The pattern
104 BPM · 4/4 · 16 step · swing 10%
| Instrument | Beat 1 | Step 2 | Step 3 | Step 4 | Beat 2 | Step 6 | Step 7 | Step 8 | Beat 3 | Step 10 | Step 11 | Step 12 | Beat 4 | Step 14 | Step 15 | Step 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kick | hit | rest | hit | rest | rest | rest | rest | rest | rest | rest | hit | rest | rest | hit | rest | rest |
| Snare | rest | rest | rest | rest | hit | rest | rest | hit | rest | hit | rest | rest | hit | rest | rest | hit |
| Closed hi-hat | hit | hit | hit | hit | hit | hit | hit | hit | hit | hit | hit | hit | hit | hit | rest | hit |
| Open hi-hat | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | hit | rest |
How to play it and where it comes from
Funk (James Brown, Clyde Stubblefield, Zigaboo Modeliste of the Meters) between 90 and 110: everything on "the one" and on the sixteenths. Syncopated kick (1, the "and" of 1, the "and" of 3, the second sixteenth of 4), snare on 2 and 4 with ghost notes around it (here without velocity), sixteenth-note hat with an opening on the "and" of 4. Light swing (10). Variants: Funky Drummer (denser ghosts), more broken kick in the bridges, break with drums alone.