RhythmAdvanced2 min read

Groove, swing and microtiming

What groove is

It is not only the pattern but how it is played: tiny timing deviations, dynamics, the length and envelope of the sounds. Two drummers on the same pattern produce different grooves.

Swing

The duration ratio between the two halves of a beat.

  • 50%: straight eighth notes.
  • About 66%: triplet swing (long–short 2:1).
  • The swing functions of DAWs and drum machines work in percentages (MPC style typically between 50% and 75%).

Sixteenth notes can also be swung: this is the basis of boom bap hip hop, UK garage, neo-soul.

Microtiming

  • Laid-back: snare or voice late by a few milliseconds (5–20 ms): a relaxed, “heavy” feel.
  • Push: hi-hat or bass early: urgency.
  • Bass behind the kick: creates a soft wave.
  • Calculation: at 90 BPM a beat lasts 666.7 ms, a sixteenth note 166.7 ms; a 10 ms delay is about 6% of a sixteenth note, hard to measure but very audible.

DAW techniques

  • Partial quantization (50–80%) instead of full.
  • Groove templates extracted from a played loop and applied to other tracks.
  • Ghost notes at low velocity on the snare.
  • Velocity variations on the hi-hats (accents on the offbeats or the downbeats).
  • Manual shifting of individual hits.

Example in A minor

Beat at 88 BPM: quantized kick, snare +12 ms, hi-hat with 58% swing on the sixteenth notes, bass Am – Dm played by hand slightly behind the kick: the loop stops sounding “grid-locked.”

Real-world example

J Dilla's album “Donuts” (2006) is the reference for unquantized feel in hip hop; D'Angelo's “Voodoo” (2000) brings the same systematic lag to a live band.

Sources

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