MasteringBeginner2 min read

Loudness, LUFS and normalization

The units

  • LUFS (Loudness Units relative to Full Scale): a measure of perceived loudness according to the ITU-R BS.1770 standard, with a weighting curve that mimics the ear.
  • Integrated: average over the whole track.
  • Short-term (3 s window) and Momentary (400 ms): useful for comparing sections.
  • LRA (loudness range): how much the loudness varies between quiet and loud parts.
  • True peak (dBTP): the real peak after signal reconstruction, which can exceed the sampled peak.

Platform normalization

Streaming platforms turn tracks down (and in some cases up) toward a reference level. Spotify gives as its target −14 LUFS integrated and recommends a true peak below −1 dBTP; for masters louder than −14 LUFS it recommends staying below −2 dBTP, because lossy encoding can generate distortion. Other common references: Apple Music around −16 LUFS, European broadcast (EBU R128) −23 LUFS.

What this means in practice

  • A master at −8 LUFS on Spotify is turned down by about 6 dB: the extra loudness does not translate into volume, but the loss of dynamics remains.
  • Many genres (pop, rap, trap, EDM) still stay on masters between −9 and −6 LUFS as an aesthetic choice: compression is part of the sound.
  • Choose the level for the genre and for the sound, then check how it sounds normalized.
  • Compare with reference tracks at equal loudness.

Example

Two masters of the same beat in A minor: A at −7 LUFS, B at −10 LUFS. Normalized to −14, B keeps more punch on the kick and 808; A seems more compact but less dynamic. The choice depends on the genre.

Real-world example

Metallica's “Death Magnetic” (2008) became the symbol of the “loudness war”: the master was publicly criticized for clipping and distortion due to excessive volume.

Sources

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