RhythmBeginner4 min read

Drum rudiments for programmers

Definition

Rudiments are the basic technical cells of the drum: standard combinations of right (R) and left (L) hands, accents and ornaments. The Percussive Arts Society (PAS) codifies 40 of them (International Drum Rudiments), in four families: rolls, diddles (paradiddles and the like), flams and drags. Even if you program and don't play, knowing them helps you write fills, hi-hats and percussion that seem played by a human being: every rudiment has a physical logic (alternating hands, rebound, accents) that you can hear.

The essential rudiments

RudimentStickingUse in production
Single stroke rollR L R Lbuild-up rolls, fast hi-hats
Double stroke rollR R L L“bounced” rolls, more connected
Single paradiddleR L R R L R L Lhi-hat/snare grooves, funk fills
Double paradiddleR L R L R R L R L R L Lgroups of 6 (sixteenth-note triplets)
Paradiddle-diddleR L R R L Lsextuplet fills, metal, gospel
FlamlR (grace note + stroke)thickness on the backbeat, accents
Flam taplR R rL Lmarching fills
Drag (ruff)llRstroke with a double grace note
RatamacuellR L R Lfills with a final accent
Five/seven stroke rollRRLLR / RRLLRRLshort crescendos
Single stroke four / sevenRLRL / RLRLRLRirregular groups in fills

(Lowercase letters are grace notes, played lightly.)

Translating a rudiment into MIDI

  • Different hands = slightly different sounds: in a sampler use round robin or two alternating samples for R and L; alternatively vary velocity (±5) and pitch (±10 cents).
  • Flam: grace note 15–30 ms before the main stroke, velocity 30–50% of the main stroke. In FL Studio the Piano Roll's Flam tool generates the grace note automatically.
  • Drag: two very close grace notes (e.g. thirty-second notes) before the stroke.
  • Double stroke: the second stroke of each pair is a little weaker (rebound), about −10/−15 velocity.
  • Accents of the paradiddle: on the first stroke of each group (R L R R): moving the accent gives syncopated figures.

Rudiments applied to the groove

  • Paradiddle on the kit: R on the hi-hat, L on the snare (ghost), with the snare accent on 2 and 4: a linear funk groove.
  • Paradiddle-diddle on the toms: sextuplet fill descending high → low.
  • Single strokes in 32nd notes that accelerate: EDM build-up roll (eighth notes → sixteenth notes → sixteenth-note triplets → thirty-second notes).
  • Double strokes on the hi-hats: the basis of the trap “roll” (programmed in triplets or thirty-second notes with alternating velocity).
  • Linear drumming (Gary Chaffee, David Garibaldi): no limb plays together with another; derived from combinations of rudiments.

Example

One-bar fill at 120 BPM in 4/4 before a chorus in A minor (Am – F – C – G):

  • beats 1–2: paradiddle in sixteenth notes on snare (accents on the initial R strokes),
  • beat 3: single strokes in sixteenth notes between high tom and mid tom,
  • beat 4: flam on the low tom on 4, kick on the “&” of 4, crash + kick on the following 1.

George Lawrence Stone, “Stick Control” (1935): sticking exercises that, read as patterns, become rhythms for hi-hat and percussion. Ted Reed, “Syncopation” (1958). Jim Chapin, “Advanced Techniques for the Modern Drummer.” The 40 PAS rudiments with official notation are on the PAS website.

Exercise

  1. Program the first five rudiments of the table on a snare with two alternating samples (R and L) and compare them with the single-sample version.
  2. Create three one-bar fills using only paradiddle, flam and single stroke four.
  3. Play a paradiddle on the pads (or the keyboard) at 80 BPM for 2 minutes with the metronome, then at 100: record it and observe the velocities you naturally produce.

Connections

“Ghost notes and dynamics”, “Fills and transitions”, “Triplets and irregular groups”, “Humanize and groove templates”.

Sources

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