The pattern
180 BPM · 4/4 · 16 step
| Instrument | Beat 1 | Step 2 | Step 3 | Step 4 | Beat 2 | Step 6 | Step 7 | Step 8 | Beat 3 | Step 10 | Step 11 | Step 12 | Beat 4 | Step 14 | Step 15 | Step 16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Kick | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest |
| Snare | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest |
| Ride | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest | hit | rest | rest | rest |
| Crash | hit | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest | rest |
How to play it and where it comes from
Punk rock (Ramones, Bad Religion, NOFX) between 160 and 200: the "skank beat" (or oom-pah) alternates kick on the downbeat and snare on the offbeat eighths, with cymbals on the quarter notes: very fast and hammering. Variants: eighth-note rock beat (kick on 1 and 3, snare on 2 and 4) in the verses, d-beat (crust punk), sixteenth-note snare fill at the end of the phrase, half-time choruses.