Measurements

LUFS Momentary (instantaneous loudness)

Definition

Momentary loudness is loudness calculated over a sliding rectangular window of 400 ms, without gating, defined in EBU Tech 3341 based on ITU-R BS.1770-4:

L_M(t) = −0.691 + 10 · log10( Σ_i G_i · (1/0.4) · ∫ y_i(τ)² dτ ), with the integral extending from t − 0.4 s to t and y_i the K-weighted signal of channel i.

The window coincides with the length of the blocks used to calculate integrated loudness: momentary is the loudness of a single block. The measurement must be updated at a rate of at least 10 Hz. The highest value in the song is the maximum momentary (Max M). Momentary reacts to single words, hits and accents, but not to a single transient: a 20 ms snare hit weighs 1/20 of the window.

Parameters and units

  • Unit: LUFS; differences in LU.
  • Window: 400 ms, rectangular, no gating.
  • Update rate: ≥ 10 Hz.
  • Max momentary: typically 1–3 LU above the maximum short-term in music, more in speech and film.
  • Typical values: EDM drop −6/−4 LUFS M; pop chorus −8/−6 LUFS M; spoken voice at −23 integrated LUFS with momentary peaks at −18/−15 LUFS.

Musical function

Momentary shows rapid variations in loudness: an impact, a crash, a shouted word, a drum entry. It is used to spot elements that stick out of the mix for an instant (transition FX, cymbal hits, ad-libs), to balance dialogue and music in video content and to check the difference between the loudest part of a drop and its average. For setting mix levels it is too jumpy: level decisions are made on short-term.

Practical example

Drop of an EDM track, master at −8.0 integrated LUFS:

ElementMomentaryNotes
Drop average−6.8 LUFSShort-term of the drop
First hit of the drop (kick + crash + sub)−5.2 LUFSExpected accent
Transition impact FX−4.1 LUFS1.1 LU above the first hit

The transition impact exceeds the drop itself: the impression is that the drop arrives weaker than what precedes it. Lowering the impact by 2 dB brings the maximum momentary down to −5.2 LUFS, coinciding with the first hit of the drop, which becomes the loudest point again.

Common mistakes

  • Adjusting faders while watching momentary: the value swings by 3–6 LU within moments and leads to wrong corrections.
  • Confusing the maximum momentary with the peak or the true peak.
  • Expecting momentary to coincide with integrated loudness: in music it exceeds it by 2–5 LU in the loud sections.
  • Ignoring momentary in video and podcast content, where specifications may also limit the maximum short-duration loudness.

How to check it

  • App analysis: the Max momentary (400 ms) row is the highest loudness among the 400 ms blocks (100 ms step) calculated with K-weighting, the same ones used for integrated loudness.
  • Quick comparison: if the maximum momentary exceeds the maximum short-term by more than 3 LU, a short element sticks out of the mix; find the spot with a history-graph meter.
  • Dedicated meters: Youlean Loudness Meter, FabFilter Pro-L 2, iZotope Insight show momentary in real time and the maximum value.

Starting settings

ParameterValueWhy
Window400 ms, rectangularDefinition from EBU Tech 3341.
Update rate≥ 10 HzContinuous meter reading.
Max M − Max S (music)1–3 LUAccents stand out without overtaking the section.
EDM drop−6/−4 LUFS MTypical density of club masters.
Pop chorus−8/−6 LUFS MCommon values in commercial masters.
Transition FX≤ Max M of the following sectionThe section that follows must remain the loudest point.

How to check the result

  • Maximum momentary (400 ms) ≤ maximum short-term + 3 LU in music.
  • The point of maximum momentary coincides with a loud musical section, not with a transition FX.
  • In content with dialogue, shouted words do not exceed the integrated loudness by more than 8–10 LU.
  • Mix levels are decided on short-term, not on momentary.

Sources

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