MixingBeginner3 min read

Mixing on headphones vs monitors

The problem

Monitors and headphones present sound differently: the mixer needs to know the limits of their own system and compensate for them. Neither is “right”: the mix has to translate on both and on everything else (car, phone, club).

Studio monitors (nearfield)

Pros: sound reaches both ears from both speakers (natural crosstalk), a realistic stereo image in front of you, a physical sense of the low end, and a natural read on reverb and depth.

Cons: the room (modes, reflections) strongly alters the low end and the image: in an untreated room, peaks and dips of ±10–15 dB below 300 Hz are normal. Small monitors (5") roll off below about 50–60 Hz.

Placement:

  • Equilateral triangle: monitors and head at the vertices, each monitor angled about 30° toward the listener.
  • Tweeters at ear height.
  • At least 20–30 cm from the back wall or, conversely, very close to it (for the rules on bass ports and SBIR, see “Room Acoustics”).
  • Symmetry in the room: monitors and listening position at the center of the short wall, if possible.
  • Decoupling stands instead of resting them on the desk.
  • Moderate, constant listening level.

Headphones

Pros: independent of the room, extremely detailed (noises, clicks, reverb tails, sibilance), inexpensive compared with a treated room, useful at night.

Cons: no crosstalk (the left ear hears only the left channel), so the stereo field sounds exaggerated and the vocal sits “inside the head”; panning feels more extreme; low-end perception depends on the fit and the model; fatigue at high volumes; reverbs sound more prominent (you tend to add too little).

Types:

  • Open-back (e.g. Sennheiser HD 600/650, Beyerdynamic DT 880/990 Pro, AKG K702): more natural sound, well suited to mixing.
  • Closed-back (e.g. Beyerdynamic DT 770 Pro, Audio-Technica ATH-M50x, Sony MDR-7506): they isolate, useful for recording.
  • Planar and high-end headphones for a more linear low end.

Correcting the limits

  • Calibration: software such as Sonarworks SoundID Reference corrects the response of headphones (profiles per model) or of the room (measured with a microphone).
  • Crossfeed / room simulation: plugins that blend part of one channel into the other and simulate a room (Waves Nx, dSONIQ Realphones, Slate VSX, Goodhertz CanOpener). They help you judge stereo and depth on headphones.
  • References: listen to reference tracks on the same system (see “Reference Tracks”).
  • Analyzers for the low end when the room or the headphones are not reliable.
  1. Balance and main decisions on the monitors (or on headphones with crossfeed).
  2. Check details (clicks, noises, sibilance, tails) on headphones.
  3. Check the low end with an analyzer, headphones, and a second system.
  4. Check on a phone, in a car, on a Bluetooth speaker, on earbuds.
  5. Small corrections, then another pass.

Example

Trap mix in A minor: on headphones the 808 on A1 sounds perfect; on the monitors (5", small room) it disappears below 60 Hz; in the car it booms. Checking with the analyzer: the 808 is 4 dB louder than the reference at 55 Hz. Fix: −3 dB on the 808 and harmonic saturation at 110–165 Hz; now it sounds consistent on all systems.

Common mistakes

  • Mixing on headphones without ever checking on speakers (wrong stereo and reverb).
  • Trusting the low end of small monitors in an untreated room.
  • Listening too loud and for too long.

Exercise

Mix the same song twice: once only on headphones, once only on the monitors. Compare the two mixes on a third system and note the systematic differences: they are the flaws of your setup that you need to compensate for.

“Room Acoustics”, “Reference Tracks”, “Psychoacoustics in the Mix”, “Mono Compatibility”, “Mixing for Social Media and Smartphones”.

Sources

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