What it is
A dynamic EQ is an equalizer in which each band can change its own gain depending on the level of the signal in that frequency region. Each band behaves like a small compressor (or expander) that acts only on a bell or a shelf: when the energy in the band exceeds the threshold, the cut (or boost) kicks in; when it drops, the band returns to neutral.
The difference from a multiband compressor is structural: a multiband splits the signal with crossover filters into adjacent bands and compresses each whole band; a dynamic EQ leaves the signal intact and applies a single EQ curve that moves. The result is more surgical (you can work on half an octave at 3.2 kHz without touching 2 or 5 kHz), with fewer phase artifacts and no crossover bands to align.
When to use it instead of a static EQ
- The problem exists only at certain moments: a boomy bass note, a vocal that gets harsh only on high notes, a guitar that flares up at 2.5 kHz only in loud passages.
- A static cut would make the sound hollow in the moments when the problem is not there.
- You need a de-esser on a precise zone (5–9 kHz) with a bell shape instead of a shelf.
- You need spectral ducking: lowering 2–4 kHz of the guitars only when the vocal is singing (external sidechain).
- In mastering: taming a resonance peak in the mix that appears only in the chorus.
Parameters
- Frequency, Q, band type: as in a parametric EQ. Q 2–6 for pinpoint problems; Q 0.8–1.5 for wide areas (mud, harshness).
- Threshold: the level above which the band starts to act. Many EQs (FabFilter Pro-Q, TDR Nova, Waves F6) show the level of the band in real time: set the threshold so that the band works only on the peaks of the problem.
- Range / dynamic gain: how much it can cut (or boost) at most. Typical corrections −3/−6 dB; de-essing −4/−8 dB; spectral ducking −2/−4 dB.
- Ratio: present in some EQs (Nova, F6). 2:1–4:1 for gentle corrections, 8:1 or more for a ceiling-like behavior.
- Attack: 1–10 ms for sibilance and harshness; 10–30 ms to let the transient through and control the body (e.g. bass boom).
- Release: 50–150 ms for vocals and melodic instruments; 100–300 ms on low frequencies (below 150 Hz a release that is too short causes distortion because the gain follows the waveform).
- Sidechain and detection filter: by default the band listens to its own zone; it can be made to listen to another track (external sidechain) or another frequency.
- Expansion mode (upward/downward): the band can also boost when the signal exceeds the threshold (emphasizing the snare attack at 4 kHz only on loud hits) or cut when it falls below (cleaning up bleed).
- Static + dynamic: in Pro-Q you can have a band with static gain and a dynamic range that is added to it; useful for “a little presence always, less when there is too much”.
Procedure
- Find the problem with a static EQ (narrow sweep at +10 dB, Q 6–8) and note the frequency and Q.
- Create the dynamic band with a cut range of −6 dB and a high threshold (the band is not working).
- Lower the threshold until the band moves only when you hear the problem. On average the band should sit at 0 dB most of the time and drop 2–6 dB on the peaks.
- Adjust attack and release by ear: if the sound “pumps” or you hear the cut opening and closing, lengthen the release or reduce the range.
- Compare against the bypass at matched volume and always in the mix.
Starting settings
| Use | Frequency | Q | Range | Attack / Release |
|---|---|---|---|---|
| Harsh vocal on high notes | 2.5–4 kHz | 2–3 | −3/−5 dB | 5 ms / 80 ms |
| Bell-shaped de-esser | 5–9 kHz | 3–5 | −4/−8 dB | 1 ms / 60 ms |
| Variable mud on vocal or acoustic guitar | 200–350 Hz | 1.2 | −2/−4 dB | 15 ms / 120 ms |
| Booming bass or 808 note | fundamental of the note (e.g. 49 Hz for G1) | 4–6 | −3/−6 dB | 20 ms / 200 ms |
| Spectral ducking of guitars or synths from the vocal | 2–4 kHz | 1 | −2/−4 dB | 10 ms / 150 ms |
| Ducking of the bass from the kick | 50–90 Hz | 1.5 | −3/−6 dB | 1–5 ms / 60–120 ms |
| Harsh cymbals in the overheads | 3–6 kHz | 2 | −2/−4 dB | 2 ms / 80 ms |
| Mastering: chorus harshness | 2–5 kHz | 1–1.5 | −1/−2 dB | 10 ms / 100 ms |
Sidechained dynamic EQ
Spectral ducking is the surgical version of classic ducking. Vocal/guitars example: insert the dynamic EQ on the guitar bus, enable the external sidechain from the vocal, and create a bell at 3 kHz, Q 1, with a range of −3 dB. When the vocal sings, the guitars lose 2–3 dB only in the intelligibility zone; when the vocal is silent, they return full. The same scheme applies to kick → bass (50–90 Hz), vocal → pad (1–4 kHz), vocal → reverb (2–6 kHz).
In FL Studio the Fruity Parametric EQ 2 has no dynamic bands: use external plugins (the free TDR Nova, FabFilter Pro-Q, Waves F6) and send the sidechain signal from the mixer (right-click the send cable → “Sidechain to this track”).
Common mistakes
- Using it as a static EQ with the threshold too low: the band stays down 6 dB all the time and the benefits are lost (and it adds artifacts).
- Releases that are too fast below 150 Hz: distortion and bass “flutter”.
- Too many dynamic bands working together: the tone keeps changing and the mix loses stability.
- Wide, deep dynamic bands on the bass of the master: a pumping effect similar to a poorly set multiband.
- Not checking the reduction graph: if the band never returns to 0 dB, the threshold is wrong.
Starting settings
| Parameter | Value | Why |
|---|---|---|
| Corrective range | −3/−6 dB | Enough to control the peak without hollowing out the sound. |
| Threshold | Band active only on the peaks of the problem | Most of the time the band should stay at 0 dB. |
| Mid-high attack | 1–10 ms | Harshness and sibilance are short. |
| Bass attack | 10–30 ms | Lets the transient through and controls the body. |
| Mid-high release | 50–150 ms | Cut that follows the phrase without pumping. |
| Bass release | 100–300 ms | Avoids distortion on long waveforms. |
| Spectral ducking | −2/−4 dB at 2–4 kHz, sidechain from the vocal | Vocal intelligibility without lowering the whole instrument. |
Frequencies to watch
| Range | What to do |
|---|---|
| 40–100 Hz | Resonant bass and 808 notes, ducking of the bass from the kick; attack 10–20 ms, long release. |
| 200–400 Hz | Variable mud (vocal proximity effect, acoustic guitar booming on the low strings). |
| 2–4 kHz | Vocal harshness on high notes; spectral ducking of the guitars from the vocal. |
| 5–9 kHz | Bell-shaped de-essing on vocals and backing vocals; harshness of cymbals. |
Example chain
| Step | Tool | Settings | Why |
|---|---|---|---|
| Static cleanup | Fruity Parametric EQ 2 | HP and static cuts | The dynamic band works only on what varies. |
| Compression | Fruity Compressor / 1176 / LA-2A | 3–6 dB of GR | General level control. |
| Dynamic EQ | TDR Nova / FabFilter Pro-Q / Waves F6 | 1–3 bands, range −3/−6 dB | Intermittent problems. |
| De-esser | Bell-shaped dynamic EQ or dedicated de-esser | 5–9 kHz, −4/−8 dB | Sibilance. |
| Color | Static EQ | Wide boosts 1–2 dB | The final tone is decided once the problems are solved. |
How to check the result
- Track spectrum: no intermittent peaks above 4–6 dB in the treated band between verse and chorus (compare two exports of the sections).
- High-mid (2–4 kHz) and Presence (4–8 kHz) bands: stable relative energy between sections, with no jumps of more than 3 dB caused by the vocal alone.
- Below 150 Hz (Sub and Bass): level of the bass or 808 notes within 2–3 dB between notes after processing.
- Short-term loudness of the track unchanged within 0.5 LU with and without the dynamic EQ: if it drops more, the band is working too hard.