RhythmIntermediate4 min read

Drum grooves by genre

What this map is for

Every genre has a rhythmic signature: BPM, kick and snare placement, hi-hat subdivision, swing. Knowing it lets you recognize a groove by ear and program it in a few seconds. Positions are in steps 1 to 16 (sixteenth notes of a 4/4 bar: 1 = beat 1, 5 = beat 2, 9 = beat 3, 13 = beat 4). Values are typical, not laws.

Groove table

GenreBPMKickSnare/clapHi-hatSwing
Rock / pop rock100–1401, 9 (+ 11 or 12)5, 13eighth notes0
Funk95–1151, 4, 115, 13 + ghostsaccented sixteenth notes52–58%
Disco / nu-disco115–125quarter notes5, 13open hat on the “&”s (3, 7, 11, 15)0–54%
House120–128quarter notes (four on the floor)clap 5, 13open hat on the offbeat, closed in sixteenth notes54–58%
Techno125–140quarter notesclap 5, 13 or absentoffbeat eighth notes, ride0–52%
UK garage / 2-step130–1361, 11 (skips 9)5, 13heavily swung sixteenth notes58–66%
Drum and bass170–1761, 115, 13eighth or sixteenth notes0–54%
Dubstep14019triplets, eighth notes0
Boom bap85–951, 8, 115, 13eighth or sixteenth notes55–65%
Trap130–150 (half)sparse, follows the 8089 (on 3)sixteenth notes + triplet rolls0
UK drill140–145sparse, sliding 808s9 + syncopated hits before/aftersixteenth notes with “holes” and triplets0
Reggaeton / dembow88–100quarter notes4, 7, 12, 15sixteenth notes0
Afrobeats100–1151, 7, 9 (3+3+2)rim/clap 5, 13 or on the clavesixteenth-note shaker54–58%
Amapiano110–115soft quarter notesshaker, triplet rimshaker54–58%
Reggae one drop70–8099 (cross-stick)swung eighth notes60–66%
Jersey club1401, 4, 7, 9, 11 (“bouncing” pattern)triplet clap/snare—0
Metal90–200+double kick in sixteenth notes/triplets5, 13 or 9 (half)crash/china0

How to read and use the table

  • Kick and snare define the genre; hi-hats define the energy; swing defines the “feel.”
  • The same BPM with different positions changes the genre: 140 BPM can be dubstep, trap, UK drill, fast garage, jersey club.
  • The bass almost always follows the kick (funk, boom bap, trap with 808) or fills it in (house: offbeat bass between the kicks).
  • In the Armonia rhythm library you will find the complete patterns: r-rock, r-funk, r-4otf, r-tech-house, r-ukgarage, r-dnb, r-dubstep, r-boombap, r-trap, r-drill-uk, r-dembow, r-afrobeats, r-amapiano, r-reggae-onedrop, r-metal.

Conversion example on a single progression (A minor, Am – F – C – G)

  • House 124: kick on quarter notes, clap 5 and 13, open hat 3, 7, 11, 15; offbeat A bass (steps 3, 7, 11, 15) following the chords.
  • Boom bap 90: kick 1, 8, 11; snare 5, 13; hi-hat swing 60%; bass doubling the kick.
  • Reggaeton 96: kick on quarter notes, dembow snare 4, 7, 12, 15; bass on tresillo (1, 4, 7).
  • Trap 140: snare 9, sixteenth-note hi-hats with triplet roll before the 9; 808 playing A on 1, F gliding toward the second chord.

Sound and tuning

  • House/techno: short kick with a 150–300 ms tail, tuned or neutral; techno more distorted.
  • Trap/drill: long 808s tuned to the key (A1 = 55 Hz in A minor), short kick or none under the 808.
  • Funk/rock: acoustic drums, ghost notes, ambience.
  • Reggaeton: dry kick and snare, “snappy” snare carrying the dembow.

Typical mistakes

  • Getting the BPM right and the groove wrong (e.g. kick on 9 in a garage track: it becomes house).
  • Same swing on everything: in swung genres only hi-hats and percussion carry the full swing.
  • Forgetting that perception depends on the backbeat: a snare on 9 at 128 BPM is not house, it is half-time.

Exercise

In FL Studio, on the same chord progression, program eight grooves from the table (8 bars each) and export them as stems: it is a personal library to start new tracks from and a comparative listening study.

Connections

“Shuffle and swing: percentages”, “Advanced half-time and double-time”, “Brazilian rhythms”, “Clave families”, “Ghost notes and dynamics”, “Designing 808s and basses”.

Sources

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