabFilter Pro-Q, TDR Nova, Waves F6) show the level of the band in real time: set the threshold so that the band works only on the peaks of the problem.
  • Range / dynamic gain: how much it can cut (or boost) at most. Typical corrections −3/−6 dB; de-essing −4/−8 dB; spectral ducking −2/−4 dB.
  • Ratio: present in some EQs (Nova, F6). 2:1–4:1 for gentle corrections, 8:1 or more for a ceiling-like behavior.
  • Attack: 1–10 ms for sibilance and harshness; 10–30 ms to let the transient through and control the body (e.g. bass boom).
  • Release: 50–150 ms for vocals and melodic instruments; 100–300 ms on low frequencies (below 150 Hz a release that is too short causes distortion because the gain follows the waveform).
  • Sidechain and detection filter: by default the band listens to its own zone; it can be made to listen to another track (external sidechain) or another frequency.
  • Expansion mode (upward/downward): the band can also boost when the signal exceeds the threshold (emphasizing the snare attack at 4 kHz only on loud hits) or cut when it falls below (cleaning up bleed).
  • Static + dynamic: in Pro-Q you can have a band with static gain and a dynamic range that is added to it; useful for “a little presence always, less when there is too much”.

Procedure

  1. Find the problem with a static EQ (narrow sweep at +10 dB, Q 6–8) and note the frequency and Q.
  2. Create the dynamic band with a cut range of −6 dB and a high threshold (the band is not working).
  3. Lower the threshold until the band moves only when you hear the problem. On average the band should sit at 0 dB most of the time and drop 2–6 dB on the peaks.
  4. Adjust attack and release by ear: if the sound “pumps” or you hear the cut opening and closing, lengthen the release or reduce the range.
  5. Compare against the bypass at matched volume and always in the mix.

Starting settings

UseFrequencyQRangeAttack / Release
Harsh vocal on high notes2.5–4 kHz2–3−3/−5 dB5 ms / 80 ms
Bell-shaped de-esser5–9 kHz3–5−4/−8 dB1 ms / 60 ms
Variable mud on vocal or acoustic guitar200–350 Hz1.2−2/−4 dB15 ms / 120 ms
Booming bass or 808 notefundamental of the note (e.g. 49 Hz for G1)4–6−3/−6 dB20 ms / 200 ms
Spectral ducking of guitars or synths from the vocal2–4 kHz1−2/−4 dB10 ms / 150 ms
Ducking of the bass from the kick50–90 Hz1.5−3/−6 dB1–5 ms / 60–120 ms
Harsh cymbals in the overheads3–6 kHz2−2/−4 dB2 ms / 80 ms
Mastering: chorus harshness2–5 kHz1–1.5−1/−2 dB10 ms / 100 ms

Sidechained dynamic EQ

Spectral ducking is the surgical version of classic ducking. Vocal/guitars example: insert the dynamic EQ on the guitar bus, enable the external sidechain from the vocal, and create a bell at 3 kHz, Q 1, with a range of −3 dB. When the vocal sings, the guitars lose 2–3 dB only in the intelligibility zone; when the vocal is silent, they return full. The same scheme applies to kick → bass (50–90 Hz), vocal → pad (1–4 kHz), vocal → reverb (2–6 kHz).

In FL Studio the Fruity Parametric EQ 2 has no dynamic bands: use external plugins (the free TDR Nova, FabFilter Pro-Q, Waves F6) and send the sidechain signal from the mixer (right-click the send cable → “Sidechain to this track”).

Common mistakes

  • Using it as a static EQ with the threshold too low: the band stays down 6 dB all the time and the benefits are lost (and it adds artifacts).
  • Releases that are too fast below 150 Hz: distortion and bass “flutter”.
  • Too many dynamic bands working together: the tone keeps changing and the mix loses stability.
  • Wide, deep dynamic bands on the bass of the master: a pumping effect similar to a poorly set multiband.
  • Not checking the reduction graph: if the band never returns to 0 dB, the threshold is wrong.

Starting settings

ParameterValueWhy
Corrective range−3/−6 dBEnough to control the peak without hollowing out the sound.
ThresholdBand active only on the peaks of the problemMost of the time the band should stay at 0 dB.
Mid-high attack1–10 msHarshness and sibilance are short.
Bass attack10–30 msLets the transient through and controls the body.
Mid-high release50–150 msCut that follows the phrase without pumping.
Bass release100–300 msAvoids distortion on long waveforms.
Spectral ducking−2/−4 dB at 2–4 kHz, sidechain from the vocalVocal intelligibility without lowering the whole instrument.

Frequencies to watch

RangeWhat to do
40–100 HzResonant bass and 808 notes, ducking of the bass from the kick; attack 10–20 ms, long release.
200–400 HzVariable mud (vocal proximity effect, acoustic guitar booming on the low strings).
2–4 kHzVocal harshness on high notes; spectral ducking of the guitars from the vocal.
5–9 kHzBell-shaped de-essing on vocals and backing vocals; harshness of cymbals.

Example chain

StepToolSettingsWhy
Static cleanupFruity Parametric EQ 2HP and static cutsThe dynamic band works only on what varies.
CompressionFruity Compressor / 1176 / LA-2A3–6 dB of GRGeneral level control.
Dynamic EQTDR Nova / FabFilter Pro-Q / Waves F61–3 bands, range −3/−6 dBIntermittent problems.
De-esserBell-shaped dynamic EQ or dedicated de-esser5–9 kHz, −4/−8 dBSibilance.
ColorStatic EQWide boosts 1–2 dBThe final tone is decided once the problems are solved.

How to check the result

  • Track spectrum: no intermittent peaks above 4–6 dB in the treated band between verse and chorus (compare two exports of the sections).
  • High-mid (2–4 kHz) and Presence (4–8 kHz) bands: stable relative energy between sections, with no jumps of more than 3 dB caused by the vocal alone.
  • Below 150 Hz (Sub and Bass): level of the bass or 808 notes within 2–3 dB between notes after processing.
  • Short-term loudness of the track unchanged within 0.5 LU with and without the dynamic EQ: if it drops more, the band is working too hard.

Sources

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